/*************************************************************************/ /* sample_player.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sample_player.h" #include "servers/audio_server.h" bool SamplePlayer::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "play/play") { if (library.is_valid()) { String what = p_value; if (what == "") stop_all(); else play(what); played_back = what; } } else if (name == "config/samples") set_sample_library(p_value); else if (name == "config/polyphony") set_polyphony(p_value); else if (name.begins_with("default/")) { String what = name.right(8); if (what == "volume_db") set_default_volume_db(p_value); else if (what == "pitch_scale") set_default_pitch_scale(p_value); else if (what == "pan") _default.pan = p_value; else if (what == "depth") _default.depth = p_value; else if (what == "height") _default.height = p_value; else if (what == "filter/type") _default.filter_type = FilterType(p_value.operator int()); else if (what == "filter/cutoff") _default.filter_cutoff = p_value; else if (what == "filter/resonance") _default.filter_resonance = p_value; else if (what == "filter/gain") _default.filter_gain = p_value; else if (what == "reverb_room") _default.reverb_room = ReverbRoomType(p_value.operator int()); else if (what == "reverb_send") _default.reverb_send = p_value; else if (what == "chorus_send") _default.chorus_send = p_value; else return false; } else return false; return true; } bool SamplePlayer::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name == "play/play") { r_ret = played_back; } else if (name == "config/polyphony") { r_ret = get_polyphony(); } else if (name == "config/samples") { r_ret = get_sample_library(); } else if (name.begins_with("default/")) { String what = name.right(8); if (what == "volume_db") r_ret = get_default_volume_db(); else if (what == "pitch_scale") r_ret = get_default_pitch_scale(); else if (what == "pan") r_ret = _default.pan; else if (what == "depth") r_ret = _default.depth; else if (what == "height") r_ret = _default.height; else if (what == "filter/type") r_ret = _default.filter_type; else if (what == "filter/cutoff") r_ret = _default.filter_cutoff; else if (what == "filter/resonance") r_ret = _default.filter_resonance; else if (what == "filter/gain") r_ret = _default.filter_gain; else if (what == "reverb_room") r_ret = _default.reverb_room; else if (what == "reverb_send") r_ret = _default.reverb_send; else if (what == "chorus_send") r_ret = _default.chorus_send; else return false; } else return false; return true; } void SamplePlayer::_get_property_list(List *p_list) const { String en = ""; if (library.is_valid()) { List samples; Ref ncl = library; ncl->get_sample_list(&samples); for (List::Element *E = samples.front(); E; E = E->next()) { en += ","; en += E->get(); } } p_list->push_back(PropertyInfo(Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER)); p_list->push_back(PropertyInfo(Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,256,1")); p_list->push_back(PropertyInfo(Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE, "SampleLibrary")); p_list->push_back(PropertyInfo(Variant::REAL, "default/volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "default/pitch_scale", PROPERTY_HINT_RANGE, "0.01,48,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "default/pan", PROPERTY_HINT_RANGE, "-1,1,