<?xml version="1.0" encoding="UTF-8" ?> <class name="Navigation" inherits="Spatial" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Mesh-based navigation and pathfinding node. </brief_description> <description> [i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method NavigationServer.map_get_path] instead. Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. </description> <tutorials> <link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link> </tutorials> <methods> <method name="get_closest_point" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="to_point" type="Vector3" /> <description> Returns the navigation point closest to the point given. Points are in local coordinate space. </description> </method> <method name="get_closest_point_normal" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="to_point" type="Vector3" /> <description> Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on. </description> </method> <method name="get_closest_point_owner" qualifiers="const"> <return type="RID" /> <argument index="0" name="to_point" type="Vector3" /> <description> Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigationMeshInstance]. </description> </method> <method name="get_closest_point_to_segment" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="start" type="Vector3" /> <argument index="1" name="end" type="Vector3" /> <argument index="2" name="use_collision" type="bool" default="false" /> <description> Returns the navigation point closest to the given line segment. When enabling [code]use_collision[/code], only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned. </description> </method> <method name="get_rid" qualifiers="const"> <return type="RID" /> <description> Returns the [RID] of the navigation map on the [NavigationServer]. </description> </method> <method name="get_simple_path" qualifiers="const"> <return type="PoolVector3Array" /> <argument index="0" name="start" type="Vector3" /> <argument index="1" name="end" type="Vector3" /> <argument index="2" name="optimize" type="bool" default="true" /> <description> [i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method NavigationServer.map_get_path] instead. Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored. </description> </method> </methods> <members> <member name="cell_height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.25"> The cell height to use for fields. </member> <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.25"> The XZ plane cell size to use for fields. </member> <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="0.25"> This value is used to detect the near edges to connect compatible regions. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation map layers the navigation can use on a [method Navigation.get_simple_path] path query. </member> <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )"> Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction. </member> </members> <signals> <signal name="map_changed"> <argument index="0" name="map" type="RID" /> <description> Emitted when a navigation map is updated, when a region moves or is modified. </description> </signal> </signals> <constants> </constants> </class>