# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "web", "ios"] # Eventually support for each them should be added back. supported_platforms = ["windows", "macos", "linuxbsd", "android", "ios"] def can_build(env, platform): if env["arch"].startswith("rv"): return False if env.editor_build: env.module_add_dependencies("mono", ["regex"]) return True def configure(env): platform = env["platform"] if platform not in supported_platforms: raise RuntimeError("This module does not currently support building for this platform") env.add_module_version_string("mono") def get_doc_classes(): return [ "CSharpScript", "GodotSharp", ] def get_doc_path(): return "doc_classes" def is_enabled(): # The module is disabled by default. Use module_mono_enabled=yes to enable it. return False