<?xml version="1.0" encoding="UTF-8" ?> <class name="RDUniform" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Shader uniform (used by [RenderingDevice]). </brief_description> <description> This object is used by [RenderingDevice]. </description> <tutorials> </tutorials> <methods> <method name="add_id"> <return type="void" /> <param index="0" name="id" type="RID" /> <description> Binds the given id to the uniform. The data associated with the id is then used when the uniform is passed to a shader. </description> </method> <method name="clear_ids"> <return type="void" /> <description> Unbinds all ids currently bound to the uniform. </description> </method> <method name="get_ids" qualifiers="const"> <return type="RID[]" /> <description> Returns an array of all ids currently bound to the uniform. </description> </method> </methods> <members> <member name="binding" type="int" setter="set_binding" getter="get_binding" default="0"> The uniform's binding. </member> <member name="uniform_type" type="int" setter="set_uniform_type" getter="get_uniform_type" enum="RenderingDevice.UniformType" default="3"> The uniform's data type. </member> </members> </class>