/**************************************************************************/ /* collision_shape_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "collision_shape_2d.h" #include "scene/2d/physics/area_2d.h" #include "scene/2d/physics/collision_object_2d.h" #include "scene/resources/2d/concave_polygon_shape_2d.h" #include "scene/resources/2d/convex_polygon_shape_2d.h" void CollisionShape2D::_shape_changed() { queue_redraw(); } void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) { collision_object->shape_owner_set_transform(owner_id, get_transform()); if (p_xform_only) { return; } collision_object->shape_owner_set_disabled(owner_id, disabled); collision_object->shape_owner_set_one_way_collision(owner_id, one_way_collision); collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } Color CollisionShape2D::_get_default_debug_color() const { SceneTree *st = SceneTree::get_singleton(); return st ? st->get_debug_collisions_color() : Color(); } void CollisionShape2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PARENTED: { collision_object = Object::cast_to(get_parent()); if (collision_object) { owner_id = collision_object->create_shape_owner(this); if (shape.is_valid()) { collision_object->shape_owner_add_shape(owner_id, shape); } _update_in_shape_owner(); } } break; case NOTIFICATION_ENTER_TREE: { if (collision_object) { _update_in_shape_owner(); } } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (collision_object) { _update_in_shape_owner(true); } } break; case NOTIFICATION_UNPARENTED: { if (collision_object) { collision_object->remove_shape_owner(owner_id); } owner_id = 0; collision_object = nullptr; } break; case NOTIFICATION_DRAW: { ERR_FAIL_COND(!is_inside_tree()); if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } if (!shape.is_valid()) { break; } rect = Rect2(); Color draw_col = debug_color; if (disabled) { float g = draw_col.get_v(); draw_col.r = g; draw_col.g = g; draw_col.b = g; draw_col.a *= 0.5; } shape->draw(get_canvas_item(), draw_col); rect = shape->get_rect(); rect = rect.grow(3); if (one_way_collision) { // Draw an arrow indicating the one-way collision direction draw_col = debug_color.inverted(); if (disabled) { draw_col = draw_col.darkened(0.25); } Vector2 line_to(0, 20); draw_line(Vector2(), line_to, draw_col, 2); real_t tsize = 8; Vector pts{ line_to + Vector2(0, tsize), line_to + Vector2(Math_SQRT12 * tsize, 0), line_to + Vector2(-Math_SQRT12 * tsize, 0) }; Vector cols{ draw_col, draw_col, draw_col }; draw_primitive(pts, cols, Vector()); } } break; } } void CollisionShape2D::set_shape(const Ref &p_shape) { if (p_shape == shape) { return; } if (shape.is_valid()) { shape->disconnect_changed(callable_mp(this, &CollisionShape2D::_shape_changed)); } shape = p_shape; queue_redraw(); if (collision_object) { collision_object->shape_owner_clear_shapes(owner_id); if (shape.is_valid()) { collision_object->shape_owner_add_shape(owner_id, shape); } _update_in_shape_owner(); } if (shape.is_valid()) { shape->connect_changed(callable_mp(this, &CollisionShape2D::_shape_changed)); } update_configuration_warnings(); } Ref CollisionShape2D::get_shape() const { return shape; } bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { if (!shape.is_valid()) { return false; } return shape->_edit_is_selected_on_click(p_point, p_tolerance); } PackedStringArray CollisionShape2D::get_configuration_warnings() const { PackedStringArray warnings = Node2D::get_configuration_warnings(); CollisionObject2D *col_object = Object::cast_to(get_parent()); if (col_object == nullptr) { warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node.\nPlease only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.")); } if (!shape.is_valid()) { warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!")); } if (one_way_collision && Object::cast_to(col_object)) { warnings.push_back(RTR("The One Way Collision property will be ignored when the collision object is an Area2D.")); } Ref convex = shape; Ref concave = shape; if (convex.is_valid() || concave.is_valid()) { warnings.push_back(RTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.")); } return warnings; } void CollisionShape2D::set_disabled(bool p_disabled) { disabled = p_disabled; queue_redraw(); if (collision_object) { collision_object->shape_owner_set_disabled(owner_id, p_disabled); } } bool CollisionShape2D::is_disabled() const { return disabled; } void CollisionShape2D::set_one_way_collision(bool p_enable) { one_way_collision = p_enable; queue_redraw(); if (collision_object) { collision_object->shape_owner_set_one_way_collision(owner_id, p_enable); } update_configuration_warnings(); } bool CollisionShape2D::is_one_way_collision_enabled() const { return one_way_collision; } void CollisionShape2D::set_one_way_collision_margin(real_t p_margin) { one_way_collision_margin = p_margin; if (collision_object) { collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } } real_t CollisionShape2D::get_one_way_collision_margin() const { return one_way_collision_margin; } void CollisionShape2D::set_debug_color(const Color &p_color) { debug_color = p_color; queue_redraw(); } Color CollisionShape2D::get_debug_color() const { return debug_color; } bool CollisionShape2D::_property_can_revert(const StringName &p_name) const { if (p_name == "debug_color") { return true; } return false; } bool CollisionShape2D::_property_get_revert(const StringName &p_name, Variant &r_property) const { if (p_name == "debug_color") { r_property = _get_default_debug_color(); return true; } return false; } void CollisionShape2D::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "debug_color") { if (debug_color == _get_default_debug_color()) { p_property.usage = PROPERTY_USAGE_DEFAULT & ~PROPERTY_USAGE_STORAGE; } else { p_property.usage = PROPERTY_USAGE_DEFAULT; } } } void CollisionShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape); ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled); ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision); ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled); ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin); ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin); ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape2D::set_debug_color); ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape2D::get_debug_color); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color"); // Default value depends on a project setting, override for doc generation purposes. ADD_PROPERTY_DEFAULT("debug_color", Color()); } CollisionShape2D::CollisionShape2D() { set_notify_local_transform(true); set_hide_clip_children(true); debug_color = _get_default_debug_color(); }