/*************************************************************************/ /* stream_player.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef STREAM_PLAYER_H #define STREAM_PLAYER_H #include "scene/main/node.h" #include "scene/resources/audio_stream.h" #include "servers/audio/audio_rb_resampler.h" class StreamPlayer : public Node { OBJ_TYPE(StreamPlayer, Node); //_THREAD_SAFE_CLASS_ struct InternalStream : public AudioServer::AudioStream { StreamPlayer *player; virtual int get_channel_count() const; virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate virtual bool mix(int32_t *p_buffer, int p_frames); virtual void update(); }; InternalStream internal_stream; Ref playback; Ref stream; int sp_get_channel_count() const; void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate bool sp_mix(int32_t *p_buffer, int p_frames); void sp_update(); int server_mix_rate; RID stream_rid; bool paused; bool autoplay; bool loops; float volume; float loop_point; int buffering_ms; volatile bool stop_request; float resume_pos; AudioRBResampler resampler; void _do_stop(); bool _play; void _set_play(bool p_play); bool _get_play() const; protected: void _notification(int p_what); static void _bind_methods(); public: void set_stream(const Ref &p_stream); Ref get_stream() const; void play(float p_from_offset = 0); void stop(); bool is_playing() const; void set_paused(bool p_paused); bool is_paused() const; void set_loop(bool p_enable); bool has_loop() const; void set_volume(float p_vol); float get_volume() const; void set_loop_restart_time(float p_secs); float get_loop_restart_time() const; void set_volume_db(float p_db); float get_volume_db() const; String get_stream_name() const; int get_loop_count() const; float get_pos() const; void seek_pos(float p_time); float get_length() const; void set_autoplay(bool p_vol); bool has_autoplay() const; void set_buffering_msec(int p_msec); int get_buffering_msec() const; StreamPlayer(); ~StreamPlayer(); }; #endif // AUDIO_STREAM_PLAYER_H