/**************************************************************************/ /* editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_plugin.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_dock_manager.h" #include "editor/editor_file_system.h" #include "editor/editor_inspector.h" #include "editor/editor_interface.h" #include "editor/editor_node.h" #include "editor/editor_translation_parser.h" #include "editor/editor_undo_redo_manager.h" #include "editor/export/editor_export.h" #include "editor/gui/editor_title_bar.h" #include "editor/import/3d/resource_importer_scene.h" #include "editor/import/editor_import_plugin.h" #include "editor/inspector_dock.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_resource_conversion_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/project_settings_editor.h" #include "editor/scene_tree_dock.h" #include "scene/3d/camera_3d.h" #include "scene/gui/popup_menu.h" #include "scene/resources/image_texture.h" #include "servers/rendering_server.h" void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref