/**************************************************************************/ /* tile_map.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TILE_MAP_H #define TILE_MAP_H #include "scene/2d/tile_map_layer.h" #include "scene/property_list_helper.h" #include "scene/resources/2d/tile_set.h" class Control; class TileMapLayer; class TerrainConstraint; enum TileMapDataFormat { TILE_MAP_DATA_FORMAT_1 = 0, TILE_MAP_DATA_FORMAT_2, TILE_MAP_DATA_FORMAT_3, TILE_MAP_DATA_FORMAT_MAX, }; class TileMap : public Node2D { GDCLASS(TileMap, Node2D) public: // Kept for compatibility, but should use TileMapLayer::VisibilityMode instead. enum VisibilityMode { VISIBILITY_MODE_DEFAULT, VISIBILITY_MODE_FORCE_SHOW, VISIBILITY_MODE_FORCE_HIDE, }; private: friend class TileSetPlugin; // A compatibility enum to specify how is the data if formatted. mutable TileMapDataFormat format = TileMapDataFormat::TILE_MAP_DATA_FORMAT_3; // Properties. Ref tile_set; int rendering_quadrant_size = 16; bool collision_animatable = false; VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT; VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT; // Layers. LocalVector layers; static inline PropertyListHelper base_property_helper; PropertyListHelper property_helper; // Transforms for collision_animatable. Transform2D last_valid_transform; Transform2D new_transform; void _tile_set_changed(); void _emit_changed(); // Kept for compatibility with TileMap. With TileMapLayers as individual nodes, the format is stored directly in the array. void _set_tile_map_data_using_compatibility_format(int p_layer, TileMapDataFormat p_format, const Vector &p_data); Vector _get_tile_map_data_using_compatibility_format(int p_layer) const; void _set_layer_tile_data(int p_layer, const PackedInt32Array &p_data); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); } bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); } void _notification(int p_what); static void _bind_methods(); #ifndef DISABLE_DEPRECATED Rect2i _get_used_rect_bind_compat_78328(); void _set_quadrant_size_compat_81070(int p_quadrant_size); int _get_quadrant_size_compat_81070() const; VisibilityMode _get_collision_visibility_mode_bind_compat_87115(); VisibilityMode _get_navigation_visibility_mode_bind_compat_87115(); static void _bind_compatibility_methods(); #endif public: #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const override; #endif #ifndef DISABLE_DEPRECATED void force_update(int p_layer); #endif void set_rendering_quadrant_size(int p_size); int get_rendering_quadrant_size() const; // Accessors. void set_tileset(const Ref &p_tileset); Ref get_tileset() const; // Layers management. int get_layers_count() const; void add_layer(int p_to_pos); void move_layer(int p_layer, int p_to_pos); void remove_layer(int p_layer); void set_layer_name(int p_layer, String p_name); String get_layer_name(int p_layer) const; void set_layer_enabled(int p_layer, bool p_visible); bool is_layer_enabled(int p_layer) const; void set_layer_modulate(int p_layer, Color p_modulate); Color get_layer_modulate(int p_layer) const; void set_layer_y_sort_enabled(int p_layer, bool p_enabled); bool is_layer_y_sort_enabled(int p_layer) const; void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin); int get_layer_y_sort_origin(int p_layer) const; void set_layer_z_index(int p_layer, int p_z_index); int get_layer_z_index(int p_layer) const; void set_layer_navigation_enabled(int p_layer, bool p_enabled); bool is_layer_navigation_enabled(int p_layer) const; void set_layer_navigation_map(int p_layer, RID p_map); RID get_layer_navigation_map(int p_layer) const; void set_collision_animatable(bool p_collision_animatable); bool is_collision_animatable() const; // Debug visibility modes. void set_collision_visibility_mode(VisibilityMode p_show_collision); VisibilityMode get_collision_visibility_mode() const; void set_navigation_visibility_mode(VisibilityMode p_show_navigation); VisibilityMode get_navigation_visibility_mode() const; // Cells accessors. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); void erase_cell(int p_layer, const Vector2i &p_coords); int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier. TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; bool is_cell_flipped_h(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; bool is_cell_flipped_v(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; bool is_cell_transposed(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; // Patterns. Ref get_pattern(int p_layer, TypedArray p_coords_array); Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref p_pattern); void set_pattern(int p_layer, const Vector2i &p_position, const Ref p_pattern); // Terrains (Not exposed). HashMap terrain_fill_constraints(int p_layer, const Vector &p_to_replace, int p_terrain_set, const RBSet &p_constraints); HashMap terrain_fill_connect(int p_layer, const Vector &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); HashMap terrain_fill_path(int p_layer, const Vector &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); HashMap terrain_fill_pattern(int p_layer, const Vector &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Terrains (exposed). void set_cells_terrain_connect(int p_layer, TypedArray p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); void set_cells_terrain_path(int p_layer, TypedArray p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed to users. TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_effective_quadrant_size(int p_layer) const; virtual void set_y_sort_enabled(bool p_enable) override; Vector2 map_to_local(const Vector2i &p_pos) const; Vector2i local_to_map(const Vector2 &p_pos) const; bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const; Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const; TypedArray get_used_cells(int p_layer) const; TypedArray get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const; Rect2i get_used_rect() const; // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems. virtual void set_light_mask(int p_light_mask) override; virtual void set_self_modulate(const Color &p_self_modulate) override; virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override; virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override; // For finding tiles from collision. Vector2i get_coords_for_body_rid(RID p_physics_body); // For getting their layers as well. int get_layer_for_body_rid(RID p_physics_body); // Fixing and clearing methods. void fix_invalid_tiles(); #ifdef TOOLS_ENABLED // Moving layers outside of TileMap. TileMapLayer *duplicate_layer_from_internal(int p_layer); #endif // TOOLS_ENABLED // Clears tiles from a given layer. void clear_layer(int p_layer); void clear(); // Force a TileMap update. void update_internals(); void notify_runtime_tile_data_update(int p_layer = -1); // Helpers? TypedArray get_surrounding_cells(const Vector2i &p_coords); // Virtual function to modify the TileData at runtime. GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i); GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *); // Configuration warnings. PackedStringArray get_configuration_warnings() const override; TileMap(); }; VARIANT_ENUM_CAST(TileMap::VisibilityMode); #endif // TILE_MAP_H