<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.0.alpha.custom_build"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_animation" qualifiers="const"> <return type="String"> </return> <description> Return the name of the current animation set to the node. </description> </method> <method name="get_frame" qualifiers="const"> <return type="int"> </return> <description> Return the visible frame index. </description> </method> <method name="get_sprite_frames" qualifiers="const"> <return type="SpriteFrames"> </return> <description> Get the [SpriteFrames] resource, which contains all frames. </description> </method> <method name="is_playing" qualifiers="const"> <return type="bool"> </return> <description> Return true if an animation if currently being played. </description> </method> <method name="play"> <return type="void"> </return> <argument index="0" name="anim" type="String" default=""""> </argument> <description> Play the animation set in parameter. If no parameter is provided, the current animation is played. </description> </method> <method name="set_animation"> <return type="void"> </return> <argument index="0" name="animation" type="String"> </argument> <description> Set the current animation of the node and reinits the frame counter of the animation. </description> </method> <method name="set_frame"> <return type="void"> </return> <argument index="0" name="frame" type="int"> </argument> <description> Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource). </description> </method> <method name="set_sprite_frames"> <return type="void"> </return> <argument index="0" name="sprite_frames" type="SpriteFrames"> </argument> <description> Set the [SpriteFrames] resource, which contains all frames. </description> </method> <method name="stop"> <return type="void"> </return> <description> Stop the current animation (does not reset the frame counter). </description> </method> </methods> <members> <member name="animation" type="String" setter="set_animation" getter="get_animation"> </member> <member name="frame" type="int" setter="set_frame" getter="get_frame"> </member> <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> </member> <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> </member> </members> <signals> <signal name="frame_changed"> <description> Emitted when frame is changed. </description> </signal> </signals> <constants> </constants> </class>