/*************************************************************************/ /* os_android.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_android.h" #include "drivers/gles2/rasterizer_gles2.h" #include "core/io/file_access_buffered_fa.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "servers/visual/visual_server_raster.h" #include "servers/visual/visual_server_wrap_mt.h" #include "file_access_android.h" #include "core/globals.h" #ifdef ANDROID_NATIVE_ACTIVITY #include "dir_access_android.h" #include "file_access_android.h" #else #include "dir_access_jandroid.h" #include "file_access_jandroid.h" #endif int OS_Android::get_video_driver_count() const { return 1; } const char *OS_Android::get_video_driver_name(int p_driver) const { return "GLES2"; } OS::VideoMode OS_Android::get_default_video_mode() const { return OS::VideoMode(); } int OS_Android::get_audio_driver_count() const { return 1; } const char *OS_Android::get_audio_driver_name(int p_driver) const { return "Android"; } void OS_Android::initialize_core() { OS_Unix::initialize_core(); #ifdef ANDROID_NATIVE_ACTIVITY FileAccess::make_default(FileAccess::ACCESS_RESOURCES); FileAccess::make_default(FileAccess::ACCESS_USERDATA); FileAccess::make_default(FileAccess::ACCESS_FILESYSTEM); //FileAccessBufferedFA::make_default(); DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); #else if (use_apk_expansion) FileAccess::make_default(FileAccess::ACCESS_RESOURCES); else { #ifdef USE_JAVA_FILE_ACCESS FileAccess::make_default >(FileAccess::ACCESS_RESOURCES); #else //FileAccess::make_default >(FileAccess::ACCESS_RESOURCES); FileAccess::make_default(FileAccess::ACCESS_RESOURCES); #endif } FileAccess::make_default(FileAccess::ACCESS_USERDATA); FileAccess::make_default(FileAccess::ACCESS_FILESYSTEM); //FileAccessBufferedFA::make_default(); if (use_apk_expansion) DirAccess::make_default(DirAccess::ACCESS_RESOURCES); else DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); #endif } void OS_Android::set_opengl_extensions(const char *p_gl_extensions) { ERR_FAIL_COND(!p_gl_extensions); gl_extensions = p_gl_extensions; } void OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { use_gl2 = p_video_driver != 1; if (gfx_init_func) gfx_init_func(gfx_init_ud, use_gl2); AudioDriverManagerSW::add_driver(&audio_driver_android); RasterizerGLES2 *rasterizer_gles22 = memnew(RasterizerGLES2(false, use_reload_hooks, false, use_reload_hooks)); if (gl_extensions) rasterizer_gles22->set_extensions(gl_extensions); rasterizer = rasterizer_gles22; rasterizer->set_force_16_bits_fbo(use_16bits_fbo); visual_server = memnew(VisualServerRaster(rasterizer)); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, false)); }; visual_server->init(); AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) { ERR_PRINT("Initializing audio failed."); } sample_manager = memnew(SampleManagerMallocSW); audio_server = memnew(AudioServerSW(sample_manager)); audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR, true); audio_server->init(); spatial_sound_server = memnew(SpatialSoundServerSW); spatial_sound_server->init(); spatial_sound_2d_server = memnew(SpatialSound2DServerSW); spatial_sound_2d_server->init(); // physics_server = memnew(PhysicsServerSW); physics_server->init(); //physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server = Physics2DServerWrapMT::init_server(); physics_2d_server->init(); input = memnew(InputDefault); input->set_fallback_mapping("Default Android Gamepad"); } void OS_Android::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; input->set_main_loop(p_main_loop); #if 0 print_line("preGS"); FileAccess *f=memnew( FileAccessAndroid ); print("made f %p\n",f); Error err = f->open("AndroidManifest.xml",FileAccess::READ); if (err) { print("************NO FILE!!\n"); } else { print("************YES FILE!!