/**************************************************************************/ /* collision_object_3d_gizmo_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "collision_object_3d_gizmo_plugin.h" #include "editor/editor_settings.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/physics/collision_object_3d.h" #include "scene/3d/physics/collision_polygon_3d.h" #include "scene/3d/physics/collision_shape_3d.h" #include "scene/resources/surface_tool.h" CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() { const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape"); create_material("shape_material", gizmo_color); const float gizmo_value = gizmo_color.get_v(); const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); create_material("shape_material_disabled", gizmo_color_disabled); } bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String CollisionObject3DGizmoPlugin::get_gizmo_name() const { return "CollisionObject3D"; } int CollisionObject3DGizmoPlugin::get_priority() const { return -2; } void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { CollisionObject3D *co = Object::cast_to(p_gizmo->get_node_3d()); p_gizmo->clear(); List owner_ids; co->get_shape_owners(&owner_ids); for (uint32_t &owner_id : owner_ids) { Transform3D xform = co->shape_owner_get_transform(owner_id); Object *owner = co->shape_owner_get_owner(owner_id); // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo. if (!Object::cast_to(owner) && !Object::cast_to(owner)) { Ref material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo); for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) { Ref s = co->shape_owner_get_shape(owner_id, shape_id); if (s.is_null()) { continue; } SurfaceTool st; st.append_from(s->get_debug_mesh(), 0, xform); p_gizmo->add_mesh(st.commit(), material); p_gizmo->add_collision_segments(s->get_debug_mesh_lines()); } } } }