/*************************************************************************/ /* compression.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef COMPRESSION_H #define COMPRESSION_H #include "core/pool_vector.h" #include "core/typedefs.h" class Compression { public: static int zlib_level; static int gzip_level; static int zstd_level; static bool zstd_long_distance_matching; static int zstd_window_log_size; static int gzip_chunk; enum Mode { MODE_FASTLZ, MODE_DEFLATE, MODE_ZSTD, MODE_GZIP }; static int compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD); static int get_max_compressed_buffer_size(int p_src_size, Mode p_mode = MODE_ZSTD); static int decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD); static int decompress_dynamic(PoolVector *p_dst, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode); }; #endif // COMPRESSION_H