/*************************************************************************/ /* java_godot_wrapper.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // note, swapped java and godot around in the file name so all the java // wrappers are together #ifndef JAVA_GODOT_WRAPPER_H #define JAVA_GODOT_WRAPPER_H #include #include #include "core/list.h" #include "string_android.h" // Class that makes functions in java/src/org/godotengine/godot/Godot.java callable from C++ class GodotJavaWrapper { private: jobject godot_instance; jobject activity; jclass godot_class; jclass activity_class; jmethodID _on_video_init = 0; jmethodID _create_offscreen_gl = 0; jmethodID _destroy_offscreen_gl = 0; jmethodID _set_offscreen_gl_current = 0; jmethodID _restart = 0; jmethodID _finish = 0; jmethodID _set_keep_screen_on = 0; jmethodID _alert = 0; jmethodID _get_GLES_version_code = 0; jmethodID _get_clipboard = 0; jmethodID _set_clipboard = 0; jmethodID _has_clipboard = 0; jmethodID _request_permission = 0; jmethodID _request_permissions = 0; jmethodID _get_granted_permissions = 0; jmethodID _init_input_devices = 0; jmethodID _get_surface = 0; jmethodID _is_activity_resumed = 0; jmethodID _vibrate = 0; jmethodID _get_input_fallback_mapping = 0; jmethodID _on_godot_setup_completed = 0; jmethodID _on_godot_main_loop_started = 0; jmethodID _get_class_loader = 0; jmethodID _create_new_godot_instance = 0; public: GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_godot_instance); ~GodotJavaWrapper(); jobject get_activity(); jobject get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env = NULL); jobject get_class_loader(); void gfx_init(bool gl2); bool create_offscreen_gl(JNIEnv *p_env); void destroy_offscreen_gl(JNIEnv *p_env); void set_offscreen_gl_current(JNIEnv *p_env, bool p_current); void on_video_init(JNIEnv *p_env = NULL); void on_godot_setup_completed(JNIEnv *p_env = NULL); void on_godot_main_loop_started(JNIEnv *p_env = NULL); void restart(JNIEnv *p_env = NULL); void force_quit(JNIEnv *p_env = NULL); void set_keep_screen_on(bool p_enabled); void alert(const String &p_message, const String &p_title); int get_gles_version_code(); bool has_get_clipboard(); String get_clipboard(); bool has_set_clipboard(); void set_clipboard(const String &p_text); bool has_has_clipboard(); bool has_clipboard(); bool request_permission(const String &p_name); bool request_permissions(); Vector get_granted_permissions() const; void init_input_devices(); jobject get_surface(); bool is_activity_resumed(); void vibrate(int p_duration_ms); String get_input_fallback_mapping(); void create_new_godot_instance(List args); }; #endif /* !JAVA_GODOT_WRAPPER_H */