/*************************************************************************/ /* mesh_data_tool.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh_data_tool.h" void MeshDataTool::clear() { vertices.clear(); edges.clear(); faces.clear(); material = Ref<Material>(); format = 0; } Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) { ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER); Array arrays = p_mesh->surface_get_arrays(p_surface); ERR_FAIL_COND_V(arrays.empty(), ERR_INVALID_PARAMETER); PoolVector<Vector3> varray = arrays[Mesh::ARRAY_VERTEX]; int vcount = varray.size(); ERR_FAIL_COND_V(vcount == 0, ERR_INVALID_PARAMETER); clear(); format = p_mesh->surface_get_format(p_surface); material = p_mesh->surface_get_material(p_surface); PoolVector<Vector3>::Read vr = varray.read(); PoolVector<Vector3>::Read nr; if (arrays[Mesh::ARRAY_NORMAL].get_type() != Variant::NIL) nr = arrays[Mesh::ARRAY_NORMAL].operator PoolVector<Vector3>().read(); PoolVector<real_t>::Read ta; if (arrays[Mesh::ARRAY_TANGENT].get_type() != Variant::NIL) ta = arrays[Mesh::ARRAY_TANGENT].operator PoolVector<real_t>().read(); PoolVector<Vector2>::Read uv; if (arrays[Mesh::ARRAY_TEX_UV].get_type() != Variant::NIL) uv = arrays[Mesh::ARRAY_TEX_UV].operator PoolVector<Vector2>().read(); PoolVector<Vector2>::Read uv2; if (arrays[Mesh::ARRAY_TEX_UV2].get_type() != Variant::NIL) uv2 = arrays[Mesh::ARRAY_TEX_UV2].operator PoolVector<Vector2>().read(); PoolVector<Color>::Read col; if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL) col = arrays[Mesh::ARRAY_COLOR].operator PoolVector<Color>().read(); PoolVector<int>::Read bo; if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL) bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<int>().read(); PoolVector<real_t>::Read we; if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL) we = arrays[Mesh::ARRAY_WEIGHTS].operator PoolVector<real_t>().read(); vertices.resize(vcount); for (int i = 0; i < vcount; i++) { Vertex v; v.vertex = vr[i]; if (nr.ptr()) v.normal = nr[i]; if (ta.ptr()) v.tangent = Plane(ta[i * 4 + 0], ta[i * 4 + 1], ta[i * 4 + 2], ta[i * 4 + 3]); if (uv.ptr()) v.uv = uv[i]; if (uv2.ptr()) v.uv2 = uv2[i]; if (col.ptr()) v.color = col[i]; if (we.ptr()) { v.weights.push_back(we[i * 4 + 0]); v.weights.push_back(we[i * 4 + 1]); v.weights.push_back(we[i * 4 + 2]); v.weights.push_back(we[i * 4 + 3]); } if (bo.ptr()) { v.bones.push_back(bo[i * 4 + 0]); v.bones.push_back(bo[i * 4 + 1]); v.bones.push_back(bo[i * 4 + 2]); v.bones.push_back(bo[i * 4 + 3]); } vertices.write[i] = v; } PoolVector<int> indices; if (arrays[Mesh::ARRAY_INDEX].get_type() != Variant::NIL) { indices = arrays[Mesh::ARRAY_INDEX]; } else { //make code simpler indices.resize(vcount); PoolVector<int>::Write iw = indices.write(); for (int i = 0; i < vcount; i++) iw[i] = i; } int icount = indices.size(); PoolVector<int>::Read r = indices.read(); Map<Point2i, int> edge_indices; for (int i = 0; i < icount; i += 3) { Vertex *v[3] = { &vertices.write[r[i + 0]], &vertices.write[r[i + 1]], &vertices.write[r[i + 2]] }; int fidx = faces.size(); Face face; for (int j = 0; j < 3; j++) { face.v[j] = r[i + j]; Point2i edge(r[i + j], r[i + (j + 1) % 3]); if (edge.x > edge.y) { SWAP(edge.x, edge.y); } if (edge_indices.has(edge)) { face.edges[j] = edge_indices[edge]; } else { face.edges[j] = edge_indices.size(); edge_indices[edge] = face.edges[j]; Edge e; e.vertex[0] = edge.x; e.vertex[1] = edge.y; edges.push_back(e); v[j]->edges.push_back(face.edges[j]); v[(j + 1) % 3]->edges.push_back(face.edges[j]); } edges.write[face.edges[j]].faces.push_back(fidx); v[j]->faces.push_back(fidx); } faces.push_back(face); } return