.TH GODOT "6" "September 2017" "godot 2.1.4-stable" "Games" .SH NAME godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor .SH SYNOPSIS .B godot [\fI\,options\/\fR] [path to scene or 'engine.cfg' file] .SH DESCRIPTION Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game engine. .br It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. .SH OPTIONS .TP \fB\-h\fR, \fB\-help\fR Print these usage instructions. .TP \fB\-path\fR Path to a game, containing engine.cfg. .TP \fB\-e\fR, \fB\-editor\fR Bring up the editor instead of running the scene. .TP \fB\-test\fR Run a test (string, containers, math, render, particles, multimesh, gui, io, shaderlang, physics). .TP \fB\-r\fR x Request window resolution. .TP \fB\-p\fR x Request window position. .TP \fB\-f\fR Request fullscreen. .TP \fB\-mx\fR Request maximized. .TP \fB\-w\fR Request windowed. .TP \fB\-vd\fR Video driver (GLES2). .TP \fB\-ldpi\fR Force low\-dpi mode (OSX only). .TP \fB\-ad\fR Audio driver (PulseAudio, ALSA). .TP \fB\-rthread\fR Render thread mode ('unsafe', 'safe', 'separate'). .TP \fB\-s\fR, \fB\-script\fR