<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="4.0"> <brief_description> FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. </brief_description> <description> This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly. If exporting a FBX scene from Autodesk Maya, use these FBX export settings: [codeblock] - Smoothing Groups - Smooth Mesh - Triangluate (for meshes with blend shapes) - Bake Animation - Resample All - Deformed Models - Skins - Blend Shapes - Curve Filters - Constant Key Reducer - Auto Tangents Only - *Do not check* Constraints (as it will break the file) - Can check Embed Media (embeds textures into the exported FBX file) - Note that when importing embedded media, the texture and mesh will be a single immutable file. - You will have to re-export then re-import the FBX if the texture has changed. - Units: Centimeters - Up Axis: Y - Binary format in FBX 2017 [/codeblock] </description> <tutorials> </tutorials> <methods> </methods> <constants> </constants> </class>