/**************************************************************************/ /* physics_server_3d_extension.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PHYSICS_SERVER_3D_EXTENSION_H #define PHYSICS_SERVER_3D_EXTENSION_H #include "core/extension/ext_wrappers.gen.inc" #include "core/object/script_language.h" #include "core/variant/native_ptr.h" #include "core/variant/type_info.h" #include "core/variant/typed_array.h" #include "servers/physics_server_3d.h" class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D { GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D); protected: static void _bind_methods(); public: // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. EXBIND0RC(Vector3, get_total_gravity) EXBIND0RC(real_t, get_total_angular_damp) EXBIND0RC(real_t, get_total_linear_damp) EXBIND0RC(Vector3, get_center_of_mass) EXBIND0RC(Vector3, get_center_of_mass_local) EXBIND0RC(Basis, get_principal_inertia_axes) EXBIND0RC(real_t, get_inverse_mass) EXBIND0RC(Vector3, get_inverse_inertia) EXBIND0RC(Basis, get_inverse_inertia_tensor) EXBIND1(set_linear_velocity, const Vector3 &) EXBIND0RC(Vector3, get_linear_velocity) EXBIND1(set_angular_velocity, const Vector3 &) EXBIND0RC(Vector3, get_angular_velocity) EXBIND1(set_transform, const Transform3D &) EXBIND0RC(Transform3D, get_transform) EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &) EXBIND1(apply_central_impulse, const Vector3 &) EXBIND2(apply_impulse, const Vector3 &, const Vector3 &) EXBIND1(apply_torque_impulse, const Vector3 &) EXBIND1(apply_central_force, const Vector3 &) EXBIND2(apply_force, const Vector3 &, const Vector3 &) EXBIND1(apply_torque, const Vector3 &) EXBIND1(add_constant_central_force, const Vector3 &) EXBIND2(add_constant_force, const Vector3 &, const Vector3 &) EXBIND1(add_constant_torque, const Vector3 &) EXBIND1(set_constant_force, const Vector3 &) EXBIND0RC(Vector3, get_constant_force) EXBIND1(set_constant_torque, const Vector3 &) EXBIND0RC(Vector3, get_constant_torque) EXBIND1(set_sleep_state, bool) EXBIND0RC(bool, is_sleeping) EXBIND0RC(int, get_contact_count) EXBIND1RC(Vector3, get_contact_local_position, int) EXBIND1RC(Vector3, get_contact_local_normal, int) EXBIND1RC(Vector3, get_contact_impulse, int) EXBIND1RC(int, get_contact_local_shape, int) EXBIND1RC(RID, get_contact_collider, int) EXBIND1RC(Vector3, get_contact_collider_position, int) EXBIND1RC(ObjectID, get_contact_collider_id, int) EXBIND1RC(Object *, get_contact_collider_object, int) EXBIND1RC(int, get_contact_collider_shape, int) EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int) EXBIND0RC(real_t, get_step) EXBIND0(integrate_forces) EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state) PhysicsDirectBodyState3DExtension(); }; typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult; typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult; typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo; GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult) GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult) GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo) class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D { GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D); thread_local static const HashSet *exclude; protected: static void _bind_methods(); bool is_body_excluded_from_query(const RID &p_body) const; GDVIRTUAL9R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, bool, GDExtensionPtr) GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDExtensionPtr, int) GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr, int) GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr, GDExtensionPtr, GDExtensionPtr) GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr, int, GDExtensionPtr) GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr) GDVIRTUAL2RC(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &) public: virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { exclude = &p_parameters.exclude; bool ret = false; GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, p_parameters.pick_ray, &r_result, ret); exclude = nullptr; return ret; } virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { exclude = &p_parameters.exclude; int ret = false; GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret); exclude = nullptr; return ret; } virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { exclude = &p_parameters.exclude; int ret = 0; GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret); exclude = nullptr; return ret; } virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override { exclude = &p_parameters.exclude; bool ret = false; GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret); exclude = nullptr; return ret; } virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override { exclude = &p_parameters.exclude; bool ret = false; GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret); exclude = nullptr; return ret; } virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { exclude = &p_parameters.exclude; bool ret = false; GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret); exclude = nullptr; return ret; } virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override { Vector3 ret; GDVIRTUAL_REQUIRED_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret); return ret; } PhysicsDirectSpaceState3DExtension(); }; typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision; typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult; GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision) GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult) class PhysicsServer3DExtension : public PhysicsServer3D { GDCLASS(PhysicsServer3DExtension, PhysicsServer3D); protected: static void _bind_methods(); public: // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. /* SHAPE API */ EXBIND0R(RID, world_boundary_shape_create) EXBIND0R(RID, separation_ray_shape_create) EXBIND0R(RID, sphere_shape_create) EXBIND0R(RID, box_shape_create) EXBIND0R(RID, capsule_shape_create) EXBIND0R(RID, cylinder_shape_create) EXBIND0R(RID, convex_polygon_shape_create) EXBIND0R(RID, concave_polygon_shape_create) EXBIND0R(RID, heightmap_shape_create) EXBIND0R(RID, custom_shape_create) EXBIND2(shape_set_data, RID, const Variant &) EXBIND2(shape_set_custom_solver_bias, RID, real_t) EXBIND2(shape_set_margin, RID, real_t) EXBIND1RC(real_t, shape_get_margin, RID) EXBIND1RC(ShapeType, shape_get_type, RID) EXBIND1RC(Variant, shape_get_data, RID) EXBIND1RC(real_t, shape_get_custom_solver_bias, RID) /* SPACE API */ EXBIND0R(RID, space_create) EXBIND2(space_set_active, RID, bool) EXBIND1RC(bool, space_is_active, RID) EXBIND3(space_set_param, RID, SpaceParameter, real_t) EXBIND2RC(real_t, space_get_param, RID, SpaceParameter) EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID) EXBIND2(space_set_debug_contacts, RID, int) EXBIND1RC(Vector, space_get_contacts, RID) EXBIND1RC(int, space_get_contact_count, RID) /* AREA API */ //EXBIND0RID(area); EXBIND0R(RID, area_create) EXBIND2(area_set_space, RID, RID) EXBIND1RC(RID, area_get_space, RID) EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool) EXBIND3(area_set_shape, RID, int, RID) EXBIND3(area_set_shape_transform, RID, int, const Transform3D &) EXBIND3(area_set_shape_disabled, RID, int, bool) EXBIND1RC(int, area_get_shape_count, RID) EXBIND2RC(RID, area_get_shape, RID, int) EXBIND2RC(Transform3D, area_get_shape_transform, RID, int) EXBIND2(area_remove_shape, RID, int) EXBIND1(area_clear_shapes, RID) EXBIND2(area_attach_object_instance_id, RID, ObjectID) EXBIND1RC(ObjectID, area_get_object_instance_id, RID) EXBIND3(area_set_param, RID, AreaParameter, const Variant &) EXBIND2(area_set_transform, RID, const Transform3D &) EXBIND2RC(Variant, area_get_param, RID, AreaParameter) EXBIND1RC(Transform3D, area_get_transform, RID) EXBIND2(area_set_collision_layer, RID, uint32_t) EXBIND1RC(uint32_t, area_get_collision_layer, RID) EXBIND2(area_set_collision_mask, RID, uint32_t) EXBIND1RC(uint32_t, area_get_collision_mask, RID) EXBIND2(area_set_monitorable, RID, bool) EXBIND2(area_set_ray_pickable, RID, bool) EXBIND2(area_set_monitor_callback, RID, const Callable &) EXBIND2(area_set_area_monitor_callback, RID, const