<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpotLight" inherits="Light" category="Core" version="3.1">
	<brief_description>
		Spotlight [Light], such as a reflector spotlight or a lantern.
	</brief_description>
	<description>
		A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight.
	</description>
	<tutorials>
		<link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="spot_angle" type="float" setter="set_param" getter="get_param">
		</member>
		<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param">
		</member>
		<member name="spot_attenuation" type="float" setter="set_param" getter="get_param">
		</member>
		<member name="spot_range" type="float" setter="set_param" getter="get_param">
		</member>
	</members>
	<constants>
	</constants>
</class>