import os import sys def is_active(): return True def get_name(): return "iOS" def can_build(): if sys.platform == 'darwin' or ("OSXCROSS_IOS" in os.environ): return True return False def get_opts(): return [ ('IPHONEPLATFORM', 'name of the iphone platform', 'iPhoneOS'), ('IPHONEPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'), ('IPHONESDK', 'path to the iphone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/${IPHONEPLATFORM}.platform/Developer/SDKs/${IPHONEPLATFORM}.sdk/'), ('game_center', 'Support for game center', 'yes'), ('store_kit', 'Support for in-app store', 'yes'), ('icloud', 'Support for iCloud', 'yes'), ('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'), ('ios_exceptions', 'Enable exceptions', 'no'), ('ios_triple', 'Triple for ios toolchain', ''), ('ios_sim', 'Build simulator binary', 'no'), ('use_lto', 'Use link time optimization', 'no') ] def get_flags(): return [ ('tools', 'no'), ] def configure(env): env.Append(CPPPATH=['#platform/iphone']) env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH'] compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}' ccache_path = os.environ.get("CCACHE") if ccache_path == None: env['CC'] = compiler_path + 'clang' env['CXX'] = compiler_path + 'clang++' else: # there aren't any ccache wrappers available for iOS, # to enable caching we need to prepend the path to the ccache binary env['CC'] = ccache_path + ' ' + compiler_path + 'clang' env['CXX'] = ccache_path + ' ' + compiler_path + 'clang++' env['AR'] = compiler_path + 'ar' env['RANLIB'] = compiler_path + 'ranlib' import string if (env["ios_sim"] == "yes" or env["arch"] == "x86"): # i386, simulator env["arch"] = "x86" env["bits"] = "32" env.Append(CCFLAGS='-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $IPHONESDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"'.split()) elif (env["arch"] == "arm64"): # arm64 env["bits"] = "64" env.Append(CCFLAGS='-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=9.0 -isysroot $IPHONESDK'.split()) env.Append(CPPFLAGS=['-DNEED_LONG_INT']) env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON']) else: # armv7 env["arch"] = "arm" env["bits"] = "32" env.Append(CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=9.0 -MMD -MT dependencies'.split()) if (env["arch"] == "x86"): env['IPHONEPLATFORM'] = 'iPhoneSimulator' env.Append(LINKFLAGS=['-arch', 'i386', '-mios-simulator-version-min=9.0', '-isysroot', '$IPHONESDK', #'-mmacosx-version-min=10.6', '-Xlinker', '-objc_abi_version', '-Xlinker', '2', '-framework', 'AudioToolbox', '-framework', 'AVFoundation', '-framework', 'CoreAudio', '-framework', 'CoreGraphics', '-framework', 'CoreMedia', '-framework', 'CoreMotion', '-framework', 'Foundation', '-framework', 'Security', '-framework', 'UIKit', '-framework', 'MediaPlayer', '-framework', 'OpenGLES', '-framework', 'QuartzCore', '-framework', 'SystemConfiguration', '-framework', 'GameController', '-F$IPHONESDK', ]) elif (env["arch"] == "arm64"): env.Append(LINKFLAGS=['-arch', 'arm64', '-Wl,-dead_strip', '-miphoneos-version-min=9.0', '-isysroot', '$IPHONESDK', #'-stdlib=libc++', '-framework', 'Foundation', '-framework', 'UIKit', '-framework', 'CoreGraphics', '-framework', 'OpenGLES', '-framework', 'QuartzCore', '-framework', 'CoreAudio', '-framework', 'AudioToolbox', '-framework', 'SystemConfiguration', '-framework', 'Security', #'-framework', 'AdSupport', '-framework', 'MediaPlayer', '-framework', 'AVFoundation', '-framework', 'CoreMedia', '-framework', 'CoreMotion', '-framework', 'GameController', ]) else: env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=9.0', '-isysroot', '$IPHONESDK', '-framework', 'Foundation', '-framework', 'UIKit', '-framework', 'CoreGraphics', '-framework', 'OpenGLES', '-framework', 'QuartzCore', '-framework', 'CoreAudio', '-framework', 'AudioToolbox', '-framework', 'SystemConfiguration', '-framework', 'Security', #'-framework', 'AdSupport', '-framework', 'MediaPlayer', '-framework', 'AVFoundation', '-framework', 'CoreMedia', '-framework', 'CoreMotion', '-framework', 'GameController', ]) if env['game_center'] == 'yes': env.Append(CPPFLAGS=['-DGAME_CENTER_ENABLED']) env.Append(LINKFLAGS=['-framework', 'GameKit']) if env['store_kit'] == 'yes': env.Append(CPPFLAGS=['-DSTOREKIT_ENABLED']) env.Append(LINKFLAGS=['-framework', 'StoreKit']) if env['icloud'] == 'yes': env.Append(CPPFLAGS=['-DICLOUD_ENABLED']) env.Append(CPPPATH=['$IPHONESDK/usr/include', '$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers', '$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers']) if (env["target"].startswith("release")): env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1']) env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer', '-ffast-math', '-funsafe-math-optimizations']) env.Append(LINKFLAGS=['-O2']) if env['use_lto'] == 'yes': env.Append(CPPFLAGS=['-flto']) env.Append(LINKFLAGS=['-flto']) if env["target"] == "release_debug": env.Append(CPPFLAGS=['-DDEBUG_ENABLED']) elif (env["target"] == "debug"): env.Append(CPPFLAGS=['-D_DEBUG', '-DDEBUG=1', '-gdwarf-2', '-O0', '-DDEBUG_ENABLED']) env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ENABLED']) if (env["ios_sim"] == "yes"): # TODO: Check if needed? env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.6' env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate' env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DMPC_FIXED_POINT']) # TODO: Move that to opus module's config if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"): env.opus_fixed_point = "yes" if env["arch"] == "x86": pass elif(env["arch"] == "arm64"): env.Append(CFLAGS=["-DOPUS_ARM64_OPT"]) else: env.Append(CFLAGS=["-DOPUS_ARM_OPT"]) if env['ios_exceptions'] == 'yes': env.Append(CPPFLAGS=['-fexceptions']) else: env.Append(CPPFLAGS=['-fno-exceptions']) # env['neon_enabled']=True env['S_compiler'] = '$IPHONEPATH/Developer/usr/bin/gcc' import methods env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.gen.h', src_suffix='.glsl')}) env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.gen.h', src_suffix='.glsl')}) env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.gen.h', src_suffix='.glsl')})