Callable &) /* BODY API */ //EXBIND2RID(body,BodyMode,bool); EXBIND0R(RID, body_create) EXBIND2(body_set_space, RID, RID) EXBIND1RC(RID, body_get_space, RID) EXBIND2(body_set_mode, RID, BodyMode) EXBIND1RC(BodyMode, body_get_mode, RID) EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool) EXBIND3(body_set_shape, RID, int, RID) EXBIND3(body_set_shape_transform, RID, int, const Transform3D &) EXBIND3(body_set_shape_disabled, RID, int, bool) EXBIND1RC(int, body_get_shape_count, RID) EXBIND2RC(RID, body_get_shape, RID, int) EXBIND2RC(Transform3D, body_get_shape_transform, RID, int) EXBIND2(body_remove_shape, RID, int) EXBIND1(body_clear_shapes, RID) EXBIND2(body_attach_object_instance_id, RID, ObjectID) EXBIND1RC(ObjectID, body_get_object_instance_id, RID) EXBIND2(body_set_enable_continuous_collision_detection, RID, bool) EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID) EXBIND2(body_set_collision_layer, RID, uint32_t) EXBIND1RC(uint32_t, body_get_collision_layer, RID) EXBIND2(body_set_collision_mask, RID, uint32_t) EXBIND1RC(uint32_t, body_get_collision_mask, RID) EXBIND2(body_set_collision_priority, RID, real_t) EXBIND1RC(real_t, body_get_collision_priority, RID) EXBIND2(body_set_user_flags, RID, uint32_t) EXBIND1RC(uint32_t, body_get_user_flags, RID) EXBIND3(body_set_param, RID, BodyParameter, const Variant &) EXBIND2RC(Variant, body_get_param, RID, BodyParameter) EXBIND1(body_reset_mass_properties, RID) EXBIND3(body_set_state, RID, BodyState, const Variant &) EXBIND2RC(Variant, body_get_state, RID, BodyState) EXBIND2(body_apply_central_impulse, RID, const Vector3 &) EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &) EXBIND2(body_apply_torque_impulse, RID, const Vector3 &) EXBIND2(body_apply_central_force, RID, const Vector3 &) EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &) EXBIND2(body_apply_torque, RID, const Vector3 &) EXBIND2(body_add_constant_central_force, RID, const Vector3 &) EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &) EXBIND2(body_add_constant_torque, RID, const Vector3 &) EXBIND2(body_set_constant_force, RID, const Vector3 &) EXBIND1RC(Vector3, body_get_constant_force, RID) EXBIND2(body_set_constant_torque, RID, const Vector3 &) EXBIND1RC(Vector3, body_get_constant_torque, RID) EXBIND2(body_set_axis_velocity, RID, const Vector3 &) EXBIND3(body_set_axis_lock, RID, BodyAxis, bool) EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis) EXBIND2(body_add_collision_exception, RID, RID) EXBIND2(body_remove_collision_exception, RID, RID) GDVIRTUAL1RC(TypedArray, _body_get_collision_exceptions, RID) void body_get_collision_exceptions(RID p_body, List *p_exceptions) override { TypedArray ret; GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret); for (int i = 0; i < ret.size(); i++) { p_exceptions->push_back(ret[i]); } } EXBIND2(body_set_max_contacts_reported, RID, int) EXBIND1RC(int, body_get_max_contacts_reported, RID) EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t) EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID) EXBIND2(body_set_omit_force_integration, RID, bool) EXBIND1RC(bool, body_is_omitting_force_integration, RID) EXBIND2(body_set_state_sync_callback, RID, const Callable &) EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &) EXBIND2(body_set_ray_pickable, RID, bool) GDVIRTUAL8RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, bool, GDExtensionPtr) thread_local static const HashSet *exclude_bodies; thread_local static const HashSet *exclude_objects; bool body_test_motion_is_excluding_body(RID p_body) const; bool body_test_motion_is_excluding_object(ObjectID p_object) const; bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { bool ret = false; exclude_bodies = &p_parameters.exclude_bodies; exclude_objects = &p_parameters.exclude_objects; GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret); exclude_bodies = nullptr; exclude_objects = nullptr; return ret; } EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID) /* SOFT BODY API */ EXBIND0R(RID, soft_body_create) EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *) EXBIND2(soft_body_set_space, RID, RID) EXBIND1RC(RID, soft_body_get_space, RID) EXBIND2(soft_body_set_ray_pickable, RID, bool) EXBIND2(soft_body_set_collision_layer, RID, uint32_t) EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID) EXBIND2(soft_body_set_collision_mask, RID, uint32_t) EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID) EXBIND2(soft_body_add_collision_exception, RID, RID) EXBIND2(soft_body_remove_collision_exception, RID, RID) GDVIRTUAL1RC(TypedArray, _soft_body_get_collision_exceptions, RID) void soft_body_get_collision_exceptions(RID p_soft_body, List *p_exceptions) override { TypedArray ret; GDVIRTUAL_REQUIRED_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret); for (int i = 0; i < ret.size(); i++) { p_exceptions->push_back(ret[i]); } } EXBIND3(soft_body_set_state, RID, BodyState, const Variant &) EXBIND2RC(Variant, soft_body_get_state, RID, BodyState) EXBIND2(soft_body_set_transform, RID, const Transform3D &) EXBIND2(soft_body_set_simulation_precision, RID, int) EXBIND1RC(int, soft_body_get_simulation_precision, RID) EXBIND2(soft_body_set_total_mass, RID, real_t) EXBIND1RC(real_t, soft_body_get_total_mass, RID) EXBIND2(soft_body_set_linear_stiffness, RID, real_t) EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID) EXBIND2(soft_body_set_pressure_coefficient, RID, real_t) EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID) EXBIND2(soft_body_set_damping_coefficient, RID, real_t) EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID) EXBIND2(soft_body_set_drag_coefficient, RID, real_t) EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID) EXBIND2(soft_body_set_mesh, RID, RID) EXBIND1RC(AABB, soft_body_get_bounds, RID) EXBIND3(soft_body_move_point, RID, int, const Vector3 &) EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int) EXBIND1(soft_body_remove_all_pinned_points, RID) EXBIND3(soft_body_pin_point, RID, int, bool) EXBIND2RC(bool, soft_body_is_point_pinned, RID, int) /* JOINT API */ EXBIND0R(RID, joint_create) EXBIND1(joint_clear, RID) EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &) EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t) EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam) EXBIND2(pin_joint_set_local_a, RID, const Vector3 &) EXBIND1RC(Vector3, pin_joint_get_local_a, RID) EXBIND2(pin_joint_set_local_b, RID, const Vector3 &) EXBIND1RC(Vector3, pin_joint_get_local_b, RID) EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &) EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &) EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t) EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam) EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool) EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag) EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &) EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t) EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam) EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &) EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t) EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam) EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &) EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t) EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam) EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool) EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag) EXBIND1RC(JointType, joint_get_type, RID) EXBIND2(joint_set_solver_priority, RID, int) EXBIND1RC(int, joint_get_solver_priority, RID) EXBIND2(joint_disable_collisions_between_bodies, RID, bool) EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID) /* MISC */ GDVIRTUAL1(_free_rid, RID) virtual void free(RID p_rid) override { GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid); } EXBIND1(set_active, bool) EXBIND0(init) EXBIND1(step, real_t) EXBIND0(sync) EXBIND0(flush_queries) EXBIND0(end_sync) EXBIND0(finish) EXBIND0RC(bool, is_flushing_queries) EXBIND1R(int, get_process_info, ProcessInfo) PhysicsServer3DExtension(); ~PhysicsServer3DExtension(); }; #endif // PHYSICS_SERVER_3D_EXTENSION_H