/**************************************************************************/ /* atlas_merging_dialog.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ATLAS_MERGING_DIALOG_H #define ATLAS_MERGING_DIALOG_H #include "editor/editor_properties.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/texture_rect.h" #include "scene/resources/2d/tile_set.h" class EditorFileDialog; class EditorPropertyVector2i; class AtlasMergingDialog : public ConfirmationDialog { GDCLASS(AtlasMergingDialog, ConfirmationDialog); private: int commited_actions_count = 0; bool delete_original_atlases = true; Ref merged; LocalVector> merged_mapping; Ref tile_set; // Settings. int next_line_after_column = 30; // GUI. ItemList *atlas_merging_atlases_list = nullptr; EditorPropertyVector2i *texture_region_size_editor_property = nullptr; EditorPropertyInteger *columns_editor_property = nullptr; TextureRect *preview = nullptr; Label *select_2_atlases_label = nullptr; EditorFileDialog *editor_file_dialog = nullptr; Button *merge_button = nullptr; void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing); void _generate_merged(const Vector> &p_atlas_sources, int p_max_columns); void _update_texture(); void _merge_confirmed(const String &p_path); protected: virtual void ok_pressed() override; virtual void cancel_pressed() override; virtual void custom_action(const String &) override; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _notification(int p_what); public: void update_tile_set(Ref p_tile_set); AtlasMergingDialog(); }; #endif // ATLAS_MERGING_DIALOG_H