/*************************************************************************/ /* sound_room_params.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SOUND_ROOM_PARAMS_H #define SOUND_ROOM_PARAMS_H #include "scene/main/node.h" #include "servers/spatial_sound_server.h" #ifndef _3D_DISABLED #include "scene/3d/room_instance.h" class SoundRoomParams : public Node { OBJ_TYPE(SoundRoomParams, Node); public: enum Params { PARAM_SPEED_OF_SOUND_SCALE = SpatialSoundServer::ROOM_PARAM_SPEED_OF_SOUND_SCALE, PARAM_DOPPLER_FACTOR = SpatialSoundServer::ROOM_PARAM_DOPPLER_FACTOR, PARAM_PITCH_SCALE = SpatialSoundServer::ROOM_PARAM_PITCH_SCALE, PARAM_VOLUME_SCALE_DB = SpatialSoundServer::ROOM_PARAM_VOLUME_SCALE_DB, PARAM_REVERB_SEND = SpatialSoundServer::ROOM_PARAM_REVERB_SEND, PARAM_CHORUS_SEND = SpatialSoundServer::ROOM_PARAM_CHORUS_SEND, PARAM_ATTENUATION_SCALE = SpatialSoundServer::ROOM_PARAM_ATTENUATION_SCALE, PARAM_ATTENUATION_HF_CUTOFF = SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_CUTOFF, PARAM_ATTENUATION_HF_FLOOR_DB = SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_FLOOR_DB, PARAM_ATTENUATION_HF_RATIO_EXP = SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_RATIO_EXP, PARAM_ATTENUATION_REVERB_SCALE = SpatialSoundServer::ROOM_PARAM_ATTENUATION_REVERB_SCALE, PARAM_MAX = SpatialSoundServer::ROOM_PARAM_MAX }; enum Reverb { REVERB_SMALL, REVERB_MEDIUM, REVERB_LARGE, REVERB_HALL }; private: RID room; float params[PARAM_MAX]; Reverb reverb; bool force_params_for_all_sources; void _update_sound_room(); protected: void _notification(int p_what); static void _bind_methods(); public: void set_param(Params p_param, float p_value); float get_param(Params p_param) const; void set_reverb_mode(Reverb p_mode); Reverb get_reverb_mode() const; void set_force_params_to_all_sources(bool p_force); bool is_forcing_params_to_all_sources(); SoundRoomParams(); }; VARIANT_ENUM_CAST(SoundRoomParams::Params); VARIANT_ENUM_CAST(SoundRoomParams::Reverb); #endif #endif // SOUND_ROOM_PARAMS_H