#define MyAppName "Godot Engine" #define MyAppVersion "3.3.1" #define MyAppPublisher "Godot Engine contributors" #define MyAppURL "https://godotengine.org/" #define MyAppExeName "godot.exe" [Setup] AppId={{60D07AAA-400E-40F5-B073-A796C34D9D78} AppName={#MyAppName} AppVersion={#MyAppVersion} ; Don't add "version {version}" to the installed app name in the Add/Remove Programs ; dialog as it's redundant with the Version field in that same dialog. AppVerName={#MyAppName} AppPublisher={#MyAppPublisher} AppPublisherURL={#MyAppURL} AppSupportURL={#MyAppURL} AppUpdatesURL={#MyAppURL} AppComments=Godot Engine editor ChangesEnvironment=yes DefaultDirName={localappdata}\Godot DefaultGroupName=Godot Engine AllowNoIcons=yes UninstallDisplayIcon={app}\{#MyAppExeName} #ifdef App32Bit OutputBaseFilename=godot-setup-x86 #else OutputBaseFilename=godot-setup-x86_64 ArchitecturesAllowed=x64 ArchitecturesInstallIn64BitMode=x64 #endif Compression=lzma SolidCompression=yes PrivilegesRequired=lowest [Languages] Name: "english"; MessagesFile: "compiler:Default.isl" [Tasks] Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked Name: "modifypath"; Description: "Add Godot to PATH environment variable" [Files] Source: "{#MyAppExeName}"; DestDir: "{app}"; Flags: ignoreversion [Icons] Name: "{group}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}" Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon [Run] Filename: "{app}\{#MyAppExeName}"; Description: "{cm:LaunchProgram,{#StringChange(MyAppName, '&', '&&')}}"; Flags: nowait postinstall skipifsilent [Code] const ModPathName = 'modifypath'; ModPathType = 'user'; function ModPathDir(): TArrayOfString; begin setArrayLength(Result, 1) Result[0] := ExpandConstant('{app}'); end; #include "modpath.pas"