#!/usr/bin/env python Import('env') env.editor_sources = [] from compat import encode_utf8, byte_to_str, open_utf8 def make_certs_header(target, source, env): src = source[0].srcnode().abspath dst = target[0].srcnode().abspath f = open(src, "rb") g = open_utf8(dst, "w") buf = f.read() decomp_size = len(buf) import zlib buf = zlib.compress(buf) g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef _CERTS_RAW_H\n") g.write("#define _CERTS_RAW_H\n") g.write("static const int _certs_compressed_size=" + str(len(buf)) + ";\n") g.write("static const int _certs_uncompressed_size=" + str(decomp_size) + ";\n") g.write("static const unsigned char _certs_compressed[]={\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_doc_header(target, source, env): src = source[0].srcnode().abspath dst = target[0].srcnode().abspath f = open_utf8(src, "r") g = open_utf8(dst, "w") # Note: As long as we simply read the contents of `f` and immediately call # `zlib.compress` on the result, we could open `f` as binary file and store # the result in `buf` without passing it through `encode_utf8`. However if # we ever perform any string operations on the result (as in Godot 3) # we need the UTF8 decoding/encoding step, so it seems more future proof # to do it this way. buf = encode_utf8(f.read()) decomp_size = len(buf) import zlib buf = zlib.compress(buf) g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef _DOC_DATA_RAW_H\n") g.write("#define _DOC_DATA_RAW_H\n") g.write("static const int _doc_data_compressed_size=" + str(len(buf)) + ";\n") g.write("static const int _doc_data_uncompressed_size=" + str(decomp_size) + ";\n") g.write("static const unsigned char _doc_data_compressed[]={\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_fonts_header(target, source, env): dst = target[0].srcnode().abspath g = open_utf8(dst, "w") g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef _EDITOR_FONTS_H\n") g.write("#define _EDITOR_FONTS_H\n") # saving uncompressed, since freetype will reference from memory pointer xl_names = [] for i in range(len(source)): f = open(source[i].srcnode().abspath, "rb") buf = f.read() import os.path name = os.path.splitext(os.path.basename(source[i].srcnode().abspath))[0] g.write("static const int _font_" + name + "_size=" + str(len(buf)) + ";\n") g.write("static const unsigned char _font_" + name + "[]={\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_translations_header(target, source, env): dst = target[0].srcnode().abspath g = open_utf8(dst, "w") g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef _EDITOR_TRANSLATIONS_H\n") g.write("#define _EDITOR_TRANSLATIONS_H\n") import zlib import os.path paths = [node.srcnode().abspath for node in source] sorted_paths = sorted(paths, key=lambda path: os.path.splitext(os.path.basename(path))[0]) xl_names = [] for i in range(len(sorted_paths)): f = open(sorted_paths[i], "rb") buf = f.read() decomp_size = len(buf) buf = zlib.compress(buf) name = os.path.splitext(os.path.basename(sorted_paths[i]))[0] #g.write("static const int _translation_"+name+"_compressed_size="+str(len(buf))+";\n") #g.write("static const int _translation_"+name+"_uncompressed_size="+str(decomp_size)+";\n") g.write("static const unsigned char _translation_" + name + "_compressed[]={\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") xl_names.append([name, len(buf), str(decomp_size)]) g.write("struct EditorTranslationList {\n") g.write("\tconst char* lang;\n") g.write("\tint comp_size;\n") g.write("\tint uncomp_size;\n") g.write("\tconst unsigned char* data;\n") g.write("};\n\n") g.write("static EditorTranslationList _editor_translations[]={\n") for x in xl_names: g.write("\t{ \"" + x[0] + "\", " + str(x[1]) + ", " + str(x[2]) + ",_translation_" + x[0] + "_compressed},\n") g.write("\t{NULL,0,0,NULL}\n") g.write("};\n") g.write("#endif") def make_authors_header(target, source, env): src = source[0].srcnode().abspath dst = target[0].srcnode().abspath f = open_utf8(src, "r") g = open_utf8(dst, "w") g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef _EDITOR_AUTHORS_H\n") g.write("#define _EDITOR_AUTHORS_H\n") g.write("static const char *dev_names[] = {\n") name_count = -1 for line in f: if name_count >= 0: if line.startswith(" "): g.write("\t\"" + line.strip() + "\",\n") name_count += 1 elif line.strip() == "## Developers": name_count = 0 g.write("\t0\n") g.write("};\n") g.write("#define AUTHORS_COUNT " + str(name_count) + "\n") g.write("#endif\n") if (env["tools"] == "yes"): # Register exporters reg_exporters_inc = '#include "register_exporters.h"\n' reg_exporters = 'void register_exporters() {\n' for e in env.platform_exporters: env.editor_sources.append("#platform/" + e + "/export/export.cpp") reg_exporters += '\tregister_' + e + '_exporter();\n' reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n' reg_exporters += '}\n' f = open_utf8("register_exporters.gen.cpp", "w") f.write(reg_exporters_inc) f.write(reg_exporters) f.close() # API documentation env.Depends("#editor/doc_data_compressed.gen.h", "#doc/base/classes.xml") env.Command("#editor/doc_data_compressed.gen.h", "#doc/base/classes.xml", make_doc_header) # Certificates env.Depends("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt") env.Command("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", make_certs_header) import glob path = env.Dir('.').abspath # Translations tlist = glob.glob(path + "/translations/*.po") env.Depends('#editor/translations.gen.h', tlist) env.Command('#editor/translations.gen.h', tlist, make_translations_header) # Fonts flist = glob.glob(path + "/../thirdparty/fonts/*.ttf") flist.append(glob.glob(path + "/../thirdparty/fonts/*.otf")) env.Depends('#editor/builtin_fonts.gen.h', flist) env.Command('#editor/builtin_fonts.gen.h', flist, make_fonts_header) # Authors env.Depends('#editor/authors.gen.h', "../AUTHORS.md") env.Command('#editor/authors.gen.h', "../AUTHORS.md", make_authors_header) env.add_source_files(env.editor_sources, "*.cpp") SConscript('collada/SCsub') SConscript('doc/SCsub') SConscript('fileserver/SCsub') SConscript('icons/SCsub') SConscript('io_plugins/SCsub') SConscript('plugins/SCsub') lib = env.Library("editor", env.editor_sources) env.Prepend(LIBS=[lib]) Export('env')