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				<string> "modulate" </string>
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				<string> "constant_linear_velocity" </string>
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				<string> "tree_mid 2" </string>
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				<string> "solid" </string>
				<string> "ceiling" </string>
				<string> "ramp" </string>
				<string> "ceiling2wall" </string>
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				<string> "Label" </string>
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				<string> "text" </string>
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				<string> "valign" </string>
				<string> "autowrap" </string>
				<string> "uppercase" </string>
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				<string> "This scene serves as a tool for editing the tileset.&#0010;Nodes (sprites) and their respective collisions&#0010;are edited here. &#0010;&#0010;To create a tileset from this, a &quot;TileSet&quot; resoucre &#0010;must be created. Use the helper in:&#0010;&#0010; Scene -&lt; Convert To -&lt; TileSet&#0010;&#0010;This will save a tileset. Saving over it will merge your changes.&#0010;&#0010;Finally, the saved tileset resource (tileset.xml in this&#0010; case), can be opened to be used into a TileMap node&#0010; for editing a tile map.&#0010;" </string>
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			<string> "conns" </string>
			<int_array  len="0"> 				 </int_array>
		</dictionary>

	</main_resource>
</resource_file>