<?xml version="1.0" encoding="UTF-8" ?> <class name="Polygon2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 2D polygon. </brief_description> <description> A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture. </description> <tutorials> </tutorials> <methods> <method name="add_bone"> <return type="void" /> <param index="0" name="path" type="NodePath" /> <param index="1" name="weights" type="PackedFloat32Array" /> <description> Adds a bone with the specified [param path] and [param weights]. </description> </method> <method name="clear_bones"> <return type="void" /> <description> Removes all bones from this [Polygon2D]. </description> </method> <method name="erase_bone"> <return type="void" /> <param index="0" name="index" type="int" /> <description> Removes the specified bone from this [Polygon2D]. </description> </method> <method name="get_bone_count" qualifiers="const"> <return type="int" /> <description> Returns the number of bones in this [Polygon2D]. </description> </method> <method name="get_bone_path" qualifiers="const"> <return type="NodePath" /> <param index="0" name="index" type="int" /> <description> Returns the path to the node associated with the specified bone. </description> </method> <method name="get_bone_weights" qualifiers="const"> <return type="PackedFloat32Array" /> <param index="0" name="index" type="int" /> <description> Returns the weight values of the specified bone. </description> </method> <method name="set_bone_path"> <return type="void" /> <param index="0" name="index" type="int" /> <param index="1" name="path" type="NodePath" /> <description> Sets the path to the node associated with the specified bone. </description> </method> <method name="set_bone_weights"> <return type="void" /> <param index="0" name="index" type="int" /> <param index="1" name="weights" type="PackedFloat32Array" /> <description> Sets the weight values for the specified bone. </description> </method> </methods> <members> <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false"> If [code]true[/code], polygon edges will be anti-aliased. </member> <member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[]"> Internal list of [Bone2D] nodes used by the assigned [member skeleton]. Edited using the Polygon2D editor ("UV" button on the top toolbar). </member> <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)"> The polygon's fill color. If [member texture] is set, it will be multiplied by this color. It will also be the default color for vertices not set in [member vertex_colors]. </member> <member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count" default="0"> Number of internal vertices, used for UV mapping. </member> <member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border" default="100.0"> Added padding applied to the bounding box when [member invert_enabled] is set to [code]true[/code]. Setting this value too small may result in a "Bad Polygon" error. </member> <member name="invert_enabled" type="bool" setter="set_invert_enabled" getter="get_invert_enabled" default="false"> If [code]true[/code], the polygon will be inverted, containing the area outside the defined points and extending to the [member invert_border]. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)"> The offset applied to each vertex. </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()"> The polygon's list of vertices. The final point will be connected to the first. [b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a reference. </member> <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[]"> The list of polygons, in case more than one is being represented. Every individual polygon is stored as a [PackedInt32Array] where each [int] is an index to a point in [member polygon]. If empty, this property will be ignored, and the resulting single polygon will be composed of all points in [member polygon], using the order they are stored in. </member> <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")"> Path to a [Skeleton2D] node used for skeleton-based deformations of this polygon. If empty or invalid, skeletal deformations will not be used. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The polygon's fill texture. Use [member uv] to set texture coordinates. </member> <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)"> Amount to offset the polygon's [member texture]. If set to [code]Vector2(0, 0)[/code], the texture's origin (its top-left corner) will be placed at the polygon's position. </member> <member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation" default="0.0"> The texture's rotation in radians. </member> <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2(1, 1)"> Amount to multiply the [member uv] coordinates when using [member texture]. Larger values make the texture smaller, and vice versa. </member> <member name="uv" type="PackedVector2Array" setter="set_uv" getter="get_uv" default="PackedVector2Array()"> Texture coordinates for each vertex of the polygon. There should be one UV value per polygon vertex. If there are fewer, undefined vertices will use [code]Vector2(0, 0)[/code]. </member> <member name="vertex_colors" type="PackedColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PackedColorArray()"> Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [member color]. </member> </members> </class>