/*************************************************************************/ /* mutex_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mutex_windows.h" #include "os/memory.h" #ifdef WINDOWS_ENABLED void MutexWindows::lock() { #ifdef WINDOWS_USE_MUTEX WaitForSingleObject(mutex, INFINITE); #else EnterCriticalSection(&mutex); #endif } void MutexWindows::unlock() { #ifdef WINDOWS_USE_MUTEX ReleaseMutex(mutex); #else LeaveCriticalSection(&mutex); #endif } Error MutexWindows::try_lock() { #ifdef WINDOWS_USE_MUTEX return (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT) ? ERR_BUSY : OK; #else if (TryEnterCriticalSection(&mutex)) return OK; else return ERR_BUSY; #endif } Mutex *MutexWindows::create_func_windows(bool p_recursive) { return memnew(MutexWindows); } void MutexWindows::make_default() { create_func = create_func_windows; } MutexWindows::MutexWindows() { #ifdef WINDOWS_USE_MUTEX mutex = CreateMutex(NULL, FALSE, NULL); #else #ifdef WINRT_ENABLED InitializeCriticalSectionEx(&mutex, 0, 0); #else InitializeCriticalSection(&mutex); #endif #endif } MutexWindows::~MutexWindows() { #ifdef WINDOWS_USE_MUTEX CloseHandle(mutex); #else DeleteCriticalSection(&mutex); #endif } #endif