/*************************************************************************/
/*  light_occluder_2d_editor_plugin.h                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H

#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/light_occluder_2d.h"

class LightOccluder2DEditor : public AbstractPolygon2DEditor {
	GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);

	LightOccluder2D *node;

	Ref<OccluderPolygon2D> _ensure_occluder() const;

protected:
	virtual Node2D *_get_node() const;
	virtual void _set_node(Node *p_polygon);

	virtual bool _is_line() const;
	virtual int _get_polygon_count() const;
	virtual Variant _get_polygon(int p_idx) const;
	virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;

	virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);

	virtual bool _has_resource() const;
	virtual void _create_resource();

public:
	LightOccluder2DEditor(EditorNode *p_editor);
};

class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
	GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);

public:
	LightOccluder2DEditorPlugin(EditorNode *p_node);
};

#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H