/*************************************************************************/ /* gl_view.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #import "gl_view.h" #import "gl_view_gesture_recognizer.h" #include "core/os/keyboard.h" #include "core/project_settings.h" #include "os_iphone.h" #include "servers/audio_server.h" #import #import /* @interface GLView (private) - (id)initGLES; - (BOOL)createFramebuffer; - (void)destroyFramebuffer; @end */ bool gles3_available = true; int gl_view_base_fb; static String keyboard_text; static GLView *_instance = NULL; static bool video_found_error = false; static bool video_playing = false; static CMTime video_current_time; void _show_keyboard(String); void _hide_keyboard(); bool _play_video(String, float, String, String); bool _is_video_playing(); void _pause_video(); void _focus_out_video(); void _unpause_video(); void _stop_video(); CGFloat _points_to_pixels(CGFloat); void _show_keyboard(String p_existing) { keyboard_text = p_existing; printf("instance on show is %p\n", _instance); [_instance open_keyboard]; }; void _hide_keyboard() { printf("instance on hide is %p\n", _instance); [_instance hide_keyboard]; keyboard_text = ""; }; Rect2 _get_ios_window_safe_area(float p_window_width, float p_window_height) { UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 0, 0); if (_instance != nil && [_instance respondsToSelector:@selector(safeAreaInsets)]) { insets = [_instance safeAreaInsets]; } ERR_FAIL_COND_V(insets.left < 0 || insets.top < 0 || insets.right < 0 || insets.bottom < 0, Rect2(0, 0, p_window_width, p_window_height)); UIEdgeInsets window_insets = UIEdgeInsetsMake(_points_to_pixels(insets.top), _points_to_pixels(insets.left), _points_to_pixels(insets.bottom), _points_to_pixels(insets.right)); return Rect2(window_insets.left, window_insets.top, p_window_width - window_insets.right - window_insets.left, p_window_height - window_insets.bottom - window_insets.top); } bool _play_video(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) { p_path = ProjectSettings::get_singleton()->globalize_path(p_path); NSString *file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease]; _instance.avAsset = [AVAsset assetWithURL:[NSURL fileURLWithPath:file_path]]; _instance.avPlayerItem = [[AVPlayerItem alloc] initWithAsset:_instance.avAsset]; [_instance.avPlayerItem addObserver:_instance forKeyPath:@"status" options:0 context:nil]; _instance.avPlayer = [[AVPlayer alloc] initWithPlayerItem:_instance.avPlayerItem]; _instance.avPlayerLayer = [AVPlayerLayer playerLayerWithPlayer:_instance.avPlayer]; [_instance.avPlayer addObserver:_instance forKeyPath:@"status" options:0 context:nil]; [[NSNotificationCenter defaultCenter] addObserver:_instance selector:@selector(playerItemDidReachEnd:) name:AVPlayerItemDidPlayToEndTimeNotification object:[_instance.avPlayer currentItem]]; [_instance.avPlayer addObserver:_instance forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0]; [_instance.avPlayerLayer setFrame:_instance.bounds]; [_instance.layer addSublayer:_instance.avPlayerLayer]; [_instance.avPlayer play]; AVMediaSelectionGroup *audioGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicAudible]; NSMutableArray *allAudioParams = [NSMutableArray array]; for (id track in audioGroup.options) { NSString *language = [[track locale] localeIdentifier]; NSLog(@"subtitle lang: %@", language); if ([language isEqualToString:[NSString stringWithUTF8String:p_audio_track.utf8()]]) { AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters]; [audioInputParams setVolume:p_volume atTime:kCMTimeZero]; [audioInputParams setTrackID:[track trackID]]; [allAudioParams addObject:audioInputParams]; AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix]; [audioMix setInputParameters:allAudioParams]; [_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:audioGroup]; [_instance.avPlayer.currentItem setAudioMix:audioMix]; break; } } AVMediaSelectionGroup *subtitlesGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicLegible]; NSArray *useableTracks = [AVMediaSelectionGroup mediaSelectionOptionsFromArray:subtitlesGroup.options withoutMediaCharacteristics:[NSArray arrayWithObject:AVMediaCharacteristicContainsOnlyForcedSubtitles]]; for (id track in useableTracks) { NSString *language = [[track locale] localeIdentifier]; NSLog(@"subtitle lang: %@", language); if ([language isEqualToString:[NSString stringWithUTF8String:p_subtitle_track.utf8()]]) { [_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:subtitlesGroup]; break; } } video_playing = true; return true; } bool _is_video_playing() { if (_instance.avPlayer.error) { printf("Error during playback\n"); } return (_instance.avPlayer.rate > 0 && !