/**************************************************************************/ /* gradient_texture.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gradient_texture.h" #include "core/core_string_names.h" #include "core/math/geometry_2d.h" GradientTexture1D::GradientTexture1D() { _queue_update(); } GradientTexture1D::~GradientTexture1D() { if (texture.is_valid()) { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } void GradientTexture1D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture1D::set_gradient); ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture1D::get_gradient); ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture1D::set_width); // The `get_width()` method is already exposed by the parent class Texture2D. ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture1D::set_use_hdr); ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture1D::is_using_hdr); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,16384,suffix:px"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); } void GradientTexture1D::set_gradient(Ref p_gradient) { if (p_gradient == gradient) { return; } if (gradient.is_valid()) { gradient->disconnect_changed(callable_mp(this, &GradientTexture1D::_update)); } gradient = p_gradient; if (gradient.is_valid()) { gradient->connect_changed(callable_mp(this, &GradientTexture1D::_update)); } _queue_update(); emit_changed(); } Ref GradientTexture1D::get_gradient() const { return gradient; } void GradientTexture1D::_queue_update() { if (update_pending) { return; } update_pending = true; callable_mp(this, &GradientTexture1D::update_now).call_deferred(); } void GradientTexture1D::_update() { update_pending = false; if (gradient.is_null()) { return; } if (use_hdr) { // High dynamic range. Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF)); Gradient &g = **gradient; // `create()` isn't available for non-uint8_t data, so fill in the data manually. for (int i = 0; i < width; i++) { float ofs = float(i) / (width - 1); image->set_pixel(i, 0, g.get_color_at_offset(ofs)); } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_create(image); } } else { // Low dynamic range. "Overbright" colors will be clamped. Vector data; data.resize(width * 4); { uint8_t *wd8 = data.ptrw(); Gradient &g = **gradient; for (int i = 0; i < width; i++) { float ofs = float(i) / (width - 1); Color color = g.get_color_at_offset(ofs); wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); } } Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_create(image); } } } void GradientTexture1D::set_width(int p_width) { ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range."); width = p_width; _queue_update(); emit_changed(); } int GradientTexture1D::get_width() const { return width; } void GradientTexture1D::set_use_hdr(bool p_enabled) { if (p_enabled == use_hdr) { return; } use_hdr = p_enabled; _queue_update(); emit_changed(); } bool GradientTexture1D::is_using_hdr() const { return use_hdr; } Ref GradientTexture1D::get_image() const { const_cast(this)->update_now(); if (!texture.is_valid()) { return Ref(); } return RenderingServer::get_singleton()->texture_2d_get(texture); } void GradientTexture1D::update_now() { if (update_pending) { _update(); } } ////////////////// GradientTexture2D::GradientTexture2D() { _queue_update(); } GradientTexture2D::~GradientTexture2D() { if (texture.is_valid()) { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } void GradientTexture2D::set_gradient(Ref p_gradient) { if (gradient == p_gradient) { return; } if (gradient.is_valid()) { gradient->disconnect_changed(callable_mp(this, &GradientTexture2D::_queue_update)); } gradient = p_gradient; if (gradient.is_valid()) { gradient->connect_changed(callable_mp(this, &GradientTexture2D::_queue_update)); } _queue_update(); emit_changed(); } Ref GradientTexture2D::get_gradient() const { return gradient; } void GradientTexture2D::_queue_update() { if (update_pending) { return; } update_pending = true; callable_mp(this, &GradientTexture2D::update_now).call_deferred(); } void GradientTexture2D::_update() { update_pending = false; if (gradient.is_null()) { return; } Ref image; image.instantiate(); if (gradient->get_point_count() <= 1) { // No need to interpolate. image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); image->fill((gradient->get_point_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1)); } else { if (use_hdr) { image->initialize_data(width, height, false, Image::FORMAT_RGBAF); Gradient &g = **gradient; // `create()` isn't available for non-uint8_t data, so fill in the data manually. for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { float ofs = _get_gradient_offset_at(x, y); image->set_pixel(x, y, g.get_color_at_offset(ofs)); } } } else { Vector data; data.resize(width * height * 4); { uint8_t *wd8 = data.ptrw(); Gradient &g = **gradient; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { float ofs = _get_gradient_offset_at(x, y); const Color &c = g.get_color_at_offset(ofs); wd8[(x + (y * width)) * 4 + 0] = uint8_t(CLAMP(c.r * 255.0, 0, 255)); wd8[(x + (y * width)) * 4 + 1] = uint8_t(CLAMP(c.g * 255.0, 0, 255)); wd8[(x + (y * width)) * 4 + 