/*************************************************************************/ /* test_shader_lang.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "test_shader_lang.h" #include "os/file_access.h" #include "os/main_loop.h" #include "os/os.h" #include "drivers/gles2/shader_compiler_gles2.h" #include "print_string.h" #include "scene/gui/control.h" #include "scene/gui/text_edit.h" #include "servers/visual/shader_language.h" typedef ShaderLanguage SL; namespace TestShaderLang { static String _mktab(int p_level) { String tb; for (int i = 0; i < p_level; i++) { tb += "\t"; } return tb; } static String _typestr(SL::DataType p_type) { switch (p_type) { case SL::TYPE_VOID: return "void"; case SL::TYPE_BOOL: return "bool"; case SL::TYPE_FLOAT: return "float"; case SL::TYPE_VEC2: return "vec2"; case SL::TYPE_VEC3: return "vec3"; case SL::TYPE_VEC4: return "vec4"; case SL::TYPE_MAT3: return "mat3"; case SL::TYPE_MAT4: return "mat4"; case SL::TYPE_TEXTURE: return "texture"; case SL::TYPE_CUBEMAP: return "cubemap"; default: {} } return ""; } static String _opstr(SL::Operator p_op) { switch (p_op) { case SL::OP_ASSIGN: return "="; case SL::OP_ADD: return "+"; case SL::OP_SUB: return "-"; case SL::OP_MUL: return "*"; case SL::OP_DIV: return "/"; case SL::OP_ASSIGN_ADD: return "+="; case SL::OP_ASSIGN_SUB: return "-="; case SL::OP_ASSIGN_MUL: return "*="; case SL::OP_ASSIGN_DIV: return "/="; case SL::OP_NEG: return "-"; case SL::OP_NOT: return "!"; case SL::OP_CMP_EQ: return "=="; case SL::OP_CMP_NEQ: return "!="; case SL::OP_CMP_LEQ: return "<="; case SL::OP_CMP_GEQ: return ">="; case SL::OP_CMP_LESS: return "<"; case SL::OP_CMP_GREATER: return ">"; case SL::OP_CMP_OR: return "||"; case SL::OP_CMP_AND: return "&&"; default: return ""; } return ""; } static String dump_node_code(SL::Node *p_node, int p_level) { String code; switch (p_node->type) { case SL::Node::TYPE_PROGRAM: { SL::ProgramNode *pnode = (SL::ProgramNode *)p_node; for (Map::Element *E = pnode->uniforms.front(); E; E = E->next()) { String ucode = "uniform "; ucode += _typestr(E->get().type) + "=" + String(E->get().default_value) + "\n"; code += ucode; } for (int i = 0; i < pnode->functions.size(); i++) { SL::FunctionNode *fnode = pnode->functions[i].function; String header; header = _typestr(fnode->return_type) + " " + fnode->name + "("; for (int i = 0; i < fnode->arguments.size(); i++) { if (i > 0) header += ", "; header += _typestr(fnode->arguments[i].type) + " " + fnode->arguments[i].name; } header += ") {\n"; code += header; code += dump_node_code(fnode->body, p_level + 1); code += "}\n"; } code += dump_node_code(pnode->body, p_level); } break; case SL::Node::TYPE_FUNCTION: { } break; case SL::Node::TYPE_BLOCK: { SL::BlockNode *bnode = (SL::BlockNode *)p_node; //variables for (Map::Element *E = bnode->variables.front(); E; E = E->next()) { code += _mktab(p_level) + _typestr(E->value()) + " " + E->key() + ";\n"; } for (int i = 0; i < bnode->statements.size(); i++) { code += _mktab(p_level) + dump_node_code(bnode->statements[i], p_level) + ";\n"; } } break; case SL::Node::TYPE_VARIABLE: { SL::VariableNode *vnode = (SL::VariableNode *)p_node; code = vnode->name; } break; case SL::Node::TYPE_CONSTANT: { SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; switch (cnode->datatype) { case SL::TYPE_BOOL: code = cnode->value.operator bool() ? "true" : "false"; break; case SL::TYPE_FLOAT: code = cnode->value; break; case SL::TYPE_VEC2: { Vector2 v = cnode->value; code = "vec2(" + rtos(v.x) + ", " + rtos(v.y) + ")"; } break; case SL::TYPE_VEC3: { Vector3 v = cnode->value; code = "vec3(" + rtos(v.x) + ", " + rtos(v.y) + ", " + rtos(v.z) + ")"; } break; case SL::TYPE_VEC4: { Plane v = cnode->value; code = "vec4(" + rtos(v.normal.x) + ", " + rtos(v.normal.y) + ", " + rtos(v.normal.z) + ", " + rtos(v.d) + ")"; } break; case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code = "mat3( vec3(" + rtos(x.get_axis(0).x) + ", " + rtos(x.get_axis(0).y) + ", " + rtos(x.get_axis(0).z) + "), vec3(" + rtos(x.get_axis(1).x) + ", " + rtos(x.get_axis(1).y) + ", " + rtos(x.get_axis(1).z) + "), vec3(" + rtos(x.get_axis(2).x) + ", " + rtos(x.get_axis(2).y) + ", " + rtos(x.get_axis(2).z) + "))"; } break; case SL::TYPE_MAT4: { Transform x = cnode->value; code = "mat4( vec3(" + rtos(x.basis.get_axis(0).x) + ", " + rtos(x.basis.get_axis(0).y) + ", " + rtos(x.basis.get_axis(0).z) + "), vec3(" + rtos(x.basis.get_axis(1).x) + ", " + rtos(x.basis.get_axis(1).y) + ", " + rtos(x.basis.get_axis(1).z) + "), vec3(" + rtos(x.basis.get_axis(2).x) + ", " + rtos(x.basis.get_axis(2).y) + ", " + rtos(x.basis.get_axis(2).z) + "), vec3(" + rtos(x.origin.x) + ", " + rtos(x.origin.y) + ", " + rtos(x.origin.z) + "))"; } break; default: code = "value.get_type()) + " (" + itos(cnode->datatype) + ">"; } } break; case SL::Node::TYPE_OPERATOR: { SL::OperatorNode *onode = (SL::OperatorNode *)p_node; switch (onode->op) { case SL::OP_ASSIGN: case SL::OP_ASSIGN_ADD: case SL::OP_ASSIGN_SUB: case SL::OP_ASSIGN_MUL: case SL::OP_ASSIGN_DIV: code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level); break; case SL::OP_ADD: case SL::OP_SUB: case SL::OP_MUL: case SL::OP_DIV: case SL::OP_CMP_EQ: case SL::OP_CMP_NEQ: case SL::OP_CMP_LEQ: case SL::OP_CMP_GEQ: case SL::OP_CMP_LESS: case SL::OP_CMP_GREATER: case SL::OP_CMP_OR: case SL::OP_CMP_AND: code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")"; break; case SL::OP_NEG: case SL::OP_NOT: code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level); break; case SL::OP_CALL: case SL::OP_CONSTRUCT: code = dump_node_code(onode->arguments[0], p_level) + "("; for (int i = 1; i < onode->arguments.size(); i++) { if (i > 1) code += ", "; code += dump_node_code(onode->arguments[i], p_level); } code += ")"; break; default: {} } } break; case SL::Node::TYPE_CONTROL_FLOW: { SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; if (cfnode->flow_op == SL::FLOW_OP_IF) { code += "if (" + dump_node_code(cfnode->statements[0], p_level) + ") {\n"; code += dump_node_code(cfnode->statements[1], p_level + 1); if (cfnode->statements.size() == 3) { code += "} else {\n"; code += dump_node_code(cfnode->statements[2], p_level + 1); } code += "}\n"; } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { if (cfnode->statements.size()) { code = "return " + dump_node_code(cfnode->statements[0], p_level); } else { code = "return"; } } } break; case SL::Node::TYPE_MEMBER: { SL::MemberNode *mnode = (SL::MemberNode *)p_node; code = dump_node_code(mnode->owner, p_level) + "." + mnode->name; } break; } return code; } static Error recreate_code(void *p_str, SL::ProgramNode *p_program) { print_line("recr"); String *str = (String *)p_str; *str = dump_node_code(p_program, 0); return OK; } MainLoop *test() { List cmdlargs = OS::get_singleton()->get_cmdline_args(); if (cmdlargs.empty()) { //try editor! return NULL; } String test = cmdlargs.back()->get(); FileAccess *fa = FileAccess::open(test, FileAccess::READ); if (!fa) { ERR_FAIL_V(NULL); } String code; while (true) { CharType c = fa->get_8(); if (fa->eof_reached()) break; code += c; } int errline; int errcol; String error; print_line(SL::lex_debug(code)); Error err = SL::compile(code, ShaderLanguage::SHADER_MATERIAL_FRAGMENT, NULL, NULL, &error, &errline, &errcol); if (err) { print_line("Error: " + itos(errline) + ":" + itos(errcol) + " " + error); return NULL; } print_line("Compile OK! - pretty printing"); String rcode; err = SL::compile(code, ShaderLanguage::SHADER_MATERIAL_FRAGMENT, recreate_code, &rcode, &error, &errline, &errcol); if (!err) { print_line(rcode); } ShaderCompilerGLES2 comp; String codeline, globalsline; SL::VarInfo vi; vi.name = "mongs"; vi.type = SL::TYPE_VEC3; ShaderCompilerGLES2::Flags fl; comp.compile(code, ShaderLanguage::SHADER_MATERIAL_FRAGMENT, codeline, globalsline, fl); return NULL; } } // namespace TestShaderLang