/*************************************************************************/
/*  quad.h                                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/
#ifndef QUAD_H
#define QUAD_H

#include "rid.h"
#include "scene/3d/visual_instance.h"

class Quad : public GeometryInstance {

	OBJ_TYPE(Quad, GeometryInstance);

	Vector3::Axis axis;
	bool centered;
	Vector2 offset;
	Vector2 size;

	AABB aabb;
	bool configured;
	bool pending_update;
	RID mesh;

	void _update();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_axis(Vector3::Axis p_axis);
	Vector3::Axis get_axis() const;

	void set_size(const Vector2 &p_sizze);
	Vector2 get_size() const;

	void set_offset(const Vector2 &p_offset);
	Vector2 get_offset() const;

	void set_centered(bool p_enabled);
	bool is_centered() const;

	virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
	virtual AABB get_aabb() const;

	Quad();
	~Quad();
};

#endif // QUAD_H