#ifndef SKIN_H #define SKIN_H #include "core/resource.h" class Skin : public Resource { GDCLASS(Skin, Resource) struct Bind { int bone; Transform pose; }; Vector binds; Bind *binds_ptr; int bind_count; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); public: void set_bind_count(int p_size); inline int get_bind_count() const { return bind_count; } void add_bind(int p_bone, const Transform &p_pose); void set_bind_bone(int p_index, int p_bone); void set_bind_pose(int p_index, const Transform &p_pose); inline int get_bind_bone(int p_index) const { #ifdef DEBUG_ENABLED ERR_FAIL_INDEX_V(p_index, bind_count, -1); #endif return binds_ptr[p_index].bone; } inline Transform get_bind_pose(int p_index) const { #ifdef DEBUG_ENABLED ERR_FAIL_INDEX_V(p_index, bind_count, Transform()); #endif return binds_ptr[p_index].pose; } void clear_binds(); Skin(); }; #endif // SKIN_H