/*************************************************************************/
/*  abstract_polygon_2d_editor.cpp                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
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/*                                                                       */
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/*************************************************************************/

#include "abstract_polygon_2d_editor.h"

#include "canvas_item_editor_plugin.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"

AbstractPolygon2DEditor::Vertex::Vertex() :
		polygon(-1),
		vertex(-1) {
	// invalid vertex
}

AbstractPolygon2DEditor::Vertex::Vertex(int p_vertex) :
		polygon(-1),
		vertex(p_vertex) {
	// vertex p_vertex of current wip polygon
}

AbstractPolygon2DEditor::Vertex::Vertex(int p_polygon, int p_vertex) :
		polygon(p_polygon),
		vertex(p_vertex) {
	// vertex p_vertex of polygon p_polygon
}

bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {

	return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
}

bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {

	return !(*this == p_vertex);
}

bool AbstractPolygon2DEditor::Vertex::valid() const {

	return vertex >= 0;
}

AbstractPolygon2DEditor::PosVertex::PosVertex() {
	// invalid vertex
}

AbstractPolygon2DEditor::PosVertex::PosVertex(const Vertex &p_vertex, const Vector2 &p_pos) :
		Vertex(p_vertex.polygon, p_vertex.vertex),
		pos(p_pos) {
}

AbstractPolygon2DEditor::PosVertex::PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos) :
		Vertex(p_polygon, p_vertex),
		pos(p_pos) {
}

bool AbstractPolygon2DEditor::_is_empty() const {

	if (!_get_node())
		return true;

	const int n = _get_polygon_count();

	for (int i = 0; i < n; i++) {

		Vector<Vector2> vertices = _get_polygon(i);

		if (vertices.size() != 0)
			return false;
	}

	return true;
}

bool AbstractPolygon2DEditor::_is_line() const {

	return false;
}

bool AbstractPolygon2DEditor::_has_uv() const {

	return false;
}

int AbstractPolygon2DEditor::_get_polygon_count() const {

	return 1;
}

Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {

	return _get_node()->get("polygon");
}

void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {

	_get_node()->set("polygon", p_polygon);
}

void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {

	Node2D *node = _get_node();
	undo_redo->add_do_method(node, "set_polygon", p_polygon);
	undo_redo->add_undo_method(node, "set_polygon", p_previous);
}

Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {

	return Vector2(0, 0);
}

void AbstractPolygon2DEditor::_commit_action() {

	undo_redo->add_do_method(canvas_item_editor, "update_viewport");
	undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
	undo_redo->commit_action();
}

void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {

	_action_set_polygon(0, p_polygon);
}

void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {

	_action_set_polygon(p_idx, _get_polygon(p_idx), PoolVector<Vector2>());
}

void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {

	_action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
}

bool AbstractPolygon2DEditor::_has_resource() const {

	return true;
}

void AbstractPolygon2DEditor::_create_resource() {
}

void AbstractPolygon2DEditor::_menu_option(int p_option) {

	switch (p_option) {

		case MODE_CREATE: {

			mode = MODE_CREATE;
			button_create->set_pressed(true);
			button_edit->set_pressed(false);
			button_delete->set_pressed(false);
		} break;
		case MODE_EDIT: {

			_wip_close();
			mode = MODE_EDIT;
			button_create->set_pressed(false);
			button_edit->set_pressed(true);
			button_delete->set_pressed(false);
		} break;
		case MODE_DELETE: {

			_wip_close();
			mode = MODE_DELETE;
			button_create->set_pressed(false);
			button_edit->set_pressed(false);
			button_delete->set_pressed(true);
		} break;
	}
}

void AbstractPolygon2DEditor::_notification(int p_what) {

	switch (p_what) {

		case NOTIFICATION_READY: {

			disable_polygon_editing(false, String());

			button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCreate", "EditorIcons"));
			button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveEdit", "EditorIcons"));
			button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveDelete", "EditorIcons"));
			button_edit->set_pressed(true);

			get_tree()->connect("node_removed", this, "_node_removed");
			create_resource->connect("confirmed", this, "_create_resource");
		} break;
	}
}

void AbstractPolygon2DEditor::_node_removed(Node *p_node) {

	if (p_node == _get_node()) {
		edit(NULL);
		hide();

		canvas_item_editor->update_viewport();
	}
}

void AbstractPolygon2DEditor::_wip_changed() {

	if (wip_active && _is_line()) {
		_set_polygon(0, wip);
	}
}

void AbstractPolygon2DEditor::_wip_cancel() {

	wip.clear();
	wip_active = false;

	edited_point = PosVertex();
	hover_point = Vertex();
	selected_point = Vertex();

	canvas_item_editor->update_viewport();
}

void AbstractPolygon2DEditor::_wip_close() {
	if (!wip_active)
		return;

