/*************************************************************************/ /* baked_light_instance.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BAKED_LIGHT_INSTANCE_H #define BAKED_LIGHT_INSTANCE_H #include "scene/3d/visual_instance.h" #include "scene/resources/baked_light.h" class BakedLightBaker; class BakedLightInstance : public VisualInstance { OBJ_TYPE(BakedLightInstance, VisualInstance); Ref baked_light; protected: static void _bind_methods(); public: RID get_baked_light_instance() const; void set_baked_light(const Ref &baked_light); Ref get_baked_light() const; virtual AABB get_aabb() const; virtual DVector get_faces(uint32_t p_usage_flags) const; String get_configuration_warning() const; BakedLightInstance(); }; class BakedLightSampler : public VisualInstance { OBJ_TYPE(BakedLightSampler, VisualInstance); public: enum Param { PARAM_RADIUS = VS::BAKED_LIGHT_SAMPLER_RADIUS, PARAM_STRENGTH = VS::BAKED_LIGHT_SAMPLER_STRENGTH, PARAM_ATTENUATION = VS::BAKED_LIGHT_SAMPLER_ATTENUATION, PARAM_DETAIL_RATIO = VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO, PARAM_MAX = VS::BAKED_LIGHT_SAMPLER_MAX }; protected: RID base; float params[PARAM_MAX]; int resolution; static void _bind_methods(); public: virtual AABB get_aabb() const; virtual DVector get_faces(uint32_t p_usage_flags) const; void set_param(Param p_param, float p_value); float get_param(Param p_param) const; void set_resolution(int p_resolution); int get_resolution() const; BakedLightSampler(); ~BakedLightSampler(); }; VARIANT_ENUM_CAST(BakedLightSampler::Param); #endif // BAKED_LIGHT_H