\n"); } f->close(); print_line("end"); AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,"."); if (aad) { print_line("DIR OPEN OK"); const char *fn= AAssetDir_getNextFileName(aad); while(fn) { print_line("FNAME: "+String(fn)); fn= AAssetDir_getNextFileName(aad); } AAssetDir_close(aad); } else { print_line("DIR NO OPEN"); } #endif } void OS_Android::delete_main_loop() { memdelete(main_loop); } void OS_Android::finalize() { memdelete(input); } void OS_Android::vprint(const char *p_format, va_list p_list, bool p_stderr) { __android_log_vprint(p_stderr ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list); } void OS_Android::print(const char *p_format, ...) { va_list argp; va_start(argp, p_format); __android_log_vprint(ANDROID_LOG_INFO, "godot", p_format, argp); va_end(argp); } void OS_Android::alert(const String &p_alert, const String &p_title) { print("ALERT: %s\n", p_alert.utf8().get_data()); if (alert_func) alert_func(p_alert, p_title); } void OS_Android::set_mouse_show(bool p_show) { //android has no mouse... } void OS_Android::set_mouse_grab(bool p_grab) { //it really has no mouse...! } bool OS_Android::is_mouse_grab_enabled() const { //*sigh* technology has evolved so much since i was a kid.. return false; } Point2 OS_Android::get_mouse_pos() const { return Point2(); } int OS_Android::get_mouse_button_state() const { return 0; } void OS_Android::set_window_title(const String &p_title) { } //interesting byt not yet //void set_clipboard(const String& p_text); //String get_clipboard() const; void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) { } OS::VideoMode OS_Android::get_video_mode(int p_screen) const { return default_videomode; } void OS_Android::get_fullscreen_mode_list(List *p_list, int p_screen) const { p_list->push_back(default_videomode); } void OS_Android::set_keep_screen_on(bool p_enabled) { OS::set_keep_screen_on(p_enabled); if (set_keep_screen_on_func) { set_keep_screen_on_func(p_enabled); } } Size2 OS_Android::get_window_size() const { return Vector2(default_videomode.width, default_videomode.height); } String OS_Android::get_name() { return "Android"; } MainLoop *OS_Android::get_main_loop() const { return main_loop; } bool OS_Android::can_draw() const { return true; //always? } void OS_Android::set_cursor_shape(CursorShape p_shape) { //android really really really has no mouse.. how amazing.. } void OS_Android::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { // Since android has no mouse, we do not need to change its texture (how amazing !) } void OS_Android::main_loop_begin() { if (main_loop) main_loop->init(); } bool OS_Android::main_loop_iterate() { if (!main_loop) return false; return Main::iteration(); } void OS_Android::main_loop_end() { if (main_loop) main_loop->finish(); } void OS_Android::main_loop_focusout() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); audio_driver_android.set_pause(true); } void OS_Android::main_loop_focusin() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); audio_driver_android.set_pause(false); } void OS_Android::process_joy_event(OS_Android::JoystickEvent p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: last_id = input->joy_button(last_id, p_event.device, p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: InputDefault::JoyAxis value; value.min = -1; value.value = p_event.value; last_id = input->joy_axis(last_id, p_event.device, p_event.index, value); break; case JOY_EVENT_HAT: last_id = input->joy_hat(last_id, p_event.device, p_event.hat); break; default: return; } } void OS_Android::process_event(InputEvent p_event) { p_event.ID = last_id++; input->parse_input_event(p_event); } void OS_Android::process_touch(int p_what, int p_pointer, const Vector &p_points) { // print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size())); switch (p_what) { case 0: { //gesture begin if (touch.size()) { //end all if exist InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; ev.ID = last_id++; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.button_mask = BUTTON_MASK_LEFT; ev.mouse_button.pressed = false; ev.mouse_button.x = touch[0].pos.x; ev.mouse_button.y = touch[0].pos.y; ev.mouse_button.global_x = touch[0].pos.x; ev.mouse_button.global_y = touch[0].pos.y; input->parse_input_event(ev); for (int i = 0; i < touch.size(); i++) { InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = false; ev.screen_touch.x = touch[i].pos.x; ev.screen_touch.y = touch[i].pos.y; input->parse_input_event(ev); } } touch.resize(p_points.size()); for (int i = 0; i < p_points.size(); i++) { touch[i].id = p_points[i].id; touch[i].pos = p_points[i].pos; } { //send mouse InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; ev.ID = last_id++; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.button_mask = BUTTON_MASK_LEFT; ev.mouse_button.pressed = true; ev.mouse_button.x = touch[0].pos.x; ev.mouse_button.y = touch[0].pos.y; ev.mouse_button.global_x = touch[0].pos.x; ev.mouse_button.global_y = touch[0].pos.y; input->set_mouse_pos(Point2(touch[0].pos.x, touch[0].pos.y)); last_mouse = touch[0].pos; input->parse_input_event(ev); } //send touch for (int i = 0; i < touch.size(); i++) { InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = true; ev.screen_touch.x = touch[i].pos.x; ev.screen_touch.y = touch[i].pos.y; input->parse_input_event(ev); } } break; case 1: { //motion if (p_points.size()) { //send mouse, should look for point 0? InputEvent ev; ev.type = InputEvent::MOUSE_MOTION; ev.ID = last_id++; ev.mouse_motion.button_mask = BUTTON_MASK_LEFT; ev.mouse_motion.x = p_points[0].pos.x; ev.mouse_motion.y = p_points[0].pos.y; input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); ev.mouse_motion.speed_x = input->get_mouse_speed().x; ev.mouse_motion.speed_y = input->get_mouse_speed().y; ev.mouse_motion.relative_x = p_points[0].pos.x - last_mouse.x; ev.mouse_motion.relative_y = p_points[0].pos.y - last_mouse.y; last_mouse = p_points[0].pos; input->parse_input_event(ev); } ERR_FAIL_COND(touch.size() != p_points.size()); for (int i = 0; i < touch.size(); i++) { int idx = -1; for (int j = 0; j < p_points.size(); j++) { if (touch[i].id == p_points[j].id) { idx = j; break; } } ERR_CONTINUE(idx == -1); if (touch[i].pos == p_points[idx].pos) continue; //no move unncesearily InputEvent ev; ev.type = InputEvent::SCREEN_DRAG; ev.ID = last_id++; ev.screen_drag.index = touch[i].id; ev.screen_drag.x = p_points[idx].pos.x; ev.screen_drag.y = p_points[idx].pos.y; ev.screen_drag.relative_x = p_points[idx].pos.x - touch[i].pos.x; ev.screen_drag.relative_y = p_points[idx].pos.y - touch[i].pos.y; input->parse_input_event(ev); touch[i].pos = p_points[idx].pos; } } break; case 2: { //release if (touch.size()) { //end all if exist InputEvent ev; ev.type = InputEvent::MOUSE_BUTTON; ev.ID = last_id++; ev.mouse_button.button_index = BUTTON_LEFT; ev.mouse_button.button_mask = BUTTON_MASK_LEFT; ev.mouse_button.pressed = false; ev.mouse_button.x = touch[0].pos.x; ev.mouse_button.y = touch[0].pos.y; ev.mouse_button.global_x = touch[0].pos.x; ev.mouse_button.global_y = touch[0].pos.y; input->set_mouse_pos(Point2(touch[0].pos.x, touch[0].pos.y)); input->parse_input_event(ev); for (int i = 0; i < touch.size(); i++) { InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = false; ev.screen_touch.x = touch[i].pos.x; ev.screen_touch.y = touch[i].pos.y; input->parse_input_event(ev); } touch.clear(); } } break; case 3: { // add tuchi ERR_FAIL_INDEX(p_pointer, p_points.size()); TouchPos tp = p_points[p_pointer]; touch.push_back(tp); InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; ev.ID = last_id++; ev.screen_touch.index = tp.id; ev.screen_touch.pressed = true; ev.screen_touch.x = tp.pos.x; ev.screen_touch.y = tp.pos.y; input->parse_input_event(ev); } break; case 4: { for (int i = 0; i < touch.size(); i++) { if (touch[i].id == p_pointer) { InputEvent ev; ev.type = InputEvent::SCREEN_TOUCH; ev.ID = last_id++; ev.screen_touch.index = touch[i].id; ev.screen_touch.pressed = false; ev.screen_touch.x = touch[i].pos.x; ev.screen_touch.y = touch[i].pos.y; input->parse_input_event(ev); touch.remove(i); i--; } } } break; } } void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) { input->set_accelerometer(p_accelerometer); } void OS_Android::process_gravitymeter(const Vector3 &p_gravitymeter) { input->set_gravity(p_gravitymeter); } void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) { input->set_magnetometer(p_magnetometer); } void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) { input->set_gyroscope(p_gyroscope); } bool OS_Android::has_touchscreen_ui_hint() const { return true; } bool OS_Android::has_virtual_keyboard() const { return true; } void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) { if (show_virtual_keyboard_func) { show_virtual_keyboard_func(p_existing_text); } else { ERR_PRINT("Virtual keyboard not available"); }; } void OS_Android::hide_virtual_keyboard() { if (hide_virtual_keyboard_func) { hide_virtual_keyboard_func(); } else { ERR_PRINT("Virtual keyboard not available"); }; } void OS_Android::init_video_mode(int p_video_width, int