/**************************************************************************/ /* quick_settings_dialog.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef QUICK_SETTINGS_DIALOG_H #define QUICK_SETTINGS_DIALOG_H #include "scene/gui/dialogs.h" class Button; class Label; class MarginContainer; class OptionButton; class PanelContainer; class VBoxContainer; class QuickSettingsDialog : public AcceptDialog { GDCLASS(QuickSettingsDialog, AcceptDialog); #ifndef ANDROID_ENABLED Vector editor_languages; #endif Vector editor_themes; Vector editor_scales; Vector editor_network_modes; Vector editor_directory_naming_conventions; void _fetch_setting_values(); void _update_current_values(); PanelContainer *settings_list_panel = nullptr; VBoxContainer *settings_list = nullptr; void _add_setting_control(const String &p_text, Control *p_control); #ifndef ANDROID_ENABLED // The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353. // Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse. OptionButton *language_option_button = nullptr; #endif OptionButton *theme_option_button = nullptr; OptionButton *scale_option_button = nullptr; OptionButton *network_mode_option_button = nullptr; OptionButton *directory_naming_convention_button = nullptr; Label *custom_theme_label = nullptr; #ifndef ANDROID_ENABLED void _language_selected(int p_id); #endif void _theme_selected(int p_id); void _scale_selected(int p_id); void _network_mode_selected(int p_id); void _directory_naming_convention_selected(int p_id); void _set_setting_value(const String &p_setting, const Variant &p_value, bool p_restart_required = false); Label *restart_required_label = nullptr; Button *restart_required_button = nullptr; void _request_restart(); protected: void _notification(int p_what); static void _bind_methods(); public: void update_size_limits(const Size2 &p_max_popup_size); QuickSettingsDialog(); }; #endif // QUICK_SETTINGS_DIALOG_H