<?xml version="1.0" encoding="UTF-8" ?> <class name="CapsuleShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 3D capsule shape used for physics collision. </brief_description> <description> A 3D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. [b]Performance:[/b] [CapsuleShape3D] is fast to check collisions against. It is faster than [CylinderShape3D], but slower than [SphereShape3D] and [BoxShape3D]. </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/2747</link> </tutorials> <members> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The capsule's height. </member> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The capsule's radius. </member> </members> </class>