/*************************************************************************/ /* memory_pool_static.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MEMORY_POOL_STATIC_H #define MEMORY_POOL_STATIC_H #include #include "core/typedefs.h" /** @author Juan Linietsky */ class MemoryPoolStatic { private: static MemoryPoolStatic *singleton; public: static MemoryPoolStatic *get_singleton(); virtual void *alloc(size_t p_bytes, const char *p_description) = 0; ///< Pointer in p_description shold be to a const char const like "hello" virtual void *realloc(void *p_memory, size_t p_bytes) = 0; ///< Pointer in p_description shold be to a const char const like "hello" virtual void free(void *p_ptr) = 0; ///< Pointer in p_description shold be to a const char const virtual size_t get_available_mem() const = 0; virtual size_t get_total_usage() = 0; virtual size_t get_max_usage() = 0; /* Most likely available only if memory debugger was compiled in */ virtual int get_alloc_count() = 0; virtual void *get_alloc_ptr(int p_alloc_idx) = 0; virtual const char *get_alloc_description(int p_alloc_idx) = 0; virtual size_t get_alloc_size(int p_alloc_idx) = 0; virtual void dump_mem_to_file(const char *p_file) = 0; MemoryPoolStatic(); virtual ~MemoryPoolStatic(); }; #endif