<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFMesh" inherits="Resource" version="4.0"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array( )"> </member> <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> </member> </members> <constants> </constants> </class>