#include "resource_bitmap_writer.h" #include "pe_resource_manager.h" #include "pe_structures.h" namespace pe_bliss { using namespace pe_win; resource_bitmap_writer::resource_bitmap_writer(pe_resource_manager& res) :res_(res) {} //Adds bitmap from bitmap file data. If bitmap already exists, replaces it //timestamp will be used for directories that will be added void resource_bitmap_writer::add_bitmap(const std::string& bitmap_file, uint32_t id, uint32_t language, uint32_t codepage, uint32_t timestamp) { //Check bitmap data a little if(bitmap_file.length() < sizeof(bitmapfileheader)) throw pe_exception("Incorrect resource bitmap", pe_exception::resource_incorrect_bitmap); resource_directory_entry new_entry; new_entry.set_id(id); //Add bitmap res_.add_resource(bitmap_file.substr(sizeof(bitmapfileheader)), pe_resource_viewer::resource_bitmap, new_entry, resource_directory::entry_finder(id), language, codepage, timestamp); } //Adds bitmap from bitmap file data. If bitmap already exists, replaces it //timestamp will be used for directories that will be added void resource_bitmap_writer::add_bitmap(const std::string& bitmap_file, const std::wstring& name, uint32_t language, uint32_t codepage, uint32_t timestamp) { //Check bitmap data a little if(bitmap_file.length() < sizeof(bitmapfileheader)) throw pe_exception("Incorrect resource bitmap", pe_exception::resource_incorrect_bitmap); resource_directory_entry new_entry; new_entry.set_name(name); //Add bitmap res_.add_resource(bitmap_file.substr(sizeof(bitmapfileheader)), pe_resource_viewer::resource_bitmap, new_entry, resource_directory::entry_finder(name), language, codepage, timestamp); } //Removes bitmap by name/ID and language bool resource_bitmap_writer::remove_bitmap(const std::wstring& name, uint32_t language) { return res_.remove_resource(pe_resource_viewer::resource_bitmap, name, language); } //Removes bitmap by name/ID and language bool resource_bitmap_writer::remove_bitmap(uint32_t id, uint32_t language) { return res_.remove_resource(pe_resource_viewer::resource_bitmap, id, language); } }