<?xml version="1.0" encoding="UTF-8" ?> <class name="RectangleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 2D rectangle shape used for physics collision. </brief_description> <description> A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D]. [b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D]. </description> <tutorials> <link title="2D Pong Demo">https://godotengine.org/asset-library/asset/2728</link> <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/2719</link> </tutorials> <members> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(20, 20)"> The rectangle's width and height. </member> </members> </class>