/*************************************************************************/ /* library_godot_editor_tools.js */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ const GodotEditorTools = { godot_js_editor_download_file__deps: ['$FS'], godot_js_editor_download_file: function(p_path, p_name, p_mime) { const path = UTF8ToString(p_path); const name = UTF8ToString(p_name); const mime = UTF8ToString(p_mime); const size = FS.stat(path)['size']; const buf = new Uint8Array(size); const fd = FS.open(path, 'r'); FS.read(fd, buf, 0, size); FS.close(fd); FS.unlink(path); const blob = new Blob([buf], { type: mime }); const url = window.URL.createObjectURL(blob); const a = document.createElement('a'); a.href = url; a.download = name; a.style.display = 'none'; document.body.appendChild(a); a.click(); a.remove(); window.URL.revokeObjectURL(url); }, }; mergeInto(LibraryManager.library, GodotEditorTools);