/**************************************************************************/ /* cpu_particles_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "cpu_particles_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/io/image_loader.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_file_dialog.h" #include "editor/scene_tree_dock.h" #include "scene/2d/cpu_particles_2d.h" #include "scene/2d/gpu_particles_2d.h" #include "scene/gui/check_box.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/resources/particle_process_material.h" void CPUParticles2DEditorPlugin::edit(Object *p_object) { particles = Object::cast_to(p_object); } bool CPUParticles2DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("CPUParticles2D"); } void CPUParticles2DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { toolbar->show(); } else { toolbar->hide(); } } void CPUParticles2DEditorPlugin::_file_selected(const String &p_file) { source_emission_file = p_file; emission_mask->popup_centered(); } void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) { switch (p_idx) { case MENU_LOAD_EMISSION_MASK: { file->popup_file_dialog(); } break; case MENU_CLEAR_EMISSION_MASK: { emission_mask->popup_centered(); } break; case MENU_RESTART: { particles->restart(); } break; case MENU_CONVERT_TO_GPU_PARTICLES: { GPUParticles2D *gpu_particles = memnew(GPUParticles2D); gpu_particles->convert_from_particles(particles); gpu_particles->set_name(particles->get_name()); gpu_particles->set_transform(particles->get_transform()); gpu_particles->set_visible(particles->is_visible()); gpu_particles->set_process_mode(particles->get_process_mode()); EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, particles); SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles); ur->commit_action(false); } break; } } void CPUParticles2DEditorPlugin::_generate_emission_mask() { Ref img; img.instantiate(); Error err = ImageLoader::load_image(source_emission_file, img); ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'."); if (img->is_compressed()) { img->decompress(); } img->convert(Image::FORMAT_RGBA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8); Size2i s = img->get_size(); ERR_FAIL_COND(s.width == 0 || s.height == 0); Vector valid_positions; Vector valid_normals; Vector valid_colors; valid_positions.resize(s.width * s.height); EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected(); if (emode == EMISSION_MODE_BORDER_DIRECTED) { valid_normals.resize(s.width * s.height); } bool capture_colors = emission_colors->is_pressed(); if (capture_colors) { valid_colors.resize(s.width * s.height * 4); } int vpc = 0; { Vector img_data = img->get_data(); const uint8_t *r = img_data.ptr(); for (int i = 0; i < s.width; i++) { for (int j = 0; j < s.height; j++) { uint8_t a = r[(j * s.width + i) * 4 + 3]; if (a > 128) { if (emode == EMISSION_MODE_SOLID) { if (capture_colors) { valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; } valid_positions.write[vpc++] = Point2(i, j); } else { bool on_border = false; for (int x = i - 1; x <= i + 1; x++) { for (int y = j - 1; y <= j + 1; y++) { if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { on_border = true; break; } } if (on_border) { break; } } if (on_border) { valid_positions.write[vpc] = Point2(i, j); if (emode == EMISSION_MODE_BORDER_DIRECTED) { Vector2 normal; for (int x = i - 2; x <= i + 2; x++) { for (int y = j - 2; y <= j + 2; y++) { if (x == i && y == j) { continue; } if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { normal += Vector2(x - i, y - j).normalized(); } } } normal.normalize(); valid_normals.write[vpc] = normal; } if (capture_colors) { valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; } vpc++; } } } } } } valid_positions.resize(vpc); if (valid_normals.size()) { valid_normals.resize(vpc); } ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image..."); if (capture_colors) { PackedColorArray pca; pca.resize(vpc); Color *pcaw = pca.ptrw(); for (int i = 0; i < vpc; i += 1) { Color color; color.r = valid_colors[i * 4 + 0] / 255.0f; color.g = valid_colors[i * 4 + 1] / 255.0f; color.b = valid_colors[i * 4 + 2] / 255.0f; color.a = valid_colors[i * 4 + 3] / 255.0f; pcaw[i] = color; } particles->set_emission_colors(pca); } if (valid_normals.size()) { particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS); PackedVector2Array norms; norms.resize(valid_normals.size()); Vector2 *normsw = norms.ptrw(); for (int i = 0; i < valid_normals.size(); i += 1) { normsw[i] = valid_normals[i]; } particles->set_emission_normals(norms); } else { particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS); } { Vector2 offset; if (emission_mask_centered->is_pressed()) { offset = Vector2(-s.width * 0.5, -s.height * 0.5); } PackedVector2Array points; points.resize(valid_positions.size()); Vector2 *pointsw = points.ptrw(); for (int i = 0; i < valid_positions.size(); i += 1) { pointsw[i] = valid_positions[i] + offset; } particles->set_emission_points(points); } } void CPUParticles2DEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback)); menu->set_icon(file->get_editor_theme_icon(SNAME("CPUParticles2D"))); file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected)); } break; } } CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() { particles = nullptr; toolbar = memnew(HBoxContainer); add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar); toolbar->hide(); menu = memnew(MenuButton); menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART); menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK); menu->get_popup()->add_item(TTR("Convert to GPUParticles2D"), MENU_CONVERT_TO_GPU_PARTICLES); menu->set_text(TTR("CPUParticles2D")); menu->set_switch_on_hover(true); toolbar->add_child(menu); file = memnew(EditorFileDialog); List ext; ImageLoader::get_recognized_extensions(&ext); for (const String &E : ext) { file->add_filter("*." + E, E.to_upper()); } file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); toolbar->add_child(file); emission_mask = memnew(ConfirmationDialog); emission_mask->set_title(TTR("Load Emission Mask")); VBoxContainer *emvb = memnew(VBoxContainer); emission_mask->add_child(emvb); emission_mask_mode = memnew(OptionButton); emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode); emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID); emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER); emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED); VBoxContainer *optionsvb = memnew(VBoxContainer); emvb->add_margin_child(TTR("Options"), optionsvb); emission_mask_centered = memnew(CheckBox); emission_mask_centered->set_text(TTR("Centered")); optionsvb->add_child(emission_mask_centered); emission_colors = memnew(CheckBox); emission_colors->set_text(TTR("Capture Colors from Pixel")); optionsvb->add_child(emission_colors); toolbar->add_child(emission_mask); emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &CPUParticles2DEditorPlugin::_generate_emission_mask)); } CPUParticles2DEditorPlugin::~CPUParticles2DEditorPlugin() { }