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "default/depth", PROPERTY_HINT_RANGE, "-1,1,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "default/height", PROPERTY_HINT_RANGE, "-1,1,0.01")); p_list->push_back(PropertyInfo(Variant::INT, "default/filter/type", PROPERTY_HINT_ENUM, "Disabled,Lowpass,Bandpass,Highpass,Notch,Peak,BandLimit,LowShelf,HighShelf")); p_list->push_back(PropertyInfo(Variant::REAL, "default/filter/cutoff", PROPERTY_HINT_RANGE, "20,16384.0,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "default/filter/resonance", PROPERTY_HINT_RANGE, "0,4,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "default/filter/gain", PROPERTY_HINT_RANGE, "0,2,0.01")); p_list->push_back(PropertyInfo(Variant::INT, "default/reverb_room", PROPERTY_HINT_ENUM, "Small,Medium,Large,Hall")); p_list->push_back(PropertyInfo(Variant::REAL, "default/reverb_send", PROPERTY_HINT_RANGE, "0,1,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "default/chorus_send", PROPERTY_HINT_RANGE, "0,1,0.01")); } SamplePlayer::Voice::Voice() { voice = AudioServer::get_singleton()->voice_create(); clear(); } void SamplePlayer::Voice::clear() { check = 0; mix_rate = 44100; volume = 1; pan = 0; pan_depth = 0; pan_height = 0; filter_type = FILTER_NONE; filter_cutoff = 0; filter_resonance = 0; chorus_send = 0; reverb_room = REVERB_HALL; reverb_send = 0; active = false; priority = 0; } SamplePlayer::Voice::~Voice() { AudioServer::get_singleton()->free(voice); } void SamplePlayer::set_polyphony(int p_voice_count) { ERR_FAIL_COND(p_voice_count < 1 || p_voice_count > 0xFFFE); voices.resize(p_voice_count); } int SamplePlayer::get_polyphony() const { return voices.size(); } SamplePlayer::VoiceID SamplePlayer::play(const String &p_name, bool unique) { if (library.is_null()) return INVALID_VOICE_ID; ERR_FAIL_COND_V(!library->has_sample(p_name), INVALID_VOICE_ID); Ref sample = library->get_sample(p_name); float vol_change = library->sample_get_volume_db(p_name); float pitch_change = library->sample_get_pitch_scale(p_name); int priority = library->sample_get_priority(p_name); last_check++; const int num_voices = voices.size(); bool free_found = false; int lowest_priority_voice = -1; int lowest_priority = 0x7FFFFFFF; for (int i = 0; i < num_voices; i++) { const int candidate = (last_id + 1 + i) % num_voices; const Voice &v = voices[candidate]; if (!(v.active && AudioServer::get_singleton()->voice_is_active(v.voice))) { free_found = true; last_id = candidate; break; } if (v.priority <= lowest_priority) { lowest_priority = v.priority; lowest_priority_voice = candidate; } } if (!free_found) { if (lowest_priority > priority) { return INVALID_VOICE_ID; } else { last_id = lowest_priority_voice; } } Voice &v = voices[last_id]; v.clear(); v.priority = priority; v.mix_rate = sample->get_mix_rate() * (_default.pitch_scale * pitch_change); v.sample_mix_rate = sample->get_mix_rate(); v.check = last_check; v.volume = Math::db2linear(_default.volume_db + vol_change); v.pan = _default.pan; v.pan_depth = _default.depth; v.pan_height = _default.height; v.filter_type = _default.filter_type; v.filter_cutoff = _default.filter_cutoff; v.filter_resonance = _default.filter_resonance; v.filter_gain = _default.filter_gain; v.chorus_send = _default.chorus_send; v.reverb_room = _default.reverb_room; v.reverb_send = _default.reverb_send; AudioServer::get_singleton()->voice_play(v.voice, sample->get_rid()); AudioServer::get_singleton()->voice_set_mix_rate(v.voice, v.mix_rate); AudioServer::get_singleton()->voice_set_volume(v.voice, v.volume); AudioServer::get_singleton()->voice_set_pan(v.voice, v.pan, v.pan_depth, v.pan_height); AudioServer::get_singleton()->voice_set_filter(v.voice, (AudioServer::FilterType)v.filter_type, v.filter_cutoff, v.filter_resonance, v.filter_gain); AudioServer::get_singleton()->voice_set_chorus(v.voice, v.chorus_send); AudioServer::get_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)v.reverb_room, v.reverb_send); v.active = true; if (unique) { for (int i = 0; i < voices.size(); i++) { if (!voices[i].active || uint32_t(i) == last_id) continue; AudioServer::get_singleton()->voice_stop(voices[i].voice); voices[i].clear(); } } return last_id | (last_check << 16); } void SamplePlayer::stop_all() { for (int i = 0; i < voices.size(); i++) { if (!voices[i].active) continue; AudioServer::get_singleton()->voice_stop(voices[i].voice); voices[i].clear(); } } #define _GET_VOICE \ uint32_t voice = p_voice & 0xFFFF; \ ERR_FAIL_COND(voice >= (uint32_t)voices.size()); \ Voice &v = voices[voice]; \ if (v.check != uint32_t(p_voice >> 16)) \ return; \ ERR_FAIL_COND(!v.active); void SamplePlayer::stop(VoiceID p_voice) { _GET_VOICE AudioServer::get_singleton()->voice_stop(v.voice); v.active = false; } void SamplePlayer::set_mix_rate(VoiceID p_voice, int p_mix_rate) { _GET_VOICE v.mix_rate = p_mix_rate; AudioServer::get_singleton()->voice_set_mix_rate(v.voice, v.mix_rate); } void SamplePlayer::set_pitch_scale(VoiceID p_voice, float p_pitch_scale) { _GET_VOICE v.mix_rate = v.sample_mix_rate * p_pitch_scale; AudioServer::get_singleton()->voice_set_mix_rate(v.voice, v.mix_rate); } void SamplePlayer::set_volume(VoiceID p_voice, float p_volume) { _GET_VOICE v.volume = p_volume; AudioServer::get_singleton()->voice_set_volume(v.voice, v.volume); } void SamplePlayer::set_volume_db(VoiceID p_voice, float p_db) { //@TODO handle 0 volume as -80db or something _GET_VOICE v.volume = Math::db2linear(p_db); AudioServer::get_singleton()->voice_set_volume(v.voice, v.volume); } void SamplePlayer::set_pan(VoiceID p_voice, float p_pan, float p_pan_depth, float p_pan_height) { _GET_VOICE v.pan = p_pan; v.pan_depth = p_pan_depth; v.pan_height = p_pan_height; AudioServer::get_singleton()->voice_set_pan(v.voice, v.pan, v.pan_depth, v.pan_height); } void SamplePlayer::set_filter(VoiceID p_voice, FilterType p_filter, float p_cutoff, float p_resonance, float p_gain) { _GET_VOICE v.filter_type = p_filter; v.filter_cutoff = p_cutoff; v.filter_resonance = p_resonance; v.filter_gain = p_gain; AudioServer::get_singleton()->voice_set_filter(v.voice, (AudioServer::FilterType)p_filter, p_cutoff, p_resonance); } void SamplePlayer::set_chorus(VoiceID p_voice, float p_send) { _GET_VOICE v.chorus_send = p_send; AudioServer::get_singleton()->voice_set_chorus(v.voice, p_send); } void SamplePlayer::set_reverb(VoiceID p_voice, ReverbRoomType p_room, float p_send) { _GET_VOICE v.reverb_room = p_room; v.reverb_send = p_send; AudioServer::get_singleton()->voice_set_reverb(v.voice, (AudioServer::ReverbRoomType)p_room, p_send); } #define _GET_VOICE_V(m_ret) \ uint32_t voice = p_voice & 0xFFFF; \ ERR_FAIL_COND_V(voice >= (uint32_t)voices.size(), m_ret); \ const Voice &v = voices[voice]; \ if (v.check != (p_voice >> 16)) \ return