/*************************************************************************/
/*  room_group.h                                                         */
/*************************************************************************/
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#ifndef ROOM_GROUP_H
#define ROOM_GROUP_H

#include "core/rid.h"
#include "spatial.h"

class Room;

class RoomGroup : public Spatial {
	GDCLASS(RoomGroup, Spatial);

	friend class RoomManager;

	RID _room_group_rid;

public:
	RoomGroup();
	~RoomGroup();

	void add_room(Room *p_room);

	void set_roomgroup_priority(int p_priority) {
		_settings_priority = p_priority;
		_changed();
	}
	int get_roomgroup_priority() const { return _settings_priority; }

	String get_configuration_warning() const;

private:
	void clear();
	void _changed();

	// roomgroup ID during conversion
	int _roomgroup_ID;

	// the roomgroup can be used to set a number of rooms to a different priority
	// to allow a group of rooms WITHIN another room / rooms.
	// This is for e.g. buildings on landscape.
	int _settings_priority = 0;

	// makes sure lrooms are not converted more than once per
	// call to rooms_convert
	int _conversion_tick = -1;

protected:
	static void _bind_methods();
	void _notification(int p_what);
};

#endif // ROOM_GROUP_H