	if (_is_line()) {

		_set_polygon(0, wip);
	} else if (wip.size() >= (_is_line() ? 2 : 3)) {

		undo_redo->create_action(TTR("Create Polygon"));
		_action_add_polygon(wip);
		if (_has_uv()) {
			undo_redo->add_do_method(_get_node(), "set_uv", PoolVector<Vector2>());
			undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
		}
		_commit_action();
	} else {

		return;
	}

	mode = MODE_EDIT;
	button_edit->set_pressed(true);
	button_create->set_pressed(false);
	button_delete->set_pressed(false);

	wip.clear();
	wip_active = false;

	edited_point = PosVertex();
	hover_point = Vertex();
	selected_point = Vertex();
}

void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, String p_reason) {

	_polygon_editing_enabled = !p_disable;

	button_create->set_disabled(p_disable);
	button_edit->set_disabled(p_disable);
	button_delete->set_disabled(p_disable);

	if (p_disable) {

		button_create->set_tooltip(p_reason);
		button_edit->set_tooltip(p_reason);
		button_delete->set_tooltip(p_reason);
	} else {

		button_create->set_tooltip(TTR("Create points."));
		button_edit->set_tooltip(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
		button_delete->set_tooltip(TTR("Erase points."));
	}
}

bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {

	if (!_get_node() || !_polygon_editing_enabled)
		return false;

	Ref<InputEventMouseButton> mb = p_event;

	if (!_has_resource()) {

		if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
			create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
			create_resource->popup_centered_minsize();
		}
		return (mb.is_valid() && mb->get_button_index() == 1);
	}

	CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
	if (tool != CanvasItemEditor::TOOL_SELECT)
		return false;

	if (mb.is_valid()) {

		Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();

		Vector2 gpoint = mb->get_position();
		Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));

		if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
			if (mb->get_button_index() == BUTTON_LEFT) {
				if (mb->is_pressed()) {
					if (mb->get_control() || mb->get_shift() || mb->get_alt())
						return false;

					const PosVertex insert = closest_edge_point(gpoint);

					if (insert.valid()) {

						Vector<Vector2> vertices = _get_polygon(insert.polygon);

						if (vertices.size() < (_is_line() ? 2 : 3)) {

							vertices.push_back(cpoint);
							undo_redo->create_action(TTR("Edit Polygon"));
							selected_point = Vertex(insert.polygon, vertices.size());
							_action_set_polygon(insert.polygon, vertices);
							_commit_action();
							return true;
						} else {

							Vector<Vector2> vertices2 = _get_polygon(insert.polygon);
							pre_move_edit = vertices2;
							edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
							vertices2.insert(edited_point.vertex, edited_point.pos);
							selected_point = edited_point;
							edge_point = PosVertex();

							undo_redo->create_action(TTR("Insert Point"));
							_action_set_polygon(insert.polygon, vertices2);
							_commit_action();
							return true;
						}
					} else {

						//look for points to move
						const PosVertex closest = closest_point(gpoint);

						if (closest.valid()) {

							pre_move_edit = _get_polygon(closest.polygon);
							edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
							selected_point = closest;
							edge_point = PosVertex();
							canvas_item_editor->update_viewport();
							return true;
						} else {

							selected_point = Vertex();
						}
					}
				} else {

					if (edited_point.valid()) {

						//apply

						Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
						ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
						vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);

						undo_redo->create_action(TTR("Edit Polygon"));
						_action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
						_commit_action();

						edited_point = PosVertex();
						return true;
					}
				}
			} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {

				const PosVertex closest = closest_point(gpoint);

				if (closest.valid()) {

					remove_point(closest);
					return true;
				}
			}
		} else if (mode == MODE_DELETE) {

			if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {

				const PosVertex closest = closest_point(gpoint);

				if (closest.valid()) {

					remove_point(closest);
					return true;
				}
			}
		}

		if (mode == MODE_CREATE) {

			if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {

				if (_is_line()) {

					// for lines, we don't have a wip mode, and we can undo each single add point.
					Vector<Vector2> vertices = _get_polygon(0);
					vertices.push_back(cpoint);
					undo_redo->create_action(TTR("Insert Point"));
					_action_set_polygon(0, vertices);
					_commit_action();
					return true;
				} else if (!wip_active) {

					wip.clear();
					wip.push_back(cpoint);
					wip_active = true;
					_wip_changed();
					edited_point = PosVertex(-1, 1, cpoint);
					canvas_item_editor->update_viewport();
					hover_point = Vertex();
					selected_point = Vertex(0);
					edge_point = PosVertex();
					return true;
				} else {

					const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");

					if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
						//wip closed
						_wip_close();

						return true;
					} else {

						//add wip point
						wip.push_back(cpoint);
						_wip_changed();
						edited_point = PosVertex(-1, wip.size(), cpoint);
						selected_point = Vertex(wip.size() - 1);
						canvas_item_editor->update_viewport();
						return true;
					}
				}
			} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
				_wip_cancel();
			}
		}
	}

