/*************************************************************************/ /* camera.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "camera.h" #include "camera_matrix.h" #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" void Camera::_update_audio_listener_state() { } void Camera::_request_camera_update() { _update_camera(); } void Camera::_update_camera_mode() { force_change = true; switch (mode) { case PROJECTION_PERSPECTIVE: { set_perspective(fov, near, far); } break; case PROJECTION_ORTHOGONAL: { set_orthogonal(size, near, far); } break; } } bool Camera::_set(const StringName &p_name, const Variant &p_value) { bool changed_all = false; if (p_name == "projection") { int proj = p_value; if (proj == PROJECTION_PERSPECTIVE) mode = PROJECTION_PERSPECTIVE; if (proj == PROJECTION_ORTHOGONAL) mode = PROJECTION_ORTHOGONAL; changed_all = true; } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx") fov = p_value; else if (p_name == "size" || p_name == "sizex" || p_name == "sizey") size = p_value; else if (p_name == "near") near = p_value; else if (p_name == "far") far = p_value; else if (p_name == "keep_aspect") set_keep_aspect_mode(KeepAspect(int(p_value))); else if (p_name == "vaspect") set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT); else if (p_name == "h_offset") h_offset = p_value; else if (p_name == "v_offset") v_offset = p_value; else if (p_name == "current") { if (p_value.operator bool()) { make_current(); } else { clear_current(); } } else if (p_name == "visible_layers") { set_visible_layers(p_value); } else if (p_name == "environment") { set_environment(p_value); } else return false; _update_camera_mode(); if (changed_all) _change_notify(); return true; } bool Camera::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "projection") { r_ret = mode; } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx") r_ret = fov; else if (p_name == "size" || p_name == "sizex" || p_name == "sizey") r_ret = size; else if (p_name == "near") r_ret = near; else if (p_name == "far") r_ret = far; else if (p_name == "keep_aspect") r_ret = int(keep_aspect); else if (p_name == "current") { if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { r_ret = current; } else { r_ret = is_current(); } } else if (p_name == "visible_layers") { r_ret = get_visible_layers(); } else if (p_name == "h_offset") { r_ret = get_h_offset(); } else if (p_name == "v_offset") { r_ret = get_v_offset(); } else if (p_name == "environment") { r_ret = get_environment(); } else return false; return true; } void Camera::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal")); switch (mode) { case PROJECTION_PERSPECTIVE: { p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR)); if (keep_aspect == KEEP_WIDTH) p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR)); else p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR)); } break; case PROJECTION_ORTHOGONAL: { p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR)); if (keep_aspect == KEEP_WIDTH) p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR)); else p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR)); } break; } p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01")); p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height")); p_list->push_back(PropertyInfo(Variant::BOOL, "current")); p_list->push_back(PropertyInfo(Variant::INT, "visible_layers", PROPERTY_HINT_ALL_FLAGS)); p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment")); p_list->push_back(PropertyInfo(Variant::REAL, "h_offset")); p_list->push_back(PropertyInfo(Variant::REAL, "v_offset")); } void Camera::_update_camera() { Transform tr = get_camera_transform(); tr.origin += tr.basis.get_axis(1) * v_offset; tr.origin += tr.basis.get_axis(0) * h_offset; VisualServer::get_singleton()->camera_set_transform(camera, tr); // here goes listener stuff // if (viewport_ptr && is_inside_scene() && is_current()) // get_viewport()->_camera_transform_changed_notify(); if (is_inside_tree() && is_current()) { get_viewport()->_camera_transform_changed_notify(); } if (is_current() && get_world().is_valid()) { get_world()->_update_camera(this); } } void Camera::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { bool first_camera = get_viewport()->_camera_add(this); if (!get_tree()->is_node_being_edited(this) && (current || first_camera)) make_current(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { _request_camera_update(); } break; case NOTIFICATION_EXIT_WORLD: { if (!get_tree()->is_node_being_edited(this)) { if (is_current()) { clear_current(); current = true; //keep it true } else { current = false; } } get_viewport()->_camera_remove(this); } break; case NOTIFICATION_BECAME_CURRENT: { if (get_world().is_valid()) { get_world()->_register_camera(this); } } break; case NOTIFICATION_LOST_CURRENT: { if (get_world().is_valid()) { get_world()->_remove_camera(this); } } break; } } Transform Camera::get_camera_transform() const { return get_global_transform().orthonormalized(); } void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) return; fov = p_fovy_degrees; near = p_z_near; far = p_z_far; mode = PROJECTION_PERSPECTIVE; VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far); update_gizmo(); force_change = false; } void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) return; size = p_size; near = p_z_near; far = p_z_far; mode = PROJECTION_ORTHOGONAL; force_change = false; VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far); update_gizmo(); } RID Camera::get_camera() const { return camera; }; void Camera::make_current() { current = true; if (!is_inside_tree()) return; get_viewport()->_camera_set(this); //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); } void Camera::clear_current() { current = false; if (!is_inside_tree()) return; if (get_viewport()->get_camera() == this) { get_viewport()->_camera_set(NULL); get_viewport()->_camera_make_next_current(this); } } bool Camera::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { return get_viewport()->get_camera() == this; } else return current; return false; } bool Camera::_can_gizmo_scale() const { return false; } RES Camera::_get_gizmo_geometry() const { Ref surface_tool(memnew(SurfaceTool)); Ref mat(memnew(FixedMaterial)); mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1.0, 0.5, 1.0, 0.5)); mat->set_line_width(4); mat->set_flag(Material::FLAG_DOUBLE_SIDED, true); mat->set_flag(Material::FLAG_UNSHADED, true); //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); surface_tool->begin(Mesh::PRIMITIVE_LINES); surface_tool->set_material(mat); switch (mode) { case PROJECTION_PERSPECTIVE: { Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov))); Vector3 nside = side; nside.x = -nside.x; Vector3 up = Vector3(0, side.x, 0); #define ADD_TRIANGLE(m_a, m_b, m_c) \ { \ surface_tool->add_vertex(m_a); \ surface_tool->add_vertex(m_b); \ surface_tool->add_vertex(m_b); \ surface_tool->add_vertex(m_c); \ surface_tool->add_vertex(m_c); \ surface_tool->add_vertex(m_a); \ } ADD_TRIANGLE(Vector3(), side + up, side - up); ADD_TRIANGLE(Vector3(), nside + up, nside - up); ADD_TRIANGLE(Vector3(), side + up, nside + up); ADD_TRIANGLE(Vector3(), side - up, nside - up); side.x *= 0.25; nside.x *= 0.25; Vector3 tup(0, up.y * 3 / 2, side.z); ADD_TRIANGLE(tup, side + up, nside + up); } break; case PROJECTION_ORTHOGONAL: { #define ADD_QUAD(m_a, m_b, m_c, m_d) \ { \ surface_tool->add_vertex(m_a); \ surface_tool->add_vertex(m_b); \ surface_tool->add_vertex(m_b); \ surface_tool->add_vertex(m_c); \ surface_tool->add_vertex(m_c); \ surface_tool->add_vertex(m_d); \ surface_tool->add_vertex(m_d); \ surface_tool->add_vertex(m_a); \ } float hsize = size * 0.5; Vector3 right(hsize, 0, 0); Vector3 up(0, hsize, 0); Vector3 back(0, 0, -1.0); Vector3 front(0, 0, 0); ADD_QUAD(-up - right, -up + right, up + right, up - right); ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back); ADD_QUAD(up + right, up + right + back, up - right + back, up - right); ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right); right.x *= 0.25; Vector3 tup(0, up.y * 3 / 2, back.z); ADD_TRIANGLE(tup, right + up + back, -right + up + back); } break; } return surface_tool->commit(); } Vector3 Camera::project_ray_normal(const Point2 &p_pos) const { Vector3 ray = project_local_ray_normal(p_pos); return get_camera_transform().basis.xform(ray).normalized(); }; Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } #if 0 Size2 viewport_size = get_viewport()->get_visible_rect().size; Vector2 cpos = p_pos; #else Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); #endif Vector3 ray; if (mode == PROJECTION_ORTHOGONAL) { ray = Vector3(0, 0, -1); } else { CameraMatrix cm; cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); float screen_w, screen_h; cm.get_viewport_size(screen_w, screen_h); ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized(); } return ray; }; Vector3 Camera::project_ray_origin(const Point2 &p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } #if 0 Size2 viewport_size = get_viewport()->get_visible_rect().size; Vector2 cpos = p_pos; #else Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); #endif ERR_FAIL_COND_V(viewport_size.y == 0, Vector3()); // float aspect = viewport_size.x / viewport_size.y; if (mode == PROJECTION_PERSPECTIVE) { return get_camera_transform().origin; } else { Vector2 pos = cpos / viewport_size; float vsize, hsize; if (keep_aspect == KEEP_WIDTH) { vsize = size / viewport_size.get_aspect(); hsize = size; } else { hsize = size * viewport_size.get_aspect(); vsize = size; } Vector3 ray; ray.x = pos.x * (hsize)-hsize / 2; ray.y = (1.0 - pos.y) * (vsize)-vsize / 2; ray.z = -near; ray = get_camera_transform().xform(ray); return ray; }; }; bool Camera::is_position_behind(const Vector3 &p_pos) const { Transform t = get_global_transform(); Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near); } Point2 Camera::unproject_position(const Vector3 &p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); ERR_FAIL_COND_V(!is_inside_tree(), Vector2()); } Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode == PROJECTION_ORTHOGONAL) cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); else cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); Plane p(get_camera_transform().xform_inv(p_pos), 1.0); p = cm.xform4(p); p.normal /= p.d; Point2 res; res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; return res; } Vector3 Camera::project_position(const Point2 &p_point) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode == PROJECTION_ORTHOGONAL) cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); else cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); Size2 vp_size; cm.get_viewport_size(vp_size.x, vp_size.y); Vector2 point; point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0; point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0; point *= vp_size; Vector3 p(point.x, point.y, -near); return get_camera_transform().xform(p); } /* void Camera::_camera_make_current(Node *p_camera) { if (p_camera==this) { VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera); active=true; } else { if (active && p_camera==NULL) { //detech camera because no one else will claim it VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID()); } active=false; } } */ void Camera::set_environment(const Ref &p_environment) { environment = p_environment; if (environment.is_valid()) VS::get_singleton()->camera_set_environment(camera, environment->get_rid()); else VS::get_singleton()->camera_set_environment(camera, RID()); } Ref Camera::get_environment() const { return environment; } void Camera::set_keep_aspect_mode(KeepAspect p_aspect) { keep_aspect = p_aspect; VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH); _change_notify(); } Camera::KeepAspect Camera::get_keep_aspect_mode() const { return keep_aspect; } void Camera::_bind_methods() { ObjectTypeDB::bind_method(_MD("project_ray_normal", "screen_point"), &Camera::project_ray_normal); ObjectTypeDB::bind_method(_MD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal); ObjectTypeDB::bind_method(_MD("project_ray_origin", "screen_point"), &Camera::project_ray_origin); ObjectTypeDB::bind_method(_MD("unproject_position", "world_point"), &Camera::unproject_position); ObjectTypeDB::bind_method(_MD("is_position_behind", "world_point"), &Camera::is_position_behind); ObjectTypeDB::bind_method(_MD("project_position", "screen_point"), &Camera::project_position); ObjectTypeDB::bind_method(_MD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective); ObjectTypeDB::bind_method(_MD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal); ObjectTypeDB::bind_method(_MD("make_current"), &Camera::make_current); ObjectTypeDB::bind_method(_MD("clear_current"), &Camera::clear_current); ObjectTypeDB::bind_method(_MD("is_current"), &Camera::is_current); ObjectTypeDB::bind_method(_MD("get_camera_transform"), &Camera::get_camera_transform); ObjectTypeDB::bind_method(_MD("get_fov"), &Camera::get_fov); ObjectTypeDB::bind_method(_MD("get_size"), &Camera::get_size); ObjectTypeDB::bind_method(_MD("get_zfar"), &Camera::get_zfar); ObjectTypeDB::bind_method(_MD("get_znear"), &Camera::get_znear); ObjectTypeDB::bind_method(_MD("get_projection"), &Camera::get_projection); ObjectTypeDB::bind_method(_MD("set_h_offset", "ofs"), &Camera::set_h_offset); ObjectTypeDB::bind_method(_MD("get_h_offset"), &Camera::get_h_offset); ObjectTypeDB::bind_method(_MD("set_v_offset", "ofs"), &Camera::set_v_offset); ObjectTypeDB::bind_method(_MD("get_v_offset"), &Camera::get_v_offset); ObjectTypeDB::bind_method(_MD("set_visible_layers", "mask"), &Camera::set_visible_layers); ObjectTypeDB::bind_method(_MD("get_visible_layers"), &Camera::get_visible_layers); ObjectTypeDB::bind_method(_MD("set_environment", "env:Environment"), &Camera::set_environment); ObjectTypeDB::bind_method(_MD("get_environment:Environment"), &Camera::get_environment); ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode); ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode); //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current ); BIND_CONSTANT(PROJECTION_PERSPECTIVE); BIND_CONSTANT(PROJECTION_ORTHOGONAL); BIND_CONSTANT(KEEP_WIDTH); BIND_CONSTANT(KEEP_HEIGHT); } float Camera::get_fov() const { return fov; } float Camera::get_size() const { return size; } float Camera::get_znear() const { return near; } float Camera::get_zfar() const { return far; } Camera::Projection Camera::get_projection() const { return mode; } void Camera::set_visible_layers(uint32_t p_layers) { layers = p_layers; VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); } uint32_t Camera::get_visible_layers() const { return layers; } Vector Camera::get_frustum() const { ERR_FAIL_COND_V(!is_inside_world(), Vector()); Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode == PROJECTION_PERSPECTIVE) cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); else cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); return cm.get_projection_planes(get_camera_transform()); } void Camera::set_v_offset(float p_offset) { v_offset = p_offset; _update_camera(); } float Camera::get_v_offset() const { return v_offset; } void Camera::set_h_offset(float p_offset) { h_offset = p_offset; _update_camera(); } float Camera::get_h_offset() const { return h_offset; } Camera::Camera() { camera = VisualServer::get_singleton()->camera_create(); size = 1; fov = 0; near = 0; far = 0; current = false; force_change = false; mode = PROJECTION_PERSPECTIVE; set_perspective(65.0, 0.1, 100.0); keep_aspect = KEEP_HEIGHT; layers = 0xfffff; v_offset = 0; h_offset = 0; VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); //active=false; } Camera::~Camera() { VisualServer::get_singleton()->free(camera); }