#!/usr/bin/env python # -*- coding: utf-8 -*- import sys if len(sys.argv) < 2: print("ERROR: You must run program with file name as argument.") sys.exit(50) fname = sys.argv[1] with open(fname.strip(), "r", encoding="utf-8") as fileread: file_contents = fileread.read() # If find "ERROR: AddressSanitizer:", then happens invalid read or write # This is critical bug, so we need to fix this as fast as possible if file_contents.find("ERROR: AddressSanitizer:") != -1: print("FATAL ERROR: An incorrectly used memory was found.") sys.exit(51) # There is also possible, that program crashed with or without backtrace. if ( file_contents.find("Program crashed with signal") != -1 or file_contents.find("Dumping the backtrace") != -1 or file_contents.find("Segmentation fault (core dumped)") != -1 or file_contents.find("Aborted (core dumped)") != -1 or file_contents.find("terminate called without an active exception") != -1 ): print("FATAL ERROR: Godot has been crashed.") sys.exit(52) # Finding memory leaks in Godot is quite difficult, because we need to take into # account leaks also in external libraries. They are usually provided without # debugging symbols, so the leak report from it usually has only 2/3 lines, # so searching for 5 element - "#4 0x" - should correctly detect the vast # majority of memory leaks if file_contents.find("ERROR: LeakSanitizer:") != -1: if file_contents.find("#4 0x") != -1: print("ERROR: Memory leak was found") sys.exit(53) # It may happen that Godot detects leaking nodes/resources and removes them, so # this possibility should also be handled as a potential error, even if # LeakSanitizer doesn't report anything if file_contents.find("ObjectDB instances leaked at exit") != -1: print("ERROR: Memory leak was found") sys.exit(54) # In test project may be put several assert functions which will control if # project is executed with right parameters etc. which normally will not stop # execution of project if file_contents.find("Assertion failed") != -1: print("ERROR: Assertion failed in project, check execution log for more info") sys.exit(55) # For now Godot leaks a lot of rendering stuff so for now we just show info # about it and this needs to be re-enabled after fixing this memory leaks. if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1: print("WARNING: Memory leak was found") sys.exit(0)