	Ref<InputEventMouseMotion> mm = p_event;

	if (mm.is_valid()) {

		Vector2 gpoint = mm->get_position();

		if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {

			Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));

			//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
			if (mode == MODE_EDIT && mm->get_shift()) {
				Vector2 old_point = pre_move_edit.get(selected_point.vertex);
				if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
					cpoint.y = old_point.y;
				} else {
					cpoint.x = old_point.x;
				}
			}

			edited_point = PosVertex(edited_point, cpoint);

			if (!wip_active) {

				Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
				ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
				vertices.write[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
				_set_polygon(edited_point.polygon, vertices);
			}

			canvas_item_editor->update_viewport();
		} else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {

			const PosVertex onEdgeVertex = closest_edge_point(gpoint);

			if (onEdgeVertex.valid()) {

				hover_point = Vertex();
				edge_point = onEdgeVertex;
				canvas_item_editor->update_viewport();
			} else {

				if (edge_point.valid()) {

					edge_point = PosVertex();
					canvas_item_editor->update_viewport();
				}

				const PosVertex new_hover_point = closest_point(gpoint);
				if (hover_point != new_hover_point) {

					hover_point = new_hover_point;
					canvas_item_editor->update_viewport();
				}
			}
		}
	}

	Ref<InputEventKey> k = p_event;

	if (k.is_valid() && k->is_pressed()) {

		if (k->get_scancode() == KEY_DELETE || k->get_scancode() == KEY_BACKSPACE) {

			if (wip_active && selected_point.polygon == -1) {

				if (wip.size() > selected_point.vertex) {

					wip.remove(selected_point.vertex);
					_wip_changed();
					selected_point = wip.size() - 1;
					canvas_item_editor->update_viewport();
					return true;
				}
			} else {

				const Vertex active_point = get_active_point();

				if (active_point.valid()) {

					remove_point(active_point);
					return true;
				}
			}
		} else if (wip_active && k->get_scancode() == KEY_ENTER) {

			_wip_close();
		} else if (wip_active && k->get_scancode() == KEY_ESCAPE) {
			_wip_cancel();
		}
	}

	return false;
}

void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {

	if (!_get_node())
		return;

	Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
	// All polygon points are sharp, so use the sharp handle icon
	const Ref<Texture2D> handle = get_icon("EditorPathSharpHandle", "EditorIcons");

	const Vertex active_point = get_active_point();
	const int n_polygons = _get_polygon_count();
	const bool is_closed = !_is_line();

	for (int j = -1; j < n_polygons; j++) {

		if (wip_active && wip_destructive && j != -1)
			continue;

		PoolVector<Vector2> points;
		Vector2 offset;

		if (wip_active && j == edited_point.polygon) {

			points = Variant(wip);
			offset = Vector2(0, 0);
		} else {

			if (j == -1)
				continue;
			points = _get_polygon(j);
			offset = _get_offset(j);
		}

		if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/poly_editor/show_previous_outline")) {

			const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
			const int n = pre_move_edit.size();
			for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {

				Vector2 p, p2;
				p = pre_move_edit[i] + offset;
				p2 = pre_move_edit[(i + 1) % n] + offset;

				Vector2 point = xform.xform(p);
				Vector2 next_point = xform.xform(p2);

				p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
			}
		}

		const int n_points = points.size();
		const Color col = Color(1, 0.3, 0.1, 0.8);

		for (int i = 0; i < n_points; i++) {

			const Vertex vertex(j, i);

			const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
			const Vector2 point = xform.xform(p);

			if (is_closed || i < n_points - 1) {

				Vector2 p2;
				if (j == edited_point.polygon &&
						((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex)))
					p2 = edited_point.pos;
				else
					p2 = points[(i + 1) % n_points] + offset;

				const Vector2 next_point = xform.xform(p2);
				p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
			}
		}

		for (int i = 0; i < n_points; i++) {

			const Vertex vertex(j, i);

			const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
			const Vector2 point = xform.xform(p);

			const Color modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
			p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, modulate);

			if (vertex == hover_point) {
				Ref<Font> font = get_font("font", "Label");
				String num = String::num(vertex.vertex);
				Size2 num_size = font->get_string_size(num);
				p_overlay->draw_string(font, point - num_size * 0.5, num, Color(1.0, 1.0, 1.0, 0.5));
			}
		}
	}

	if (edge_point.valid()) {

		Ref<Texture2D> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
		p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
	}
}

void AbstractPolygon2DEditor::edit(Node *p_polygon) {

	if (!canvas_item_editor)
		canvas_item_editor = CanvasItemEditor::get_singleton();

	if (p_polygon) {

		_set_node(p_polygon);