p_video_height) { default_videomode.width = p_video_width; default_videomode.height = p_video_height; default_videomode.fullscreen = true; default_videomode.resizable = false; } void OS_Android::main_loop_request_quit() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); } void OS_Android::set_display_size(Size2 p_size) { default_videomode.width = p_size.x; default_videomode.height = p_size.y; } void OS_Android::reload_gfx() { if (gfx_init_func) gfx_init_func(gfx_init_ud, use_gl2); if (rasterizer) rasterizer->reload_vram(); } Error OS_Android::shell_open(String p_uri) { if (open_uri_func) return open_uri_func(p_uri) ? ERR_CANT_OPEN : OK; return ERR_UNAVAILABLE; } String OS_Android::get_resource_dir() const { return "/"; //android has it's own filesystem for resources inside the APK } String OS_Android::get_locale() const { if (get_locale_func) return get_locale_func(); return OS_Unix::get_locale(); } String OS_Android::get_model_name() const { if (get_model_func) return get_model_func(); return OS_Unix::get_model_name(); } int OS_Android::get_screen_dpi(int p_screen) const { if (get_screen_dpi_func) { return get_screen_dpi_func(); } return 160; } void OS_Android::set_need_reload_hooks(bool p_needs_them) { use_reload_hooks = p_needs_them; } String OS_Android::get_data_dir() const { if (data_dir_cache != String()) return data_dir_cache; if (get_data_dir_func) { String data_dir = get_data_dir_func(); //store current dir char real_current_dir_name[2048]; getcwd(real_current_dir_name, 2048); //go to data dir chdir(data_dir.utf8().get_data()); //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink) char data_current_dir_name[2048]; getcwd(data_current_dir_name, 2048); //cache by parsing utf8 data_dir_cache.parse_utf8(data_current_dir_name); //restore original dir so we don't mess things up chdir(real_current_dir_name); return data_dir_cache; } return "."; //return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); } void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) { if (set_screen_orientation_func) set_screen_orientation_func(p_orientation); } String OS_Android::get_unique_ID() const { if (get_unique_id_func) return get_unique_id_func(); return OS::get_unique_ID(); } Error OS_Android::native_video_play(String p_path, float p_volume) { if (video_play_func) video_play_func(p_path); return OK; } bool OS_Android::native_video_is_playing() { if (video_is_playing_func) return video_is_playing_func(); return false; } void OS_Android::native_video_pause() { if (video_pause_func) video_pause_func(); } String OS_Android::get_system_dir(SystemDir p_dir) const { if (get_system_dir_func) return get_system_dir_func(p_dir); return String("."); } void OS_Android::native_video_stop() { if (video_stop_func) video_stop_func(); } void OS_Android::set_context_is_16_bits(bool p_is_16) { use_16bits_fbo = p_is_16; if (rasterizer) rasterizer->set_force_16_bits_fbo(p_is_16); } void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) { return input->joy_connection_changed(p_device, p_connected, p_name, ""); } bool OS_Android::is_joy_known(int p_device) { return input->is_joy_mapped(p_device); } String OS_Android::get_joy_guid(int p_device) const { return input->get_joy_guid_remapped(p_device); } OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion) { use_apk_expansion = p_use_apk_expansion; default_videomode.width = 800; default_videomode.height = 600; default_videomode.fullscreen = true; default_videomode.resizable = false; gfx_init_func = p_gfx_init_func; gfx_init_ud = p_gfx_init_ud; main_loop = NULL; last_id = 1; gl_extensions = NULL; rasterizer = NULL; use_gl2 = false; open_uri_func = p_open_uri_func; get_data_dir_func = p_get_data_dir_func; get_locale_func = p_get_locale_func; get_model_func = p_get_model_func; get_screen_dpi_func = p_get_screen_dpi_func; get_unique_id_func = p_get_unique_id; get_system_dir_func = p_get_sdir_func; video_play_func = p_video_play_func; video_is_playing_func = p_video_is_playing_func; video_pause_func = p_video_pause_func; video_stop_func = p_video_stop_func; show_virtual_keyboard_func = p_show_vk; hide_virtual_keyboard_func = p_hide_vk; set_screen_orientation_func = p_screen_orient; set_keep_screen_on_func = p_set_keep_screen_on_func; alert_func = p_alert_func; use_reload_hooks = false; } OS_Android::~OS_Android() { }