<?xml version="1.0" encoding="UTF-8" ?> <class name="SpotLight" inherits="Light" category="Core" version="3.1"> <brief_description> Spotlight [Light], such as a reflector spotlight or a lantern. </brief_description> <description> A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight. </description> <tutorials> <link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="spot_angle" type="float" setter="set_param" getter="get_param"> </member> <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param"> </member> <member name="spot_attenuation" type="float" setter="set_param" getter="get_param"> </member> <member name="spot_range" type="float" setter="set_param" getter="get_param"> </member> </members> <constants> </constants> </class>