_instance.avPlayer.error); } void _pause_video() { video_current_time = _instance.avPlayer.currentTime; [_instance.avPlayer pause]; video_playing = false; } void _focus_out_video() { printf("focus out pausing video\n"); [_instance.avPlayer pause]; }; void _unpause_video() { [_instance.avPlayer play]; video_playing = true; }; void _stop_video() { [_instance.avPlayer pause]; [_instance.avPlayerLayer removeFromSuperlayer]; _instance.avPlayer = nil; video_playing = false; } CGFloat _points_to_pixels(CGFloat points) { float pixelPerInch; if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { pixelPerInch = 132; } else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) { pixelPerInch = 163; } else { pixelPerInch = 160; } CGFloat pointsPerInch = 72.0; return (points / pointsPerInch * pixelPerInch); } @implementation GLView @synthesize animationInterval; static const int max_touches = 8; static UITouch *touches[max_touches]; static void init_touches() { for (int i = 0; i < max_touches; i++) { touches[i] = NULL; }; }; static int get_touch_id(UITouch *p_touch) { int first = -1; for (int i = 0; i < max_touches; i++) { if (first == -1 && touches[i] == NULL) { first = i; continue; }; if (touches[i] == p_touch) return i; }; if (first != -1) { touches[first] = p_touch; return first; }; return -1; }; static int remove_touch(UITouch *p_touch) { int remaining = 0; for (int i = 0; i < max_touches; i++) { if (touches[i] == NULL) continue; if (touches[i] == p_touch) touches[i] = NULL; else ++remaining; }; return remaining; }; static void clear_touches() { for (int i = 0; i < max_touches; i++) { touches[i] = NULL; }; }; // Implement this to override the default layer class (which is [CALayer class]). // We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering. + (Class)layerClass { return [CAEAGLLayer class]; } //The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: - (id)initWithCoder:(NSCoder *)coder { active = FALSE; if ((self = [super initWithCoder:coder])) { self = [self initGLES]; [self initGestureRecognizer]; } return self; } - (id)initGLES { // Get our backing layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; // Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color. eaglLayer.opaque = YES; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; bool fallback_gl2 = false; // Create a GL ES 3 context based on the gl driver from project settings if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3") { context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; NSLog(@"Setting up an OpenGL ES 3.0 context. Based on Project Settings \"rendering/quality/driver/driver_name\""); if (!context && GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) { gles3_available = false; fallback_gl2 = true; NSLog(@"Failed to create OpenGL ES 3.0 context. Falling back to OpenGL ES 2.0"); } } // Create GL ES 2 context if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2" || fallback_gl2) { context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; NSLog(@"Setting up an OpenGL ES 2.0 context."); if (!context) { NSLog(@"Failed to create OpenGL ES 2.0 context!"); return nil; } } if (![EAGLContext setCurrentContext:context]) { NSLog(@"Failed to set EAGLContext!"); return nil; } if (![self createFramebuffer]) { NSLog(@"Failed to create frame buffer!"); return nil; } // Default the animation interval to 1/60th of a second. animationInterval = 1.0 / 60.0; return self; } - (void)initGestureRecognizer { delayGestureRecognizer = [[GLViewGestureRecognizer alloc] init]; [self addGestureRecognizer:delayGestureRecognizer]; } - (id)delegate { return delegate; } // Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called. - (void)setDelegate:(id)d { delegate = d; delegateSetup = ![delegate respondsToSelector:@selector(setupView:)]; } @synthesize useCADisplayLink; // If our view is resized, we'll be asked to layout subviews. // This is the perfect opportunity to also update the framebuffer so that it is // the same size as our display area. - (void)layoutSubviews { [EAGLContext setCurrentContext:context]; [self destroyFramebuffer]; [self createFramebuffer]; [self drawView]; } - (BOOL)createFramebuffer { // Generate IDs for a framebuffer object and a color renderbuffer UIScreen *mainscr = [UIScreen mainScreen]; printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height); self.contentScaleFactor = mainscr.nativeScale; glGenFramebuffersOES(1, &viewFramebuffer); glGenRenderbuffersOES(1, &viewRenderbuffer); glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); // This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer) // allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view). [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id)self.layer]; glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); // For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer. glGenRenderbuffersOES(1, &depthRenderbuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer); glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } if (OS::get_singleton()) { OS::VideoMode vm; vm.fullscreen = true; vm.width = backingWidth; vm.height = backingHeight; vm.resizable = false; OS::get_singleton()->set_video_mode(vm); OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer); }; gl_view_base_fb = viewFramebuffer; return YES; } // Clean up any buffers we have allocated. - (void)destroyFramebuffer { glDeleteFramebuffersOES(1, &viewFramebuffer); viewFramebuffer = 0; glDeleteRenderbuffersOES(1, &viewRenderbuffer); viewRenderbuffer = 0; if (depthRenderbuffer) { glDeleteRenderbuffersOES(1, &depthRenderbuffer); depthRenderbuffer = 0; } } - (void)startAnimation { if (active) return; active = TRUE; printf("start animation!\n"); if (useCADisplayLink) { // Approximate frame rate // assumes device refreshes at 60 fps int frameInterval = (int)floor(animationInterval * 60.0f); displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)]; [displayLink setFrameInterval:frameInterval]; // Setup DisplayLink in main thread [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; } else { animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } if (video_playing) { _unpause_video(); } } - (void)stopAnimation { if (!active) return; active = FALSE; printf("******** stop animation!\n"); if (useCADisplayLink) { [displayLink invalidate]; displayLink = nil; } else { [animationTimer invalidate]; animationTimer = nil; } clear_touches(); if (video_playing) { // save position } } - (void)setAnimationInterval:(NSTimeInterval)interval { animationInterval = interval; if ((useCADisplayLink && displayLink) || (!useCADisplayLink && animationTimer)) { [self stopAnimation]; [self startAnimation]; } } // Updates the OpenGL view when the timer fires - (void)drawView { if (!active) { printf("draw view not active!\n"); return; }; if (useCADisplayLink) { // Pause the CADisplayLink to avoid recursion [displayLink setPaused:YES]; // Process all input events while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource) ; // We are good to go, resume the CADisplayLink [displayLink setPaused:NO]; } // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; // If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again. if (!delegateSetup) { [delegate setupView:self]; delegateSetup = YES; } glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); [delegate drawView:self]; glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; #ifdef DEBUG_ENABLED GLenum err = glGetError(); if (err) NSLog(@"DrawView: %x error", err); #endif } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *tlist = [[event allTouches] allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { UITouch *touch = [tlist objectAtIndex:i]; int tid = get_touch_id(touch); ERR_FAIL_COND(tid == -1); CGPoint touchPoint = [touch locationInView:self]; OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1); }; }; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *tlist = [[event allTouches] allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { UITouch *touch = [tlist objectAtIndex:i]; int tid = get_touch_id(touch); ERR_FAIL_COND(tid == -1); CGPoint touchPoint = [touch locationInView:self]; CGPoint prev_point = [touch previousLocationInView:self]; OSIPhone::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor); }; }; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *tlist = [[event allTouches] allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { UITouch *touch = [tlist objectAtIndex:i]; int tid = get_touch_id(touch); ERR_FAIL_COND(tid == -1); remove_touch(touch); CGPoint touchPoint = [touch locationInView:self]; OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false); }; }; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { OSIPhone::get_singleton()->touches_cancelled(); clear_touches(); }; - (BOOL)canBecomeFirstResponder { return YES; }; - (void)open_keyboard { //keyboard_text = p_existing; [self becomeFirstResponder]; }; - (void)hide_keyboard { //keyboard_text = p_existing; [self