/**************************************************************************/ /* audio_stream_player_internal.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef AUDIO_STREAM_PLAYER_INTERNAL_H #define AUDIO_STREAM_PLAYER_INTERNAL_H #include "core/object/ref_counted.h" #include "core/templates/safe_refcount.h" #include "servers/audio_server.h" class AudioStream; class AudioStreamPlayback; class AudioSamplePlayback; class Node; class AudioStreamPlayerInternal : public Object { GDCLASS(AudioStreamPlayerInternal, Object); private: struct ParameterData { StringName path; Variant value; }; static inline const String PARAM_PREFIX = "parameters/"; Node *node = nullptr; Callable play_callable; Callable stop_callable; bool physical = false; AudioServer::PlaybackType playback_type = AudioServer::PlaybackType::PLAYBACK_TYPE_DEFAULT; HashMap playback_parameters; void _set_process(bool p_enabled); void _update_stream_parameters(); _FORCE_INLINE_ bool _is_sample() { return (AudioServer::get_singleton()->get_default_playback_type() == AudioServer::PlaybackType::PLAYBACK_TYPE_SAMPLE && get_playback_type() == AudioServer::PlaybackType::PLAYBACK_TYPE_DEFAULT) || get_playback_type() == AudioServer::PlaybackType::PLAYBACK_TYPE_SAMPLE; } public: Vector> stream_playbacks; Ref stream; SafeFlag active; float pitch_scale = 1.0; float volume_db = 0.0; bool autoplay = false; StringName bus; int max_polyphony = 1; void process(); void ensure_playback_limit(); void notification(int p_what); void validate_property(PropertyInfo &p_property) const; bool set(const StringName &p_name, const Variant &p_value); bool get(const StringName &p_name, Variant &r_ret) const; void get_property_list(List *p_list) const; void set_stream(Ref p_stream); void set_pitch_scale(float p_pitch_scale); void set_max_polyphony(int p_max_polyphony); StringName get_bus() const; Ref play_basic(); void seek(float p_seconds); void stop_basic(); bool is_playing() const; float get_playback_position(); void set_playing(bool p_enable); bool is_active() const; void set_stream_paused(bool p_pause); bool get_stream_paused() const; bool has_stream_playback(); Ref get_stream_playback(); void set_playback_type(AudioServer::PlaybackType p_playback_type); AudioServer::PlaybackType get_playback_type() const; AudioStreamPlayerInternal(Node *p_node, const Callable &p_play_callable, const Callable &p_stop_callable, bool p_physical); }; #endif // AUDIO_STREAM_PLAYER_INTERNAL_H