m_ret; \ ERR_FAIL_COND_V(!v.active, m_ret); int SamplePlayer::get_mix_rate(VoiceID p_voice) const { _GET_VOICE_V(0); return v.mix_rate; } float SamplePlayer::get_pitch_scale(VoiceID p_voice) const { _GET_VOICE_V(0); return v.sample_mix_rate / (float)v.mix_rate; } float SamplePlayer::get_volume(VoiceID p_voice) const { _GET_VOICE_V(0); return v.volume; } float SamplePlayer::get_volume_db(VoiceID p_voice) const { _GET_VOICE_V(0); return Math::linear2db(v.volume); } float SamplePlayer::get_pan(VoiceID p_voice) const { _GET_VOICE_V(0); return v.pan; } float SamplePlayer::get_pan_depth(VoiceID p_voice) const { _GET_VOICE_V(0); return v.pan_depth; } float SamplePlayer::get_pan_height(VoiceID p_voice) const { _GET_VOICE_V(0); return v.pan_height; } SamplePlayer::FilterType SamplePlayer::get_filter_type(VoiceID p_voice) const { _GET_VOICE_V(FILTER_NONE); return v.filter_type; } float SamplePlayer::get_filter_cutoff(VoiceID p_voice) const { _GET_VOICE_V(0); return v.filter_cutoff; } float SamplePlayer::get_filter_resonance(VoiceID p_voice) const { _GET_VOICE_V(0); return v.filter_resonance; } float SamplePlayer::get_filter_gain(VoiceID p_voice) const { _GET_VOICE_V(0); return v.filter_gain; } float SamplePlayer::get_chorus(VoiceID p_voice) const { _GET_VOICE_V(0); return v.chorus_send; } SamplePlayer::ReverbRoomType SamplePlayer::get_reverb_room(VoiceID p_voice) const { _GET_VOICE_V(REVERB_SMALL); return v.reverb_room; } float SamplePlayer::get_reverb(VoiceID p_voice) const { _GET_VOICE_V(0); return v.reverb_send; } bool SamplePlayer::is_voice_active(VoiceID p_voice) const { _GET_VOICE_V(false); return v.active && AudioServer::get_singleton()->voice_is_active(v.voice); } bool SamplePlayer::is_active() const { for (int i = 0; i < voices.size(); i++) { if (voices[i].active && AudioServer::get_singleton()->voice_is_active(voices[i].voice)) return true; } return false; } void SamplePlayer::set_sample_library(const Ref &p_library) { library = p_library; _change_notify(); } Ref SamplePlayer::get_sample_library() const { return library; } void SamplePlayer::set_default_pitch_scale(float p_pitch_scale) { _default.pitch_scale = p_pitch_scale; } void SamplePlayer::set_default_volume(float p_volume) { _default.volume_db = Math::linear2db(p_volume); } void SamplePlayer::set_default_volume_db(float p_db) { _default.volume_db = p_db; } void SamplePlayer::set_default_pan(float p_pan, float p_pan_depth, float p_pan_height) { _default.pan = p_pan; _default.depth = p_pan_depth; _default.height = p_pan_height; } void SamplePlayer::set_default_filter(FilterType p_filter, float p_cutoff, float p_resonance, float p_gain) { _default.filter_type = p_filter; _default.filter_cutoff = p_cutoff; _default.filter_resonance = p_resonance; _default.filter_gain = p_gain; } void SamplePlayer::set_default_chorus(float p_send) { _default.chorus_send = p_send; } void SamplePlayer::set_default_reverb(ReverbRoomType p_room, float p_send) { _default.reverb_room = p_room; _default.reverb_send = p_send; } float SamplePlayer::get_default_volume() const { return Math::db2linear(_default.volume_db); } float SamplePlayer::get_default_volume_db() const { return _default.volume_db; } float SamplePlayer::get_default_pitch_scale() const { return _default.pitch_scale; } float SamplePlayer::get_default_pan() const { return _default.pan; } float SamplePlayer::get_default_pan_depth() const { return _default.depth; } float SamplePlayer::get_default_pan_height() const { return _default.height; } SamplePlayer::FilterType SamplePlayer::get_default_filter_type() const { return _default.filter_type; } float SamplePlayer::get_default_filter_cutoff() const { return _default.filter_cutoff; } float SamplePlayer::get_default_filter_resonance() const { return _default.filter_resonance; } float SamplePlayer::get_default_filter_gain() const { return _default.filter_gain; } float SamplePlayer::get_default_chorus() const { return _default.chorus_send; } SamplePlayer::ReverbRoomType SamplePlayer::get_default_reverb_room() const { return _default.reverb_room; } float SamplePlayer::get_default_reverb() const { return _default.reverb_send; } String SamplePlayer::get_configuration_warning() const { if (library.is_null()) { return TTR("A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound."); } return String(); } void SamplePlayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_sample_library", "library:SampleLibrary"), &SamplePlayer::set_sample_library); ObjectTypeDB::bind_method(_MD("get_sample_library:SampleLibrary"), &SamplePlayer::get_sample_library); ObjectTypeDB::bind_method(_MD("set_polyphony", "max_voices"), &SamplePlayer::set_polyphony); ObjectTypeDB::bind_method(_MD("get_polyphony"), &SamplePlayer::get_polyphony); ObjectTypeDB::bind_method(_MD("play", "name", "unique"), &SamplePlayer::play, DEFVAL(false)); ObjectTypeDB::bind_method(_MD("stop", "voice"), &SamplePlayer::stop); ObjectTypeDB::bind_method(_MD("stop_all"), &SamplePlayer::stop_all); ObjectTypeDB::bind_method(_MD("set_mix_rate", "voice", "hz"), &SamplePlayer::set_mix_rate); ObjectTypeDB::bind_method(_MD("set_pitch_scale", "voice", "ratio"), &SamplePlayer::set_pitch_scale); ObjectTypeDB::bind_method(_MD("set_volume", "voice", "volume"), &SamplePlayer::set_volume); ObjectTypeDB::bind_method(_MD("set_volume_db", "voice", "db"), &SamplePlayer::set_volume_db); ObjectTypeDB::bind_method(_MD("set_pan", "voice", "pan", "depth", "height"), &SamplePlayer::set_pan, DEFVAL(0), DEFVAL(0)); ObjectTypeDB::bind_method(_MD("set_filter", "voice", "type", "cutoff_hz", "resonance", "gain"), &SamplePlayer::set_filter, DEFVAL(0)); ObjectTypeDB::bind_method(_MD("set_chorus", "voice", "send"), &SamplePlayer::set_chorus); ObjectTypeDB::bind_method(_MD("set_reverb", "voice", "room_type", "send"), &SamplePlayer::set_reverb); ObjectTypeDB::bind_method(_MD("get_mix_rate", "voice"), &SamplePlayer::get_mix_rate); ObjectTypeDB::bind_method(_MD("get_pitch_scale", "voice"), &SamplePlayer::get_pitch_scale); ObjectTypeDB::bind_method(_MD("get_volume", "voice"), &SamplePlayer::get_volume); ObjectTypeDB::bind_method(_MD("get_volume_db", "voice"), &SamplePlayer::get_volume_db); ObjectTypeDB::bind_method(_MD("get_pan", "voice"), &SamplePlayer::get_pan); ObjectTypeDB::bind_method(_MD("get_pan_depth", "voice"), &SamplePlayer::get_pan_depth); ObjectTypeDB::bind_method(_MD("get_pan_height", "voice"), &SamplePlayer::get_pan_height); ObjectTypeDB::bind_method(_MD("get_filter_type", "voice"), &SamplePlayer::get_filter_type); ObjectTypeDB::bind_method(_MD("get_filter_cutoff", "voice"), &SamplePlayer::get_filter_cutoff); ObjectTypeDB::bind_method(_MD("get_filter_resonance", "voice"), &SamplePlayer::get_filter_resonance); ObjectTypeDB::bind_method(_MD("get_filter_gain", "voice"), &SamplePlayer::get_filter_gain); ObjectTypeDB::bind_method(_MD("get_chorus", "voice"), &SamplePlayer::get_chorus); ObjectTypeDB::bind_method(_MD("get_reverb_room", "voice"), &SamplePlayer::get_reverb_room); ObjectTypeDB::bind_method(_MD("get_reverb", "voice"), &SamplePlayer::get_reverb); ObjectTypeDB::bind_method(_MD("set_default_pitch_scale", "ratio"), &SamplePlayer::set_default_pitch_scale); ObjectTypeDB::bind_method(_MD("set_default_volume", "volume"), &SamplePlayer::set_default_volume); ObjectTypeDB::bind_method(_MD("set_default_volume_db", "db"), &SamplePlayer::set_default_volume_db); ObjectTypeDB::bind_method(_MD("set_default_pan", "pan", "depth", "height"), &SamplePlayer::set_default_pan, DEFVAL(0), DEFVAL(0)); ObjectTypeDB::bind_method(_MD("set_default_filter", "type", "cutoff_hz", "resonance", "gain"), &SamplePlayer::set_default_filter, DEFVAL(0)); ObjectTypeDB::bind_method(_MD("set_default_chorus", "send"), &SamplePlayer::set_default_chorus); ObjectTypeDB::bind_method(_MD("set_default_reverb", "room_type", "send"), &SamplePlayer::set_default_reverb); ObjectTypeDB::bind_method(_MD("get_default_pitch_scale"), &SamplePlayer::get_default_pitch_scale); ObjectTypeDB::bind_method(_MD("get_default_volume"), &SamplePlayer::get_default_volume); ObjectTypeDB::bind_method(_MD("get_default_volume_db"), &SamplePlayer::get_default_volume_db); ObjectTypeDB::bind_method(_MD("get_default_pan"), &SamplePlayer::get_default_pan); ObjectTypeDB::bind_method(_MD("get_default_pan_depth"), &SamplePlayer::get_default_pan_depth); ObjectTypeDB::bind_method(_MD("get_default_pan_height"), &SamplePlayer::get_default_pan_height); ObjectTypeDB::bind_method(_MD("get_default_filter_type"), &SamplePlayer::get_default_filter_type); ObjectTypeDB::bind_method(_MD("get_default_filter_cutoff"), &SamplePlayer::get_default_filter_cutoff); ObjectTypeDB::bind_method(_MD("get_default_filter_resonance"), &SamplePlayer::get_default_filter_resonance); ObjectTypeDB::bind_method(_MD("get_default_filter_gain"), &SamplePlayer::get_default_filter_gain); ObjectTypeDB::bind_method(_MD("get_default_chorus"), &SamplePlayer::get_default_chorus); ObjectTypeDB::bind_method(_MD("get_default_reverb_room"), &SamplePlayer::get_default_reverb_room); ObjectTypeDB::bind_method(_MD("get_default_reverb"), &SamplePlayer::get_default_reverb); ObjectTypeDB::bind_method(_MD("is_active"), &SamplePlayer::is_active); ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer::is_voice_active); BIND_CONSTANT(FILTER_NONE); BIND_CONSTANT(FILTER_LOWPASS); BIND_CONSTANT(FILTER_BANDPASS); BIND_CONSTANT(FILTER_HIPASS); BIND_CONSTANT(FILTER_NOTCH); BIND_CONSTANT(FILTER_PEAK); BIND_CONSTANT(FILTER_BANDLIMIT); ///< cutoff is LP resonace is HP BIND_CONSTANT(FILTER_LOW_SHELF); BIND_CONSTANT(FILTER_HIGH_SHELF); BIND_CONSTANT(REVERB_SMALL); BIND_CONSTANT(REVERB_MEDIUM); BIND_CONSTANT(REVERB_LARGE); BIND_CONSTANT(REVERB_HALL); BIND_CONSTANT(INVALID_VOICE_ID); } SamplePlayer::SamplePlayer() { voices.resize(1); _default.pitch_scale = 1; _default.volume_db = 0; _default.pan = 0; _default.depth = 0; _default.height = 0; _default.filter_type = FILTER_NONE; _default.filter_cutoff = 5000; _default.filter_resonance = 1; _default.filter_gain = 1; _default.chorus_send = 0; _default.reverb_room = REVERB_LARGE; _default.reverb_send = 0; last_id = 0; last_check = 0; } SamplePlayer::~SamplePlayer() { }