		// Enable the pencil tool if the polygon is empty.
		if (_is_empty())
			_menu_option(MODE_CREATE);
		else
			_menu_option(MODE_EDIT);

		wip.clear();
		wip_active = false;
		edited_point = PosVertex();
		hover_point = Vertex();
		selected_point = Vertex();

		canvas_item_editor->update_viewport();
	} else {

		_set_node(NULL);
	}
}

void AbstractPolygon2DEditor::_bind_methods() {

	ClassDB::bind_method(D_METHOD("_node_removed"), &AbstractPolygon2DEditor::_node_removed);
	ClassDB::bind_method(D_METHOD("_menu_option"), &AbstractPolygon2DEditor::_menu_option);
	ClassDB::bind_method(D_METHOD("_create_resource"), &AbstractPolygon2DEditor::_create_resource);
}

void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {

	PoolVector<Vector2> vertices = _get_polygon(p_vertex.polygon);

	if (vertices.size() > (_is_line() ? 2 : 3)) {

		vertices.remove(p_vertex.vertex);

		undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
		_action_set_polygon(p_vertex.polygon, vertices);
		_commit_action();
	} else {

		undo_redo->create_action(TTR("Remove Polygon And Point"));
		_action_remove_polygon(p_vertex.polygon);
		_commit_action();
	}

	if (_is_empty())
		_menu_option(MODE_CREATE);

	hover_point = Vertex();
	if (selected_point == p_vertex)
		selected_point = Vertex();
}

AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {

	return hover_point.valid() ? hover_point : selected_point;
}

AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {

	const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");

	const int n_polygons = _get_polygon_count();
	const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();

	PosVertex closest;
	real_t closest_dist = 1e10;

	for (int j = 0; j < n_polygons; j++) {

		PoolVector<Vector2> points = _get_polygon(j);
		const Vector2 offset = _get_offset(j);
		const int n_points = points.size();

		for (int i = 0; i < n_points; i++) {

			Vector2 cp = xform.xform(points[i] + offset);

			real_t d = cp.distance_to(p_pos);
			if (d < closest_dist && d < grab_threshold) {
				closest_dist = d;
				closest = PosVertex(j, i, cp);
			}
		}
	}

	return closest;
}

AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {

	const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
	const real_t eps = grab_threshold * 2;
	const real_t eps2 = eps * eps;

	const int n_polygons = _get_polygon_count();
	const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();

	PosVertex closest;
	real_t closest_dist = 1e10;

	for (int j = 0; j < n_polygons; j++) {

		PoolVector<Vector2> points = _get_polygon(j);
		const Vector2 offset = _get_offset(j);
		const int n_points = points.size();
		const int n_segments = n_points - (_is_line() ? 1 : 0);

		for (int i = 0; i < n_segments; i++) {

			Vector2 segment[2] = { xform.xform(points[i] + offset),
				xform.xform(points[(i + 1) % n_points] + offset) };

			Vector2 cp = Geometry::get_closest_point_to_segment_2d(p_pos, segment);

			if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2)
				continue; //not valid to reuse point

			real_t d = cp.distance_to(p_pos);
			if (d < closest_dist && d < grab_threshold) {
				closest_dist = d;
				closest = PosVertex(j, i, cp);
			}
		}
	}

	return closest;
}

AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive) {

	canvas_item_editor = NULL;
	editor = p_editor;
	undo_redo = EditorNode::get_undo_redo();

	wip_active = false;
	edited_point = PosVertex();
	wip_destructive = p_wip_destructive;

	hover_point = Vertex();
	selected_point = Vertex();
	edge_point = PosVertex();

	add_child(memnew(VSeparator));
	button_create = memnew(ToolButton);
	add_child(button_create);
	button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
	button_create->set_toggle_mode(true);

	button_edit = memnew(ToolButton);
	add_child(button_edit);
	button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
	button_edit->set_toggle_mode(true);

	button_delete = memnew(ToolButton);
	add_child(button_delete);
	button_delete->connect("pressed", this, "_menu_option", varray(MODE_DELETE));
	button_delete->set_toggle_mode(true);

	create_resource = memnew(ConfirmationDialog);
	add_child(create_resource);
	create_resource->get_ok()->set_text(TTR("Create"));

	mode = MODE_EDIT;
}

void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {

	polygon_editor->edit(Object::cast_to<Node>(p_object));
}

bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {

	return p_object->is_class(klass);
}

void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {

	if (p_visible) {

		polygon_editor->show();
	} else {

		polygon_editor->hide();
		polygon_editor->edit(NULL);
	}
}

AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(EditorNode *p_node, AbstractPolygon2DEditor *p_polygon_editor, String p_class) :
		polygon_editor(p_polygon_editor),
		editor(p_node),
		klass(p_class) {
	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
	polygon_editor->hide();
}

AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
}