2] = uint8_t(CLAMP(c.b * 255.0, 0, 255)); wd8[(x + (y * width)) * 4 + 3] = uint8_t(CLAMP(c.a * 255.0, 0, 255)); } } } image->set_data(width, height, false, Image::FORMAT_RGBA8, data); } } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_create(image); } } float GradientTexture2D::_get_gradient_offset_at(int x, int y) const { if (fill_to == fill_from) { return 0; } float ofs = 0; Vector2 pos; if (width > 1) { pos.x = static_cast(x) / (width - 1); } if (height > 1) { pos.y = static_cast(y) / (height - 1); } if (fill == Fill::FILL_LINEAR) { Vector2 segment[2]; segment[0] = fill_from; segment[1] = fill_to; Vector2 closest = Geometry2D::get_closest_point_to_segment_uncapped(pos, &segment[0]); ofs = (closest - fill_from).length() / (fill_to - fill_from).length(); if ((closest - fill_from).dot(fill_to - fill_from) < 0) { ofs *= -1; } } else if (fill == Fill::FILL_RADIAL) { ofs = (pos - fill_from).length() / (fill_to - fill_from).length(); } else if (fill == Fill::FILL_SQUARE) { ofs = MAX(Math::abs(pos.x - fill_from.x), Math::abs(pos.y - fill_from.y)) / MAX(Math::abs(fill_to.x - fill_from.x), Math::abs(fill_to.y - fill_from.y)); } if (repeat == Repeat::REPEAT_NONE) { ofs = CLAMP(ofs, 0.0, 1.0); } else if (repeat == Repeat::REPEAT) { ofs = Math::fmod(ofs, 1.0f); if (ofs < 0) { ofs = 1 + ofs; } } else if (repeat == Repeat::REPEAT_MIRROR) { ofs = Math::abs(ofs); ofs = Math::fmod(ofs, 2.0f); if (ofs > 1.0) { ofs = 2.0 - ofs; } } return ofs; } void GradientTexture2D::set_width(int p_width) { ERR_FAIL_COND_MSG(p_width <= 0 || p_width > 16384, "Texture dimensions have to be within 1 to 16384 range."); width = p_width; _queue_update(); emit_changed(); } int GradientTexture2D::get_width() const { return width; } void GradientTexture2D::set_height(int p_height) { ERR_FAIL_COND_MSG(p_height <= 0 || p_height > 16384, "Texture dimensions have to be within 1 to 16384 range."); height = p_height; _queue_update(); emit_changed(); } int GradientTexture2D::get_height() const { return height; } void GradientTexture2D::set_use_hdr(bool p_enabled) { if (p_enabled == use_hdr) { return; } use_hdr = p_enabled; _queue_update(); emit_changed(); } bool GradientTexture2D::is_using_hdr() const { return use_hdr; } void GradientTexture2D::set_fill_from(Vector2 p_fill_from) { fill_from = p_fill_from; _queue_update(); emit_changed(); } Vector2 GradientTexture2D::get_fill_from() const { return fill_from; } void GradientTexture2D::set_fill_to(Vector2 p_fill_to) { fill_to = p_fill_to; _queue_update(); emit_changed(); } Vector2 GradientTexture2D::get_fill_to() const { return fill_to; } void GradientTexture2D::set_fill(Fill p_fill) { fill = p_fill; _queue_update(); emit_changed(); } GradientTexture2D::Fill GradientTexture2D::get_fill() const { return fill; } void GradientTexture2D::set_repeat(Repeat p_repeat) { repeat = p_repeat; _queue_update(); emit_changed(); } GradientTexture2D::Repeat GradientTexture2D::get_repeat() const { return repeat; } RID GradientTexture2D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_placeholder_create(); } return texture; } Ref GradientTexture2D::get_image() const { const_cast(this)->update_now(); if (!texture.is_valid()) { return Ref(); } return RenderingServer::get_singleton()->texture_2d_get(texture); } void GradientTexture2D::update_now() { if (update_pending) { _update(); } } void GradientTexture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture2D::set_gradient); ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture2D::get_gradient); ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture2D::set_width); ClassDB::bind_method(D_METHOD("set_height", "height"), &GradientTexture2D::set_height); ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture2D::set_use_hdr); ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture2D::is_using_hdr); ClassDB::bind_method(D_METHOD("set_fill", "fill"), &GradientTexture2D::set_fill); ClassDB::bind_method(D_METHOD("get_fill"), &GradientTexture2D::get_fill); ClassDB::bind_method(D_METHOD("set_fill_from", "fill_from"), &GradientTexture2D::set_fill_from); ClassDB::bind_method(D_METHOD("get_fill_from"), &GradientTexture2D::get_fill_from); ClassDB::bind_method(D_METHOD("set_fill_to", "fill_to"), &GradientTexture2D::set_fill_to); ClassDB::bind_method(D_METHOD("get_fill_to"), &GradientTexture2D::get_fill_to); ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &GradientTexture2D::set_repeat); ClassDB::bind_method(D_METHOD("get_repeat"), &GradientTexture2D::get_repeat); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,or_greater,suffix:px"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); ADD_GROUP("Fill", "fill_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial,Square"), "set_fill", "get_fill"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to"); ADD_GROUP("Repeat", "repeat_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat", PROPERTY_HINT_ENUM, "No Repeat,Repeat,Mirror Repeat"), "set_repeat", "get_repeat"); BIND_ENUM_CONSTANT(FILL_LINEAR); BIND_ENUM_CONSTANT(FILL_RADIAL); BIND_ENUM_CONSTANT(FILL_SQUARE); BIND_ENUM_CONSTANT(REPEAT_NONE); BIND_ENUM_CONSTANT(REPEAT); BIND_ENUM_CONSTANT(REPEAT_MIRROR); }