OK; } Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); Array arr; arr.resize(Mesh::ARRAY_MAX); int vcount = vertices.size(); PoolVector<Vector3> v; PoolVector<Vector3> n; PoolVector<real_t> t; PoolVector<Vector2> u; PoolVector<Vector2> u2; PoolVector<Color> c; PoolVector<int> b; PoolVector<real_t> w; PoolVector<int> in; { v.resize(vcount); PoolVector<Vector3>::Write vr = v.write(); PoolVector<Vector3>::Write nr; if (format & Mesh::ARRAY_FORMAT_NORMAL) { n.resize(vcount); nr = n.write(); } PoolVector<real_t>::Write ta; if (format & Mesh::ARRAY_FORMAT_TANGENT) { t.resize(vcount * 4); ta = t.write(); } PoolVector<Vector2>::Write uv; if (format & Mesh::ARRAY_FORMAT_TEX_UV) { u.resize(vcount); uv = u.write(); } PoolVector<Vector2>::Write uv2; if (format & Mesh::ARRAY_FORMAT_TEX_UV2) { u2.resize(vcount); uv2 = u2.write(); } PoolVector<Color>::Write col; if (format & Mesh::ARRAY_FORMAT_COLOR) { c.resize(vcount); col = c.write(); } PoolVector<int>::Write bo; if (format & Mesh::ARRAY_FORMAT_BONES) { b.resize(vcount * 4); bo = b.write(); } PoolVector<real_t>::Write we; if (format & Mesh::ARRAY_FORMAT_WEIGHTS) { w.resize(vcount * 4); we = w.write(); } for (int i = 0; i < vcount; i++) { const Vertex &vtx = vertices[i]; vr[i] = vtx.vertex; if (nr.ptr()) nr[i] = vtx.normal; if (ta.ptr()) { ta[i * 4 + 0] = vtx.tangent.normal.x; ta[i * 4 + 1] = vtx.tangent.normal.y; ta[i * 4 + 2] = vtx.tangent.normal.z; ta[i * 4 + 3] = vtx.tangent.d; } if (uv.ptr()) uv[i] = vtx.uv; if (uv2.ptr()) uv2[i] = vtx.uv2; if (col.ptr()) col[i] = vtx.color; if (we.ptr()) { we[i * 4 + 0] = vtx.weights[0]; we[i * 4 + 1] = vtx.weights[1]; we[i * 4 + 2] = vtx.weights[2]; we[i * 4 + 3] = vtx.weights[3]; } if (bo.ptr()) { bo[i * 4 + 0] = vtx.bones[0]; bo[i * 4 + 1] = vtx.bones[1]; bo[i * 4 + 2] = vtx.bones[2]; bo[i * 4 + 3] = vtx.bones[3]; } } int fc = faces.size(); in.resize(fc * 3); PoolVector<int>::Write iw = in.write(); for (int i = 0; i < fc; i++) { iw[i * 3 + 0] = faces[i].v[0]; iw[i * 3 + 1] = faces[i].v[1]; iw[i * 3 + 2] = faces[i].v[2]; } } arr[Mesh::ARRAY_VERTEX] = v; arr[Mesh::ARRAY_INDEX] = in; if (n.size()) arr[Mesh::ARRAY_NORMAL] = n; if (c.size()) arr[Mesh::ARRAY_COLOR] = c; if (u.size()) arr[Mesh::ARRAY_TEX_UV] = u; if (u2.size()) arr[Mesh::ARRAY_TEX_UV2] = u2; if (t.size()) arr[Mesh::ARRAY_TANGENT] = t; if (b.size()) arr[Mesh::ARRAY_BONES] = b; if (w.size()) arr[Mesh::ARRAY_WEIGHTS] = w; Ref<ArrayMesh> ncmesh = p_mesh; int sc = ncmesh->get_surface_count(); ncmesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr); ncmesh->surface_set_material(sc, material); return OK; } int MeshDataTool::get_format() const { return format; } int MeshDataTool::get_vertex_count() const { return vertices.size(); } int MeshDataTool::get_edge_count() const { return edges.size(); } int MeshDataTool::get_face_count() const { return faces.size(); } Vector3 MeshDataTool::get_vertex(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector3()); return vertices[p_idx].vertex; } void MeshDataTool::set_vertex(int p_idx, const Vector3 &p_vertex) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].vertex = p_vertex; } Vector3 MeshDataTool::get_vertex_normal(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector3()); return vertices[p_idx].normal; } void MeshDataTool::set_vertex_normal(int p_idx, const Vector3 &p_normal) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].normal = p_normal; format |= Mesh::ARRAY_FORMAT_NORMAL; } Plane MeshDataTool::get_vertex_tangent(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Plane()); return vertices[p_idx].tangent; } void MeshDataTool::set_vertex_tangent(int p_idx, const Plane &p_tangent) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].tangent = p_tangent; format |= Mesh::ARRAY_FORMAT_TANGENT; } Vector2 MeshDataTool::get_vertex_uv(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector2()); return vertices[p_idx].uv; } void MeshDataTool::set_vertex_uv(int p_idx, const Vector2 &p_uv) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].uv = p_uv; format |= Mesh::ARRAY_FORMAT_TEX_UV; } Vector2 MeshDataTool::get_vertex_uv2(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector2()); return vertices[p_idx].uv2; } void MeshDataTool::set_vertex_uv2(int p_idx, const Vector2 &p_uv2) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].uv2 = p_uv2; format |= Mesh::ARRAY_FORMAT_TEX_UV2; } Color MeshDataTool::get_vertex_color(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Color()); return vertices[p_idx].color; } void MeshDataTool::set_vertex_color(int p_idx, const Color &p_color) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].color = p_color; format |= Mesh::ARRAY_FORMAT_COLOR; } Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector<int>()); return vertices[p_idx].bones; } void MeshDataTool::set_vertex_bones(int p_idx, const Vector<int> &p_bones) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].bones = p_bones; format |= Mesh::ARRAY_FORMAT_BONES; } Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector<float>()); return vertices[p_idx].weights; } void MeshDataTool::set_vertex_weights(int p_idx, const Vector<float> &p_weights) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].weights = p_weights; format |= Mesh::ARRAY_FORMAT_WEIGHTS; } Variant MeshDataTool::get_vertex_meta(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Variant()); return vertices[p_idx].meta; } void MeshDataTool::set_vertex_meta(int p_idx, const Variant &p_meta) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].meta = p_meta; } Vector<int> MeshDataTool::get_vertex_edges(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector<int>()); return vertices[p_idx].edges; } Vector<int> MeshDataTool::get_vertex_faces(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector<int>()); return vertices[p_idx].faces; } int MeshDataTool::get_edge_vertex(int p_edge, int p_vertex) const { ERR_FAIL_INDEX_V(p_edge, edges.size(), -1); ERR_FAIL_INDEX_V(p_vertex, 2, -1); return edges[p_edge].vertex[p_vertex]; } Vector<int> MeshDataTool::get_edge_faces(int p_edge) const { ERR_FAIL_INDEX_V(p_edge, edges.size(), Vector<int>()); return edges[p_edge].faces; } Variant MeshDataTool::get_edge_meta(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, edges.size(), Variant()); return edges[p_idx].meta; } void MeshDataTool::set_edge_meta(int p_idx, const Variant &p_meta) { ERR_FAIL_INDEX(p_idx, edges.size()); edges.write[p_idx].meta = p_meta; } int MeshDataTool::get_face_vertex(int p_face, int p_vertex) const { ERR_FAIL_INDEX_V(p_face, faces.size(), -1); ERR_FAIL_INDEX_V(p_vertex, 3, -1); return faces[p_face].v[p_vertex]; } int MeshDataTool::get_face_edge(int p_face, int p_vertex) const { ERR_FAIL_INDEX_V(p_face, faces.size(), -1); ERR_FAIL_INDEX_V(p_vertex, 3, -1); return faces[p_face].edges[p_vertex]; } Variant MeshDataTool::get_face_meta(int p_face) const { ERR_FAIL_INDEX_V(p_face, faces.size(), Variant()); return faces[p_face].meta; } void MeshDataTool::set_face_meta(int p_face, const Variant &p_meta) { ERR_FAIL_INDEX(p_face, faces.size()); faces.write[p_face].meta = p_meta; } Vector3 MeshDataTool::get_face_normal(int p_face) const { ERR_FAIL_INDEX_V(p_face, faces.size(), Vector3()); Vector3 v0 = vertices[faces[p_face].v[0]].vertex; Vector3 v1 = vertices[faces[p_face].v[1]].vertex; Vector3 v2 = vertices[faces[p_face].v[2]].vertex; return Plane(v0, v1, v2).normal; } Ref<Material> MeshDataTool::get_material() const { return material; } void MeshDataTool::set_material(const Ref<Material> &p_material) { material = p_material; } void MeshDataTool::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &MeshDataTool::clear); ClassDB::bind_method(D_METHOD("create_from_surface", "mesh", "surface"), &MeshDataTool::create_from_surface); ClassDB::bind_method(D_METHOD("commit_to_surface", "mesh"), &MeshDataTool::commit_to_surface); ClassDB::bind_method(D_METHOD("get_format"), &MeshDataTool::get_format); ClassDB::bind_method(D_METHOD("get_vertex_count"), &MeshDataTool::get_vertex_count); ClassDB::bind_method(D_METHOD("get_edge_count"), &MeshDataTool::get_edge_count); ClassDB::bind_method(D_METHOD("get_face_count"), &MeshDataTool::get_face_count); ClassDB::bind_method(D_METHOD("set_vertex", "idx", "vertex"), &MeshDataTool::set_vertex); ClassDB::bind_method(D_METHOD("get_vertex", "idx"), &MeshDataTool::get_vertex); ClassDB::bind_method(D_METHOD("set_vertex_normal", "idx", "normal"), &MeshDataTool::set_vertex_normal); ClassDB::bind_method(D_METHOD("get_vertex_normal", "idx"), &MeshDataTool::get_vertex_normal); ClassDB::bind_method(D_METHOD("set_vertex_tangent", "idx", "tangent"), &MeshDataTool::set_vertex_tangent); ClassDB::bind_method(D_METHOD("get_vertex_tangent", "idx"), &MeshDataTool::get_vertex_tangent); ClassDB::bind_method(D_METHOD("set_vertex_uv", "idx", "uv"), &MeshDataTool::set_vertex_uv); ClassDB::bind_method(D_METHOD("get_vertex_uv", "idx"), &MeshDataTool::get_vertex_uv); ClassDB::bind_method(D_METHOD("set_vertex_uv2", "idx", "uv2"), &MeshDataTool::set_vertex_uv2); ClassDB::bind_method(D_METHOD("get_vertex_uv2", "idx"), &MeshDataTool::get_vertex_uv2); ClassDB::bind_method(D_METHOD("set_vertex_color", "idx", "color"), &MeshDataTool::set_vertex_color); ClassDB::bind_method(D_METHOD("get_vertex_color", "idx"), &MeshDataTool::get_vertex_color); ClassDB::bind_method(D_METHOD("set_vertex_bones", "idx", "bones"), &MeshDataTool::set_vertex_bones); ClassDB::bind_method(D_METHOD("get_vertex_bones", "idx"), &MeshDataTool::get_vertex_bones); ClassDB::bind_method(D_METHOD("set_vertex_weights", "idx", "weights"), &MeshDataTool::set_vertex_weights); ClassDB::bind_method(D_METHOD("get_vertex_weights", "idx"), &MeshDataTool::get_vertex_weights); ClassDB::bind_method(D_METHOD("set_vertex_meta", "idx", "meta"), &MeshDataTool::set_vertex_meta); ClassDB::bind_method(D_METHOD("get_vertex_meta", "idx"), &MeshDataTool::get_vertex_meta); ClassDB::bind_method(D_METHOD("get_vertex_edges", "idx"), &MeshDataTool::get_vertex_edges); ClassDB::bind_method(D_METHOD("get_vertex_faces", "idx"), &MeshDataTool::get_vertex_faces); ClassDB::bind_method(D_METHOD("get_edge_vertex", "idx", "vertex"), &MeshDataTool::get_edge_vertex); ClassDB::bind_method(D_METHOD("get_edge_faces", "idx"), &MeshDataTool::get_edge_faces); ClassDB::bind_method(D_METHOD("set_edge_meta", "idx", "meta"), &MeshDataTool::set_edge_meta); ClassDB::bind_method(D_METHOD("get_edge_meta", "idx"), &MeshDataTool::get_edge_meta); ClassDB::bind_method(D_METHOD("get_face_vertex", "idx", "vertex"), &MeshDataTool::get_face_vertex); ClassDB::bind_method(D_METHOD("get_face_edge", "idx", "edge"), &MeshDataTool::get_face_edge); ClassDB::bind_method(D_METHOD("set_face_meta", "idx", "meta"), &MeshDataTool::set_face_meta); ClassDB::bind_method(D_METHOD("get_face_meta", "idx"), &MeshDataTool::get_face_meta); ClassDB::bind_method(D_METHOD("get_face_normal", "idx"), &MeshDataTool::get_face_normal); ClassDB::bind_method(D_METHOD("set_material", "material"), &MeshDataTool::set_material); ClassDB::bind_method(D_METHOD("get_material"), &MeshDataTool::get_material); } MeshDataTool::MeshDataTool() { clear(); }