/*************************************************************************/ /* remote_transform_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "remote_transform_2d.h" #include "scene/scene_string_names.h" void RemoteTransform2D::_update_cache() { cache = 0; if (has_node(remote_node)) { Node *node = get_node(remote_node); if (!node || this == node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) { return; } cache = node->get_instance_ID(); } } void RemoteTransform2D::_update_remote() { if (!is_inside_tree()) return; if (!cache) return; Object *obj = ObjectDB::get_instance(cache); if (!obj) return; Node2D *n = obj->cast_to(); if (!n) return; if (!n->is_inside_tree()) return; //todo make faster n->set_global_transform(get_global_transform()); } void RemoteTransform2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { _update_cache(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (!is_inside_tree()) break; if (cache) { _update_remote(); } } break; } } void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) { remote_node = p_remote_node; if (is_inside_tree()) _update_cache(); update_configuration_warning(); } NodePath RemoteTransform2D::get_remote_node() const { return remote_node; } String RemoteTransform2D::get_configuration_warning() const { if (!has_node(remote_node) || !get_node(remote_node) || !get_node(remote_node)->cast_to()) { return TTR("Path property must point to a valid Node2D node to work."); } return String(); } void RemoteTransform2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_remote_node", "path"), &RemoteTransform2D::set_remote_node); ObjectTypeDB::bind_method(_MD("get_remote_node"), &RemoteTransform2D::get_remote_node); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), _SCS("set_remote_node"), _SCS("get_remote_node")); } RemoteTransform2D::RemoteTransform2D() { cache = 0; }