<?xml version="1.0" encoding="UTF-8" ?> <class name="Texture3DRD" inherits="Texture3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Texture for 3D that is bound to a texture created on the [RenderingDevice]. </brief_description> <description> This texture class allows you to use a 3D texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc. </description> <tutorials> </tutorials> <members> <member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()"> The RID of the texture object created on the [RenderingDevice]. </member> </members> </class>