import os import sys import platform import subprocess from typing import TYPE_CHECKING if TYPE_CHECKING: from SCons import Environment def get_name(): return "Android" def can_build(): return os.path.exists(get_env_android_sdk_root()) def get_opts(): from SCons.Variables import BoolVariable return [ ("ANDROID_HOME", "Path to the Android SDK", get_env_android_sdk_root()), ( "ndk_platform", 'Target platform (android-, e.g. "android-' + str(get_min_target_api()) + '")', "android-" + str(get_min_target_api()), ), BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False), ] def get_doc_classes(): return [ "EditorExportPlatformAndroid", ] def get_doc_path(): return "doc_classes" # Return the ANDROID_HOME environment variable. def get_env_android_sdk_root(): return os.environ.get("ANDROID_HOME", os.environ.get("ANDROID_SDK_ROOT", "")) def get_min_sdk_version(platform): return int(platform.split("-")[1]) def get_android_ndk_root(env): return env["ANDROID_HOME"] + "/ndk/" + get_ndk_version() # This is kept in sync with the value in 'platform/android/java/app/config.gradle'. def get_ndk_version(): return "23.2.8568313" # This is kept in sync with the value in 'platform/android/java/app/config.gradle'. def get_min_target_api(): return 21 def get_flags(): return [ ("arch", "arm64"), # Default for convenience. ("target", "template_debug"), ] # Check if Android NDK version is installed # If not, install it. def install_ndk_if_needed(env): print("Checking for Android NDK...") sdk_root = env["ANDROID_HOME"] if not os.path.exists(get_android_ndk_root(env)): extension = ".bat" if os.name == "nt" else "" sdkmanager = sdk_root + "/cmdline-tools/latest/bin/sdkmanager" + extension if os.path.exists(sdkmanager): # Install the Android NDK print("Installing Android NDK...") ndk_download_args = "ndk;" + get_ndk_version() subprocess.check_call([sdkmanager, ndk_download_args]) else: print("Cannot find " + sdkmanager) print( "Please ensure ANDROID_HOME is correct and cmdline-tools are installed, or install NDK version " + get_ndk_version() + " manually." ) sys.exit() env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env) def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_32", "x86_64", "arm32", "arm64"] if env["arch"] not in supported_arches: print( 'Unsupported CPU architecture "%s" for Android. Supported architectures are: %s.' % (env["arch"], ", ".join(supported_arches)) ) sys.exit() if get_min_sdk_version(env["ndk_platform"]) < get_min_target_api(): print( "WARNING: minimum supported Android target api is %d. Forcing target api %d." % (get_min_target_api(), get_min_target_api()) ) env["ndk_platform"] = "android-" + str(get_min_target_api()) install_ndk_if_needed(env) ndk_root = env["ANDROID_NDK_ROOT"] # Architecture if env["arch"] == "arm32": target_triple = "armv7a-linux-androideabi" elif env["arch"] == "arm64": target_triple = "aarch64-linux-android" elif env["arch"] == "x86_32": target_triple = "i686-linux-android" elif env["arch"] == "x86_64": target_triple = "x86_64-linux-android" target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))] env.Append(ASFLAGS=[target_option, "-c"]) env.Append(CCFLAGS=target_option) env.Append(LINKFLAGS=target_option) # LTO if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet. env["lto"] = "none" if env["lto"] != "none": if env["lto"] == "thin": env.Append(CCFLAGS=["-flto=thin"]) env.Append(LINKFLAGS=["-flto=thin"]) else: env.Append(CCFLAGS=["-flto"]) env.Append(LINKFLAGS=["-flto"]) # Compiler configuration env["SHLIBSUFFIX"] = ".so" if env["PLATFORM"] == "win32": env.use_windows_spawn_fix() if sys.platform.startswith("linux"): host_subpath = "linux-x86_64" elif sys.platform.startswith("darwin"): host_subpath = "darwin-x86_64" elif sys.platform.startswith("win"): if platform.machine().endswith("64"): host_subpath = "windows-x86_64" else: host_subpath = "windows" toolchain_path = ndk_root + "/toolchains/llvm/prebuilt/" + host_subpath compiler_path = toolchain_path + "/bin" env["CC"] = compiler_path + "/clang" env["CXX"] = compiler_path + "/clang++" env["AR"] = compiler_path + "/llvm-ar" env["RANLIB"] = compiler_path + "/llvm-ranlib" env["AS"] = compiler_path + "/clang" env.Append( CCFLAGS=( "-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split() ) ) if get_min_sdk_version(env["ndk_platform"]) >= 24: env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)]) if env["arch"] == "x86_32": # The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least env.Append(CCFLAGS=["-mstackrealign"]) elif env["arch"] == "arm32": env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split()) env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"]) env.Append(CPPDEFINES=["__ARM_NEON__"]) elif env["arch"] == "arm64": env.Append(CCFLAGS=["-mfix-cortex-a53-835769"]) env.Append(CPPDEFINES=["__ARM_ARCH_8A__"]) # Link flags env.Append(LINKFLAGS="-Wl,--gc-sections -Wl,--no-undefined -Wl,-z,now".split()) env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so") env.Prepend(CPPPATH=["#platform/android"]) env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"]) env.Append(LIBS=["OpenSLES", "EGL", "android", "log", "z", "dl"]) if env["vulkan"]: env.Append(CPPDEFINES=["VULKAN_ENABLED"]) if not env["use_volk"]: env.Append(LIBS=["vulkan"]) if env["opengl3"]: env.Append(CPPDEFINES=["GLES3_ENABLED"]) env.Append(LIBS=["GLESv3"])