resignFirstResponder]; }; - (void)keyboardOnScreen:(NSNotification *)notification { NSDictionary *info = notification.userInfo; NSValue *value = info[UIKeyboardFrameEndUserInfoKey]; CGRect rawFrame = [value CGRectValue]; CGRect keyboardFrame = [self convertRect:rawFrame fromView:nil]; OSIPhone::get_singleton()->set_virtual_keyboard_height(_points_to_pixels(keyboardFrame.size.height)); } - (void)keyboardHidden:(NSNotification *)notification { OSIPhone::get_singleton()->set_virtual_keyboard_height(0); } - (void)deleteBackward { if (keyboard_text.length()) keyboard_text.erase(keyboard_text.length() - 1, 1); OSIPhone::get_singleton()->key(KEY_BACKSPACE, true); }; - (BOOL)hasText { return keyboard_text.length() ? YES : NO; }; - (void)insertText:(NSString *)p_text { String character; character.parse_utf8([p_text UTF8String]); keyboard_text = keyboard_text + character; OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true); printf("inserting text with character %lc\n", (CharType)character[0]); }; - (void)audioRouteChangeListenerCallback:(NSNotification *)notification { printf("*********** route changed!\n"); NSDictionary *interuptionDict = notification.userInfo; NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue]; switch (routeChangeReason) { case AVAudioSessionRouteChangeReasonNewDeviceAvailable: { NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable"); NSLog(@"Headphone/Line plugged in"); }; break; case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: { NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable"); NSLog(@"Headphone/Line was pulled. Resuming video play...."); if (_is_video_playing()) { dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{ [_instance.avPlayer play]; // NOTE: change this line according your current player implementation NSLog(@"resumed play"); }); }; }; break; case AVAudioSessionRouteChangeReasonCategoryChange: { // called at start - also when other audio wants to play NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange"); }; break; } } // When created via code however, we get initWithFrame - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; _instance = self; printf("after init super %p\n", self); if (self != nil) { self = [self initGLES]; printf("after init gles %p\n", self); [self initGestureRecognizer]; } init_touches(); self.multipleTouchEnabled = YES; self.autocorrectionType = UITextAutocorrectionTypeNo; printf("******** adding observer for sound routing changes\n"); [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(audioRouteChangeListenerCallback:) name:AVAudioSessionRouteChangeNotification object:nil]; printf("******** adding observer for keyboard show/hide\n"); [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardOnScreen:) name:UIKeyboardDidShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardHidden:) name:UIKeyboardDidHideNotification object:nil]; //self.autoresizesSubviews = YES; //[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; return self; } //- (BOOL)automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers { // return YES; //} //- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{ // return YES; //} // Stop animating and release resources when they are no longer needed. - (void)dealloc { [self stopAnimation]; if ([EAGLContext currentContext] == context) { [EAGLContext setCurrentContext:nil]; } [context release]; context = nil; [super dealloc]; } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (object == _instance.avPlayerItem && [keyPath isEqualToString:@"status"]) { if (_instance.avPlayerItem.status == AVPlayerStatusFailed || _instance.avPlayer.status == AVPlayerStatusFailed) { _stop_video(); video_found_error = true; } if (_instance.avPlayer.status == AVPlayerStatusReadyToPlay && _instance.avPlayerItem.status == AVPlayerItemStatusReadyToPlay && CMTIME_COMPARE_INLINE(video_current_time, ==, kCMTimeZero)) { //NSLog(@"time: %@", video_current_time); [_instance.avPlayer seekToTime:video_current_time]; video_current_time = kCMTimeZero; } } if (object == _instance.avPlayer && [keyPath isEqualToString:@"rate"]) { NSLog(@"Player playback rate changed: %.5f", _instance.avPlayer.rate); if (_is_video_playing() && _instance.avPlayer.rate == 0.0 && !_instance.avPlayer.error) { dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{ [_instance.avPlayer play]; // NOTE: change this line according your current player implementation NSLog(@"resumed play"); }); NSLog(@" . . . PAUSED (or just started)"); } } } - (void)playerItemDidReachEnd:(NSNotification *)notification { _stop_video(); } @end