Import('env') Import('env_modules') # Thirdparty source files if (env["libogg"] != "system"): # builtin thirdparty_dir = "#thirdparty/libogg/" thirdparty_libogg_sources = [ "bitwise.c", "framing.c", ] thirdparty_libogg_sources = [thirdparty_dir + file for file in thirdparty_libogg_sources] env_modules.add_source_files(env.modules_sources, thirdparty_libogg_sources) env_modules.Append(CPPPATH = [thirdparty_dir]) # Godot source files env_modules.add_source_files(env.modules_sources, "*.cpp") Export('env_modules') Export('env')